Current Updates
1.0.1
17 May 2026
🎁 Added
  • Rich tooltip framework with support for title, description, icon, and keyboard shortcut display
  • Auto-positioning tooltips (above/below based on screen position)
  • `panel.SetTooltip("text")` extension API for easy attachment to any panel
  • Admin audit log with structured action logging for all admin commands (goto, bring, slap, teleport, sethp, godmode, heal, ban, cleanup)
  • Real-time admin toast notifications broadcast when actions are performed
  • Admin Log utility tab in spawn menu utilities
  • Favorites system - right-click any prop to add/remove from favorites
  • Dedicated Favorites page in the Props sidebar under LOCAL
  • Usage tracking for tool switches and prop spawns with frequency and recency data
  • Context menu keyboard navigation (arrow keys, Enter, Escape)
  • Context menu disabled state and destructive action styling
  • Dresser popup footer with selection preview thumbnails (up to 4) and overflow indicator
  • Recent spawns persistence between sessions
  • Admin commands: `goto`, `bring`, `slap`, `teleport`, `sethp`
  • Scoreboard right-click integration for admin actions (Goto, Bring, Slap, God Mode, Heal, Set HP)
  • Self-targeting for God Mode, Heal, and Set HP
  • Blood spurt particle effect on bullet/melee hits to flesh surfaces
  • Prop protection "access denied" notification toast
  • Floating damage numbers when dealing damage (color-coded by severity)
  • Damage numbers toggle in Utilities panel
  • Save/Load tab (single-player only) with autosave loading support
  • Recently spawned row - last 8 props shown at top of every spawn menu page
  • Voice chat indicator with animated volume bars and slide-in/out animations
  • Hit marker - expanding X-shaped crosshair on dealing damage (white for hits, red for kills), works on players and all NPC types
  • Low health vignette - pulsing red screen-edge overlay below 35% HP
  • Kill feed with dark background panels, amber weapon icons, attacker avatars, and differentiated name colors
  • Nameplate distance culling (fades beyond 1800u, hidden past 2500u)
  • Redo system - full redo support with 32-step stack per player (`redo` command or `\` key)
  • Autosave system - periodic saves every 5 minutes with 3-slot rolling saves
  • Spawn rate limiting - per-player 0.15s cooldown between spawns
  • Quick cleanup keybind (minus key)
  • `redo` console command
  • `autosave` console command
🧼 Improved
  • Context menu modernized with full design token integration and smooth animations
  • Resource select popup redesigned with 4-column grid, item cards, thumbnails, and descriptions
  • Resource select popup now pre-selects current value and shows selection preview in footer
  • Nameplate redesign with health color coding (green→red), semi-transparent background, Y-axis-only rotation
  • Kill feed rework with your kills highlighted in gold, max 6 visible entries, smoother animations
  • Scoreboard polish - color-coded ping, your row highlighted, friend names in gold, hover animation
  • Chat messages now fade after 7s and remove at 10s (was 20s)
  • Vitals health number color shifts white→orange→red below 50%
  • Spawn menu grid items scale on hover (1.03x), press down on click (0.97x)
  • Spawn menu mode bar, tabs, and panel animations polished
  • Physgun color scheme changed from purple to orange across all effects
  • Physgun prop highlighting re-enabled with subtle orange outline (thinner width, lower intensity)
  • Blood spray prefab overhauled - tighter cone, faster gravity, shorter lifetime, motion blur streaks
  • Physics mood restricted to admin-only with server-side permission check
  • NPC perception uses physics sphere queries instead of iterating all scene objects (major performance gain)
🪛 Fixed
  • Various crash fixes and stability improvements