- Added voice chat in the lobby and in-game.
- Added weapon critical hits and mega criticals (x3 damage).
- Updated the pistol stance: it is now held one-handed in idle, and two-handed when aiming down sights or sprinting.
- Added a popup indicating that a building can be repaired using the Tool Gun when standing close to it.
- Added dynamic price balancing (Money and Resources) based on player count, scaling from x0.5 for 1 player up to x1.5 for 6 players.
- Added text chat in the lobby.
- Added enemy spawn balancing and new portals for subsequent rounds.
- Fixed a bug where enemies would clip through the base's first ramp.
- Fixed an issue causing weapon animation glitches when switching weapons.
- Fixed a bug where the weapon wheel no longer appeared in the HUD.
- Fixed a bug displaying multiple nodes for the same pending research in the lab.
- Fixed a time error for the first Defense Turret (an extra zero in the timer).
- Fixed a bug where endgame XP was not being applied to the account level.
- Fixed arrows pointing to enemy pathing towards the base.
- Added a health regeneration over time ability
- Added a permanent item pickup range increase ability
- Added a scanning sound effect for the Tool Gun
- Added a "SMG" weapon
- Added a "Sniper" weapon
- Added a "Shotgun" weapon
- Added a bullet ricochet ability for firearms
- Added ambient dust particles in the air
- Added ground details and textures
- Updated turrets and defenses to now support Drag & Build
- Added the ability to ping directly on the full map
- Updated ping and alert markers to be visible on both the minimap and full map
- Updated improvements to now require being researched before purchase
- Added bullet penetration to turrets and firearms
- Overhauled player camera and movement systems
- Improved aiming and shooting mechanics
- Updated dynamic crosshair system
- Improved UI for the Research Tree and its sections
- Improved Research Lab menu UI
- Optimized overall game performance by ~20% (FPS boost and reduced memory usage)
- Added ability to place turrets on large walls
- Improved turret AI enemy movement prediction
- Added pitch limits to turret barrels (preventing self-clipping)
- Updated turrets to stop firing when an obstacle blocks their line of sight
- Improved Skill Tree display in the menu
- Improved minimap and full map displays
- Fixed non-host players taking damage when exiting vehicles
- Added Skill Tree visibility in the Skill Tree tab
- Fixed minimap and full map bugs:
- - Fixed movement scale mismatch between the player and the minimap
- - Fixed movement scale mismatch between enemies and the minimap
- Player animation when changing weapon stance (raising/lowering)
- One or more vehicles destroyed or unusable upon spawning
- Non-host players risking death for unknown reasons when using vehicles
- Fixed a bug that prevented players from moving upon respawning
- Added a Breach event system during inter-wave phases or exploration.
- Added particle effects when firing firearms.
- Added a safety system if the player falls under the map.
- Added an end-of-game match report.
- Added the last mission report to the menu via the Account tab in the profile.
- Added a storage system for resources, making them available for all purchases without needing to carry them on you.
- Fixed firearm and melee particle effects to now display correctly on buildings.
- Optimized the reward system upon leveling up.
- Rebalanced prices for the "Armory" and "Command Room" expansions.
- Rebalanced prices for ammunition.
- Rebalanced prices for weapons.
- Rebalanced prices for defense upgrades.
- Rebalanced ammunition drop rates.
- Added ripple and pulse visual effects to the Tool Gun laser.
- Fixed the height of health bars on buildings.
- Fixed a visual bug that generated damage indicators on the Armory expansion.
- Fixed a bug that left the screen zoomed in after level-up rewards.
- Fixed a bug that prevented non-host players from scanning elements.
- Fixed the tool gun display which wasn't showing the available energy.
- Fixed the countdown display at the start.
- Fixed movement issues during the intro panel.
- Fixed a bug that prevented launching in "friends only" mode.