Added a health regeneration over time ability
Added a permanent item pickup range increase ability
Added a scanning sound effect for the Tool Gun
Added a "SMG" weapon
Added a "Sniper" weapon
Added a "Shotgun" weapon
Added a bullet ricochet ability for firearms
Added ambient dust particles in the air
Added ground details and textures
Updated turrets and defenses to now support Drag & Build
Added the ability to ping directly on the full map
Updated ping and alert markers to be visible on both the minimap and full map
Updated improvements to now require being researched before purchase
Added bullet penetration to turrets and firearms
Overhauled player camera and movement systems
Improved aiming and shooting mechanics
Updated dynamic crosshair system
Improved UI for the Research Tree and its sections
Improved Research Lab menu UI
Optimized overall game performance by ~20% (FPS boost and reduced memory usage)
Added ability to place turrets on large walls
Improved turret AI enemy movement prediction
Added pitch limits to turret barrels (preventing self-clipping)
Updated turrets to stop firing when an obstacle blocks their line of sight
Improved Skill Tree display in the menu
Improved minimap and full map displays
Fixed non-host players taking damage when exiting vehicles
Added Skill Tree visibility in the Skill Tree tab
Fixed minimap and full map bugs:
- Fixed movement scale mismatch between the player and the minimap
- Fixed movement scale mismatch between enemies and the minimap
Player animation when changing weapon stance (raising/lowering)
One or more vehicles destroyed or unusable upon spawning
Non-host players risking death for unknown reasons when using vehicles