I feel like the recharge timer for out of combat simply doesn't fit the game. It encourages too much running away after one simple tag, causing chases and missed opportunities.I am adding a Recharge Station so players can jump inside, recharge their tags, and get teleported to another random recharge station on the map. I will be bumping the default tags required to tag out to 5 to give players time to adjust to the recharge stations.
I added wall running instead, and am working on the Recharge Stations still.
I am also adding contested power weapons, inspired from my years of playing Halo. I'm sure I will add other equipment similar to Overshields and Active Camo, but also ones that I'd like to add personally like smoke grenades or grappling hooks. Here are a few ideas:
Pinball Bumper Bolt- A bolt that, instead of going straight, ricochets off every surface at full velocity for 4 seconds before fading. Damages anyone it hits at any point during its bouncing life. You can fire it into a hallway and just watch it pinball around. Unpredictable for both you and the enemy.
Banana Peel Gun - Shoots glowing slip patches that stick to any surface. Anyone running over one slides uncontrollably for a full second in the direction they were already moving. Walking is fine. Sprinting equals chaos. Visually a translucent yellow stain on the floor that's hard to spot at speed. Maybe you'll ragdoll.
Bubble Capture Pod - Fires a small device that, on contact with an enemy, encases them in a translucent floating bubble that drifts upward and gently around the room for 3 seconds. They can shoot from inside it but can't move. Allies can shoot the bubble to free them or pop it from the outside. SHE CAME DOWN FROM A BUBBLE, DOUG!
Inflatable Tube Decoy - Throw a small canister that, on landing, instantly inflates into a full size wacky and waving inflatable arm flailing tube man. Blocks line of sight for 5 seconds, then deflates. When shot, it explosively deflates and wildly whips around due to the depressurization.
Time Bubble - Throw a small device that creates a sphere of slow motion. Everything inside the sphere - bolts, grenades, players - moves at 25% speed. 4 second duration. You can fire bolts INTO the bubble and they crawl through; enemies caught inside can shoot OUT and their bolts return to full speed once they exit.
That being said, another map is in the works - Bigger, 3 lanes, longer fights, more range. Will most likely be used as a practice map for testing contested weapons and equipment/recharge stations. I'm sure a complete overhaul of all the maps is coming soon, but frankly that will take some time so it isn't priority right now.
Power Weapons and Wall Running
11 May 2026
🎁 Added
Added one Power Weapon to the map Mainline (default). Can be located in the center area, and it is a shotgun.
The shotgun gets 3 shots until it breaks and auto swaps you to your pistol. Shotguns respawn in 5 seconds.
Added wall running. Very basic right now, press space while mid air near a wall to run on the wall and shoot from it as well.
people
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