- Added a health regeneration over time ability
- Added a permanent item pickup range increase ability
- Added a scanning sound effect for the Tool Gun
- Added a "SMG" weapon
- Added a "Sniper" weapon
- Added a "Shotgun" weapon
- Added a bullet ricochet ability for firearms
- Added ambient dust particles in the air
- Added ground details and textures
- Updated turrets and defenses to now support Drag & Build
- Added the ability to ping directly on the full map
- Updated ping and alert markers to be visible on both the minimap and full map
- Updated improvements to now require being researched before purchase
- Added bullet penetration to turrets and firearms
- Overhauled player camera and movement systems
- Improved aiming and shooting mechanics
- Updated dynamic crosshair system
- Improved UI for the Research Tree and its sections
- Improved Research Lab menu UI
- Optimized overall game performance by ~20% (FPS boost and reduced memory usage)
- Added ability to place turrets on large walls
- Improved turret AI enemy movement prediction
- Added pitch limits to turret barrels (preventing self-clipping)
- Updated turrets to stop firing when an obstacle blocks their line of sight
- Improved Skill Tree display in the menu
- Improved minimap and full map displays
- Fixed non-host players taking damage when exiting vehicles
- Added Skill Tree visibility in the Skill Tree tab
- Fixed minimap and full map bugs:
- - Fixed movement scale mismatch between the player and the minimap
- - Fixed movement scale mismatch between enemies and the minimap
- Player animation when changing weapon stance (raising/lowering)
- One or more vehicles destroyed or unusable upon spawning
- Non-host players risking death for unknown reasons when using vehicles