I've started work on a few features to make multiplayer a bit more appealing. I will most likely smooth it out and make the general flow better this weekend. Make sure to be leaving commends or making forum posts for any features youd like added, changed, or addressed.

Thank you for playing :)
Multiplayer Update
.01
16 April 2026
🎁 Added
  • In game chat - Y or Enter to open
  • Visual feedback when you are tagged out - Screen tunnel visions, warning message and countdown appears.
  • Spectator join screen - When joining a match in progress, you join as a spectator. Displays game mode, color, or team selection.
  • Player Join/Leave messages - Displays when a player joins or leaves the match
  • Return to lobby countdown - Inform the players in the match when the host is returning to lobby, countdown from 3.
  • Ready-check enforcement - All players in lobby must ready up for match to start. (Will add force start option very soon).
🧼 Improved
  • Crouch sliding. Will now register every crouch input while sprinting. Is not animated yet, your player model literally slides across the floor.
  • Spawning - You now spawn on the ground and not inside a wall. You also spawn away from other players. Should give you time to adjust.
  • Multiplayer Portals - Camera now does not render unless you placed the portal yourself. You can still shoot and travel through other portals.
  • Introductory tutorial - Added an introductory tutorial that briefly goes over the equipment each player has.
🪛 Fixed
  • Feedback when hit with a laser now shows on all hits.
  • When tagged out while using Forcefield - Field no longer stays floating in game
⚠️ Known Issues
  • Walls do not have lights on them - They are coming soon.
  • Bots could be better.
  • Color selection could be better.
  • All the UI is still very mediocre. Prototype stage will continue for quite a few iterations.
  • Some physics objects spawn inside terrain.
people
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