Added automated factory production chains with conveyor belts, miners, smelters, constructors, assemblers, generators, and storage.
Added the Portable Miner and a support drone to help collect resources.
Added Common, Rare, and Epic Xeno Fragments, along with secondary ore-deposit drops.
Added the Splitter enemy.
Added an Air Strike support operation.
Added resource pins and configurable alerts to the map.
Added ambient music and environmental sound effects.
Added tutorial guidance for crafting recipes at terminals.
Added a shared tutorial objective checklist to guide players through early resource gathering, crafting, and base unlocks.
Added an opening cinematic that leads into the first enemy wave.
Reworked the production, building, shop, and research interfaces, and polished the lobby avatar preview.
Improved conveyor placement and routing, including turns and elevation changes.
Improved enemy targeting, movement, and fall behavior.
Adjusted wave pacing and intermission duration based on player count.
Limited how many enemies a single melee attack can hit.
Improved network synchronization and optimized several gameplay systems.
Fixed conveyor path markers and alignment on angled and elevated routes.
Fixed building unlock-site behavior and camera collision ghosts.
Fixed vehicle passenger-seat detection.
Fixed multiplayer command tactics.
Fixed incorrect crafting times.
Fixed enemy spawn configuration and enemies getting stuck during falls.
Fixed environmental sounds being suppressed during combat music.
Ensured the Portable Miner is still available when skipping the tutorial.