3 changes in this update

Added

2 changes
  • Added voice chat in the lobby and in-game.

  • Added weapon critical hits and mega criticals (x3 damage).

Improved

1 change
  • Updated the pistol stance: it is now held one-handed in idle, and two-handed when aiming down sights or sprinting.

11 changes in this update

Added

3 changes
  • Added a popup indicating that a building can be repaired using the Tool Gun when standing close to it.

  • Added dynamic price balancing (Money and Resources) based on player count, scaling from x0.5 for 1 player up to x1.5 for 6 players.

  • Added text chat in the lobby.

Improved

1 change
  • Added enemy spawn balancing and new portals for subsequent rounds.

Fixed

7 changes
  • Fixed a bug where enemies would clip through the base's first ramp.

  • Fixed an issue causing weapon animation glitches when switching weapons.

  • Fixed a bug where the weapon wheel no longer appeared in the HUD.

  • Fixed a bug displaying multiple nodes for the same pending research in the lab.

  • Fixed a time error for the first Defense Turret (an extra zero in the timer).

  • Fixed a bug where endgame XP was not being applied to the account level.

  • Fixed arrows pointing to enemy pathing towards the base.

34 changes in this update

Added

12 changes
  • Added a health regeneration over time ability

  • Added a permanent item pickup range increase ability

  • Added a scanning sound effect for the Tool Gun

  • Added a "SMG" weapon

  • Added a "Sniper" weapon

  • Added a "Shotgun" weapon

  • Added a bullet ricochet ability for firearms

  • Added ambient dust particles in the air

  • Added ground details and textures

  • Updated turrets and defenses to now support Drag & Build

  • Added the ability to ping directly on the full map

  • Updated ping and alert markers to be visible on both the minimap and full map

Improved

14 changes
  • Updated improvements to now require being researched before purchase

  • Added bullet penetration to turrets and firearms

  • Overhauled player camera and movement systems

  • Improved aiming and shooting mechanics

  • Updated dynamic crosshair system

  • Improved UI for the Research Tree and its sections

  • Improved Research Lab menu UI

  • Optimized overall game performance by ~20% (FPS boost and reduced memory usage)

  • Added ability to place turrets on large walls

  • Improved turret AI enemy movement prediction

  • Added pitch limits to turret barrels (preventing self-clipping)

  • Updated turrets to stop firing when an obstacle blocks their line of sight

  • Improved Skill Tree display in the menu

  • Improved minimap and full map displays

Fixed

5 changes
  • Fixed non-host players taking damage when exiting vehicles

  • Added Skill Tree visibility in the Skill Tree tab

  • Fixed minimap and full map bugs:

  • - Fixed movement scale mismatch between the player and the minimap

  • - Fixed movement scale mismatch between enemies and the minimap

Known Issues

3 changes
  • Player animation when changing weapon stance (raising/lowering)

  • One or more vehicles destroyed or unusable upon spawning

  • Non-host players risking death for unknown reasons when using vehicles

1 change in this update

Fixed

1 change
  • Fixed a bug that prevented players from moving upon respawning

18 changes in this update

Added

6 changes
  • Added a Breach event system during inter-wave phases or exploration.

  • Added particle effects when firing firearms.

  • Added a safety system if the player falls under the map.

  • Added an end-of-game match report.

  • Added the last mission report to the menu via the Account tab in the profile.

  • Added a storage system for resources, making them available for all purchases without needing to carry them on you.

Improved

8 changes
  • Fixed firearm and melee particle effects to now display correctly on buildings.

  • Optimized the reward system upon leveling up.

  • Rebalanced prices for the "Armory" and "Command Room" expansions.

  • Rebalanced prices for ammunition.

  • Rebalanced prices for weapons.

  • Rebalanced prices for defense upgrades.

  • Rebalanced ammunition drop rates.

  • Added ripple and pulse visual effects to the Tool Gun laser.

Fixed

4 changes
  • Fixed the height of health bars on buildings.

  • Fixed a visual bug that generated damage indicators on the Armory expansion.

  • Fixed a bug that left the screen zoomed in after level-up rewards.

  • Fixed a bug that prevented non-host players from scanning elements.

5 changes in this update

Added

1 change
  • Added skill tree (WIP)

Fixed

4 changes
  • Fixed the tool gun display which wasn't showing the available energy.

  • Fixed the countdown display at the start.

  • Fixed movement issues during the intro panel.

  • Fixed a bug that prevented launching in "friends only" mode.