- - Added a new hero: Pipka Builder.
- - Added new hero economy menus for cases, owned cases, and reward activation.
- - Added daily quest board support with accepted quests shown on the HUD.
- - Added player coin and case reward flow for future gacha rewards.
- - Added new world and combat sounds for barricades, Tesla coils, and several hero actions.
- - Added new mob and elite prefab support for dungeon and PVE encounters.
- - Reworked the hero selection menu into a wider, cleaner two-column layout with compact hero cards.
- - Improved hero info popups with wider panels, cleaner ability blocks, and better line wrapping.
- - Improved the level-up menu so longer skill descriptions are easier to read.
- - Improved the left-side HUD health bar so the red bar clearly represents current HP.
- - Improved the hero HUD layout to make room for case and menu buttons.
- - Improved dungeon and mob behavior so the shared mob logic is more consistent across regular PVE and dungeon encounters.
- - Improved melee mob chasing and attack timing to make close-range enemies feel more reliable.
- - Improved Engineer Tesla Coil visuals and setup support for beam-style effects.
- - Improved Pipka Builder barricade placement so custom prefabs can use their own collider and size.
- - Improved hero balance text clarity for Mirrax, Gorath, Engineer, Fly Lord, Babka, Fimozik, Gravity Man, and Pipka Builder.
- - Fixed Phantom ultimate visibility for remote owners, including local stealth visuals, smoke feedback, and ultimate sounds.
- - Fixed Mirrax stealth owner visuals so remote players no longer see constant local cloak flicker.
- - Fixed Gorath Dread Impact camera shake so the attacker receives the local shake effect more reliably in multiplayer.
- - Fixed Pipka Builder barricade destruction sync so both host and remote players see barricades break correctly.
- - Fixed melee hero weapon handling so melee-only heroes do not briefly show weapons, without removing weapons from non-melee heroes.
- - Fixed Cryomancer aura visuals so the slow tint no longer remains after switching heroes.
- - Fixed Gravity Man's first skill behavior so it now only launches targets upward instead of forcing a ground slam.
- - Fixed dungeon wave and boss setup issues that could cause incorrect enemy visuals or wrong boss health behavior.
- - Fixed hero ability descriptions that were out of date with the real cooldowns, chances, durations, damage, and radius values.
- - Fixed hero info and level-up menu text so ability descriptions now match the actual gameplay values.
- - Removed the old emergency barricade passive from Pipka Builder.
- - Removed the ground-slam part from Gravity Man's launch passive.
- (shop and quests are curently not aveliable)