s&
newspaper
Blog
published_with_changes
Changes
map
Roadmap
games
Games
sports_esports
Discover Games
sprint
Game Charts
delivery_truck_speed
Map Charts
business_center
Workshop
sports_esports
Games
landscape
Maps
chair
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Piteks Hero Arena [ALPHA 0.0.6]
piteks
thumb_up_alt
9
thumb_down_alt
6
favorite
8
library_books
0
[ALPHA 0.0.6] MULTIPLAYER PVPve hero shooter arena. SKILL PROGRESSION | ABBILITIES | EXCLUSIVE HEROES | AI MOBS
home
Description
newspaper
News
forum
Forum
reviews
Review
Report
bug_report
Bug Report
tips_and_updates
Feature Request
brightness_alert
Report Abuse
menu
Piteks Hero Arena [ALPHA 0.0.6]
News
Big update
Big update
calendar_today
4/14/2026
people
piteks
chat_bubble
0
visibility
6
meeting
By
piteks
Hello everyone, Piteks here. I'm glad you're reading this update. The work took a lot of time, but a lot has been
done.
big update
0.0.2
14 April 2026
🎁
Added
- Added two new heroes: Engineer and Fly Lord.
- Added 2 new weapons: SMG and Sniper Rifle.
- Added HUB, PVE, and PVP buttons to the TAB menu with teleport confirmation.
- Added zone player count display and support for world counters in maps and hubs.
- Added new mob tiers: normal, elite, and boss.
- Added new enemies: Harbinger of Decay and Crimson Wretch.
🧼
Improved
- Expanded hero setup options for models, effects, sounds, and visual prefabs.
- Updated the weapon HUD: active slots are clearer and inactive slots are more compact.
- Improved weapon positioning in players' hands.
- Improved the crosshair with dynamic expansion while shooting and cleaner feedback.
- Improved mob behavior: mobs now lose aggro after the target dies, with better patrol and chase behavior.
- Improved the mob spawner with support for multiple mob pools and more flexible spawn settings.
- Expanded mob setup with projectile, impact, prefab, and animation timing customization.
- Improved animations and combat feedback for several mob attacks.
- General improvements to combat feel, visuals, and gameplay stability.
🪛
Fixed
- Fixed an issue where Phantom's weapon could appear in the camera after leaving the ultimate.
- Fixed a reload exploit caused by weapon swapping.
- Reloading now properly cancels on weapon swap, including the reload sound.
- Fixed incorrect private hero access display.
- Fixed various issues with damage effects, crit feedback, and floating numbers.
🚯
Removed
- Removed a weapon swap exploit that allowed players to bypass reload timing.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.