Update 0.32

0.32
25 July 2026
34 changes in this update

Added

12 changes
  • Added a health regeneration over time ability

  • Added a permanent item pickup range increase ability

  • Added a scanning sound effect for the Tool Gun

  • Added a "SMG" weapon

  • Added a "Sniper" weapon

  • Added a "Shotgun" weapon

  • Added a bullet ricochet ability for firearms

  • Added ambient dust particles in the air

  • Added ground details and textures

  • Updated turrets and defenses to now support Drag & Build

  • Added the ability to ping directly on the full map

  • Updated ping and alert markers to be visible on both the minimap and full map

Improved

14 changes
  • Updated improvements to now require being researched before purchase

  • Added bullet penetration to turrets and firearms

  • Overhauled player camera and movement systems

  • Improved aiming and shooting mechanics

  • Updated dynamic crosshair system

  • Improved UI for the Research Tree and its sections

  • Improved Research Lab menu UI

  • Optimized overall game performance by ~20% (FPS boost and reduced memory usage)

  • Added ability to place turrets on large walls

  • Improved turret AI enemy movement prediction

  • Added pitch limits to turret barrels (preventing self-clipping)

  • Updated turrets to stop firing when an obstacle blocks their line of sight

  • Improved Skill Tree display in the menu

  • Improved minimap and full map displays

Fixed

5 changes
  • Fixed non-host players taking damage when exiting vehicles

  • Added Skill Tree visibility in the Skill Tree tab

  • Fixed minimap and full map bugs:

  • - Fixed movement scale mismatch between the player and the minimap

  • - Fixed movement scale mismatch between enemies and the minimap

Known Issues

3 changes
  • Player animation when changing weapon stance (raising/lowering)

  • One or more vehicles destroyed or unusable upon spawning

  • Non-host players risking death for unknown reasons when using vehicles