Current Updates

1.0.1
17 May 2026
49 changes in this update

Added

33 changes
  • Rich tooltip framework with support for title, description, icon, and keyboard shortcut display

  • Auto-positioning tooltips (above/below based on screen position)

  • `panel.SetTooltip("text")` extension API for easy attachment to any panel

  • Admin audit log with structured action logging for all admin commands (goto, bring, slap, teleport, sethp, godmode, heal, ban, cleanup)

  • Real-time admin toast notifications broadcast when actions are performed

  • Admin Log utility tab in spawn menu utilities

  • Favorites system - right-click any prop to add/remove from favorites

  • Dedicated Favorites page in the Props sidebar under LOCAL

  • Usage tracking for tool switches and prop spawns with frequency and recency data

  • Context menu keyboard navigation (arrow keys, Enter, Escape)

  • Context menu disabled state and destructive action styling

  • Dresser popup footer with selection preview thumbnails (up to 4) and overflow indicator

  • Recent spawns persistence between sessions

  • Admin commands: `goto`, `bring`, `slap`, `teleport`, `sethp`

  • Scoreboard right-click integration for admin actions (Goto, Bring, Slap, God Mode, Heal, Set HP)

  • Self-targeting for God Mode, Heal, and Set HP

  • Blood spurt particle effect on bullet/melee hits to flesh surfaces

  • Prop protection "access denied" notification toast

  • Floating damage numbers when dealing damage (color-coded by severity)

  • Damage numbers toggle in Utilities panel

  • Save/Load tab (single-player only) with autosave loading support

  • Recently spawned row - last 8 props shown at top of every spawn menu page

  • Voice chat indicator with animated volume bars and slide-in/out animations

  • Hit marker - expanding X-shaped crosshair on dealing damage (white for hits, red for kills), works on players and all NPC types

  • Low health vignette - pulsing red screen-edge overlay below 35% HP

  • Kill feed with dark background panels, amber weapon icons, attacker avatars, and differentiated name colors

  • Nameplate distance culling (fades beyond 1800u, hidden past 2500u)

  • Redo system - full redo support with 32-step stack per player (`redo` command or `\` key)

  • Autosave system - periodic saves every 5 minutes with 3-slot rolling saves

  • Spawn rate limiting - per-player 0.15s cooldown between spawns

  • Quick cleanup keybind (minus key)

  • `redo` console command

  • `autosave` console command

Improved

15 changes
  • Context menu modernized with full design token integration and smooth animations

  • Resource select popup redesigned with 4-column grid, item cards, thumbnails, and descriptions

  • Resource select popup now pre-selects current value and shows selection preview in footer

  • Nameplate redesign with health color coding (green→red), semi-transparent background, Y-axis-only rotation

  • Kill feed rework with your kills highlighted in gold, max 6 visible entries, smoother animations

  • Scoreboard polish - color-coded ping, your row highlighted, friend names in gold, hover animation

  • Chat messages now fade after 7s and remove at 10s (was 20s)

  • Vitals health number color shifts white→orange→red below 50%

  • Spawn menu grid items scale on hover (1.03x), press down on click (0.97x)

  • Spawn menu mode bar, tabs, and panel animations polished

  • Physgun color scheme changed from purple to orange across all effects

  • Physgun prop highlighting re-enabled with subtle orange outline (thinner width, lower intensity)

  • Blood spray prefab overhauled - tighter cone, faster gravity, shorter lifetime, motion blur streaks

  • Physics mood restricted to admin-only with server-side permission check

  • NPC perception uses physics sphere queries instead of iterating all scene objects (major performance gain)

Fixed

1 change
  • Various crash fixes and stability improvements