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Yet Another Sandbox
Released
by
PatrickJr.
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updated
5 Days Ago
1.4GB
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Yet Another Sandbox
News
Current Changelog
Current Changelog
I forgot to update the blog with a changelog
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5/17/2026
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Patrick Jr.
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The Current Changelog
By
Patrick Jr.
Here's what's been done below, quite a lot, lets hope I broke nothing
Current Updates
1.0.1
17 May 2026
🎁
Added
Rich tooltip framework with support for title, description, icon, and keyboard shortcut display
Auto-positioning tooltips (above/below based on screen position)
`panel.SetTooltip("text")` extension API for easy attachment to any panel
Admin audit log with structured action logging for all admin commands (goto, bring, slap, teleport, sethp, godmode, heal, ban, cleanup)
Real-time admin toast notifications broadcast when actions are performed
Admin Log utility tab in spawn menu utilities
Favorites system - right-click any prop to add/remove from favorites
Dedicated Favorites page in the Props sidebar under LOCAL
Usage tracking for tool switches and prop spawns with frequency and recency data
Context menu keyboard navigation (arrow keys, Enter, Escape)
Context menu disabled state and destructive action styling
Dresser popup footer with selection preview thumbnails (up to 4) and overflow indicator
Recent spawns persistence between sessions
Admin commands: `goto`, `bring`, `slap`, `teleport`, `sethp`
Scoreboard right-click integration for admin actions (Goto, Bring, Slap, God Mode, Heal, Set HP)
Self-targeting for God Mode, Heal, and Set HP
Blood spurt particle effect on bullet/melee hits to flesh surfaces
Prop protection "access denied" notification toast
Floating damage numbers when dealing damage (color-coded by severity)
Damage numbers toggle in Utilities panel
Save/Load tab (single-player only) with autosave loading support
Recently spawned row - last 8 props shown at top of every spawn menu page
Voice chat indicator with animated volume bars and slide-in/out animations
Hit marker - expanding X-shaped crosshair on dealing damage (white for hits, red for kills), works on players and all NPC types
Low health vignette - pulsing red screen-edge overlay below 35% HP
Kill feed with dark background panels, amber weapon icons, attacker avatars, and differentiated name colors
Nameplate distance culling (fades beyond 1800u, hidden past 2500u)
Redo system - full redo support with 32-step stack per player (`redo` command or `\` key)
Autosave system - periodic saves every 5 minutes with 3-slot rolling saves
Spawn rate limiting - per-player 0.15s cooldown between spawns
Quick cleanup keybind (minus key)
`redo` console command
`autosave` console command
🧼
Improved
Context menu modernized with full design token integration and smooth animations
Resource select popup redesigned with 4-column grid, item cards, thumbnails, and descriptions
Resource select popup now pre-selects current value and shows selection preview in footer
Nameplate redesign with health color coding (green→red), semi-transparent background, Y-axis-only rotation
Kill feed rework with your kills highlighted in gold, max 6 visible entries, smoother animations
Scoreboard polish - color-coded ping, your row highlighted, friend names in gold, hover animation
Chat messages now fade after 7s and remove at 10s (was 20s)
Vitals health number color shifts white→orange→red below 50%
Spawn menu grid items scale on hover (1.03x), press down on click (0.97x)
Spawn menu mode bar, tabs, and panel animations polished
Physgun color scheme changed from purple to orange across all effects
Physgun prop highlighting re-enabled with subtle orange outline (thinner width, lower intensity)
Blood spray prefab overhauled - tighter cone, faster gravity, shorter lifetime, motion blur streaks
Physics mood restricted to admin-only with server-side permission check
NPC perception uses physics sphere queries instead of iterating all scene objects (major performance gain)
🪛
Fixed
Various crash fixes and stability improvements
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