Long story short, I am bad at game development.

Lighting got an absolutely necessary overhaul. Things should finally start to work and brighten up and be seen as intended. I should finally get the results ive been aiming for when I implement parallax mapping and volumetric fog, along with the light strips on the early Arena map. I have been envisioning essentially a dark warehouse filled with ambient neon lighting, laser tag lights cutting through the air and lighting up the air around them, stuff like that. I have not been able to achieve that result, and have landed on the Mainline map, where the map is just generally bright.

Now, it should feel and start looking like my original vision. I hope you guys enjoy the original direction the game was meant to take, and fingers crossed on positive feedback. That's not to say it isn't a WIP still. The lighting and volumetric fog could still use some love, I have a lot to learn about lighting effects in order to get what I'm looking for.

This will also help the Practice Range quite a bit, and allow me to finally nail down the parallax mapping testing, volumetric fog, and a lot of other things I've been having trouble with in the past that I'm now excited for again in the future. Practice Range and Mainline XL have both been re enabled in the published version so players can see what I am experimenting with. Things in the Practice Range are either WIP waiting to be finished and implemented into the regular maps, or they are finished and are used for tutorial.

Thanks for playing and thanks for reading, and as always I hope to see you in the Arena.
Lighting Overhaul, Audio Overhaul, and others.
19 June 2026
🎁 Added
  • Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
  • Rain has collision and splashes upon impact, causing little droplets and ripples to show. Will be affected by equipment and players.
  • Forcefield catches and throws back rain. Why? No reason at all.
  • Rain has been added to Mainline map.
  • Cloth doorway strips. Strips that hang in the openings of doorways, physics based objects that react to players, laser bolts, grenades, and more. Trimmed with super sick RGB lighting.
  • Grenade blows rain particles away in a circle for visual coolness.
  • Laser bolts also push rain particles out of the way.
  • Time Bubble slows/freezes all rain, causing them to drop and fall towards the ground at the same time.
  • Practice Range has a TV attempting to stream a Youtube video. Can't quite figure it out.
  • A new movement system. Players should feel a little heavier. More details below.
🧼 Improved
  • Overhauled lighting. Should now feel like an indoor arena, instead of an outdoor arena with a glass ceiling and a blindfold.
  • Player glow strips should be visible from further away, and hold a better color.
  • Trim lights surrounding Mainline should help guide players along the walls - will be adjusted in the future
  • Mainline map has better lighting, better look with the parallax mapping, and better ambience.
  • Cloth doorways have been implemented into some doorways in Mainline. Most likely will cut the size of doorways to cut the size of the cloth barriers.
  • A little more variation in the physics objects.
  • Player Movement has been slowed down. Players now have acceleration and deacceleration - taking a little over half a second to reach max speed, and a little under half a second to stop completely. Players also lean while aiming quickly, and moreso while sprinting and aiming. This should start to feel a little more fitting for the general gameplay Im aiming for.
  • Started changing the way weapons are held, so they should feel a little less intrusive and things like the grenade/force field should start to look a lot better.
  • Gunplay should also feel a bit more weighty, at least when it comes to the pistol. Added some recoil, muzzle flash, pulled the pistol in closer to your chest.
  • Audio. Facepunch recently added 3D spatial audio, I added that to a lot of the sounds. Still tweaking, so leave feedback. It sounds very nice. Thanks Garry.
🪛 Fixed
  • Performance on Practice Range and Mainline XL. Both have been republished into the live game so players can try them out and see the general direction of the game.
🚯 Removed
  • Laser Turret. Didn't quite fit the gameplay flow currently. It is still an asset and working for the future, just commented out for now.
⚠️ Known Issues
  • The "Rain Simulator" will most likely crash your game if you get too wild with it. Fair warning.
  • Laser Bolts pushing the rain out of the way looks mediocre right now.
  • Practice Range still WIP.
  • Practice Range TV broken.
people
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