- Rich tooltip framework with support for title, description, icon, and keyboard shortcut display
- Auto-positioning tooltips (above/below based on screen position)
- `panel.SetTooltip("text")` extension API for easy attachment to any panel
- Admin audit log with structured action logging for all admin commands (goto, bring, slap, teleport, sethp, godmode, heal, ban, cleanup)
- Real-time admin toast notifications broadcast when actions are performed
- Admin Log utility tab in spawn menu utilities
- Favorites system - right-click any prop to add/remove from favorites
- Dedicated Favorites page in the Props sidebar under LOCAL
- Usage tracking for tool switches and prop spawns with frequency and recency data
- Context menu keyboard navigation (arrow keys, Enter, Escape)
- Context menu disabled state and destructive action styling
- Dresser popup footer with selection preview thumbnails (up to 4) and overflow indicator
- Recent spawns persistence between sessions
- Admin commands: `goto`, `bring`, `slap`, `teleport`, `sethp`
- Scoreboard right-click integration for admin actions (Goto, Bring, Slap, God Mode, Heal, Set HP)
- Self-targeting for God Mode, Heal, and Set HP
- Blood spurt particle effect on bullet/melee hits to flesh surfaces
- Prop protection "access denied" notification toast
- Floating damage numbers when dealing damage (color-coded by severity)
- Damage numbers toggle in Utilities panel
- Save/Load tab (single-player only) with autosave loading support
- Recently spawned row - last 8 props shown at top of every spawn menu page
- Voice chat indicator with animated volume bars and slide-in/out animations
- Hit marker - expanding X-shaped crosshair on dealing damage (white for hits, red for kills), works on players and all NPC types
- Low health vignette - pulsing red screen-edge overlay below 35% HP
- Kill feed with dark background panels, amber weapon icons, attacker avatars, and differentiated name colors
- Nameplate distance culling (fades beyond 1800u, hidden past 2500u)
- Redo system - full redo support with 32-step stack per player (`redo` command or `\` key)
- Autosave system - periodic saves every 5 minutes with 3-slot rolling saves
- Spawn rate limiting - per-player 0.15s cooldown between spawns
- Quick cleanup keybind (minus key)
- `redo` console command
- `autosave` console command
- Context menu modernized with full design token integration and smooth animations
- Resource select popup redesigned with 4-column grid, item cards, thumbnails, and descriptions
- Resource select popup now pre-selects current value and shows selection preview in footer
- Nameplate redesign with health color coding (green→red), semi-transparent background, Y-axis-only rotation
- Kill feed rework with your kills highlighted in gold, max 6 visible entries, smoother animations
- Scoreboard polish - color-coded ping, your row highlighted, friend names in gold, hover animation
- Chat messages now fade after 7s and remove at 10s (was 20s)
- Vitals health number color shifts white→orange→red below 50%
- Spawn menu grid items scale on hover (1.03x), press down on click (0.97x)
- Spawn menu mode bar, tabs, and panel animations polished
- Physgun color scheme changed from purple to orange across all effects
- Physgun prop highlighting re-enabled with subtle orange outline (thinner width, lower intensity)
- Blood spray prefab overhauled - tighter cone, faster gravity, shorter lifetime, motion blur streaks
- Physics mood restricted to admin-only with server-side permission check
- NPC perception uses physics sphere queries instead of iterating all scene objects (major performance gain)
- Various crash fixes and stability improvements