Added voice chat in the lobby and in-game.
Added weapon critical hits and mega criticals (x3 damage).
Updated the pistol stance: it is now held one-handed in idle, and two-handed when aiming down sights or sprinting.
Added a popup indicating that a building can be repaired using the Tool Gun when standing close to it.
Added dynamic price balancing (Money and Resources) based on player count, scaling from x0.5 for 1 player up to x1.5 for 6 players.
Added text chat in the lobby.
Added enemy spawn balancing and new portals for subsequent rounds.
Fixed a bug where enemies would clip through the base's first ramp.
Fixed an issue causing weapon animation glitches when switching weapons.
Fixed a bug where the weapon wheel no longer appeared in the HUD.
Fixed a bug displaying multiple nodes for the same pending research in the lab.
Fixed a time error for the first Defense Turret (an extra zero in the timer).
Fixed a bug where endgame XP was not being applied to the account level.
Fixed arrows pointing to enemy pathing towards the base.
Added a health regeneration over time ability
Added a permanent item pickup range increase ability
Added a scanning sound effect for the Tool Gun
Added a "SMG" weapon
Added a "Sniper" weapon
Added a "Shotgun" weapon
Added a bullet ricochet ability for firearms
Added ambient dust particles in the air
Added ground details and textures
Updated turrets and defenses to now support Drag & Build
Added the ability to ping directly on the full map
Updated ping and alert markers to be visible on both the minimap and full map
Updated improvements to now require being researched before purchase
Added bullet penetration to turrets and firearms
Overhauled player camera and movement systems
Improved aiming and shooting mechanics
Updated dynamic crosshair system
Improved UI for the Research Tree and its sections
Improved Research Lab menu UI
Optimized overall game performance by ~20% (FPS boost and reduced memory usage)
Added ability to place turrets on large walls
Improved turret AI enemy movement prediction
Added pitch limits to turret barrels (preventing self-clipping)
Updated turrets to stop firing when an obstacle blocks their line of sight
Improved Skill Tree display in the menu
Improved minimap and full map displays
Fixed non-host players taking damage when exiting vehicles
Added Skill Tree visibility in the Skill Tree tab
Fixed minimap and full map bugs:
- Fixed movement scale mismatch between the player and the minimap
- Fixed movement scale mismatch between enemies and the minimap
Player animation when changing weapon stance (raising/lowering)
One or more vehicles destroyed or unusable upon spawning
Non-host players risking death for unknown reasons when using vehicles
Fixed a bug that prevented players from moving upon respawning
Added a Breach event system during inter-wave phases or exploration.
Added particle effects when firing firearms.
Added a safety system if the player falls under the map.
Added an end-of-game match report.
Added the last mission report to the menu via the Account tab in the profile.
Added a storage system for resources, making them available for all purchases without needing to carry them on you.
Fixed firearm and melee particle effects to now display correctly on buildings.
Optimized the reward system upon leveling up.
Rebalanced prices for the "Armory" and "Command Room" expansions.
Rebalanced prices for ammunition.
Rebalanced prices for weapons.
Rebalanced prices for defense upgrades.
Rebalanced ammunition drop rates.
Added ripple and pulse visual effects to the Tool Gun laser.
Fixed the height of health bars on buildings.
Fixed a visual bug that generated damage indicators on the Armory expansion.
Fixed a bug that left the screen zoomed in after level-up rewards.
Fixed a bug that prevented non-host players from scanning elements.
Added skill tree (WIP)
Fixed the tool gun display which wasn't showing the available energy.
Fixed the countdown display at the start.
Fixed movement issues during the intro panel.
Fixed a bug that prevented launching in "friends only" mode.