- Added two new heroes: Engineer and Fly Lord.
- Added 2 new weapons: SMG and Sniper Rifle.
- Added HUB, PVE, and PVP buttons to the TAB menu with teleport confirmation.
- Added zone player count display and support for world counters in maps and hubs.
- Added new mob tiers: normal, elite, and boss.
- Added new enemies: Harbinger of Decay and Crimson Wretch.
- Expanded hero setup options for models, effects, sounds, and visual prefabs.
- Updated the weapon HUD: active slots are clearer and inactive slots are more compact.
- Improved weapon positioning in players' hands.
- Improved the crosshair with dynamic expansion while shooting and cleaner feedback.
- Improved mob behavior: mobs now lose aggro after the target dies, with better patrol and chase behavior.
- Improved the mob spawner with support for multiple mob pools and more flexible spawn settings.
- Expanded mob setup with projectile, impact, prefab, and animation timing customization.
- Improved animations and combat feedback for several mob attacks.
- General improvements to combat feel, visuals, and gameplay stability.
- Fixed an issue where Phantom's weapon could appear in the camera after leaving the ultimate.
- Fixed a reload exploit caused by weapon swapping.
- Reloading now properly cancels on weapon swap, including the reload sound.
- Fixed incorrect private hero access display.
- Fixed various issues with damage effects, crit feedback, and floating numbers.
- Removed a weapon swap exploit that allowed players to bypass reload timing.