Big update

Hello everyone, Piteks here. I'm glad you're reading this update. The work took a lot of time, but a lot has been
  done.

big update

0.0.2
14 April 2026
21 changes in this update

Added

6 changes
  • - Added two new heroes: Engineer and Fly Lord.

  • - Added 2 new weapons: SMG and Sniper Rifle.

  • - Added HUB, PVE, and PVP buttons to the TAB menu with teleport confirmation.

  • - Added zone player count display and support for world counters in maps and hubs.

  • - Added new mob tiers: normal, elite, and boss.

  • - Added new enemies: Harbinger of Decay and Crimson Wretch.

Improved

9 changes
  • - Expanded hero setup options for models, effects, sounds, and visual prefabs.

  • - Updated the weapon HUD: active slots are clearer and inactive slots are more compact.

  • - Improved weapon positioning in players' hands.

  • - Improved the crosshair with dynamic expansion while shooting and cleaner feedback.

  • - Improved mob behavior: mobs now lose aggro after the target dies, with better patrol and chase behavior.

  • - Improved the mob spawner with support for multiple mob pools and more flexible spawn settings.

  • - Expanded mob setup with projectile, impact, prefab, and animation timing customization.

  • - Improved animations and combat feedback for several mob attacks.

  • - General improvements to combat feel, visuals, and gameplay stability.

Fixed

5 changes
  • - Fixed an issue where Phantom's weapon could appear in the camera after leaving the ultimate.

  • - Fixed a reload exploit caused by weapon swapping.

  • - Reloading now properly cancels on weapon swap, including the reload sound.

  • - Fixed incorrect private hero access display.

  • - Fixed various issues with damage effects, crit feedback, and floating numbers.

Removed

1 change
  • - Removed a weapon swap exploit that allowed players to bypass reload timing.

people
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