Game/2D/Gameplay/RandomEventType.cs

An enum declaring different random event types used in 2D gameplay. It lists positive, negative and special event identifiers like BonusWave, FragmentRain, TimerFreeze, CursedWave, BossRush, Wave100, and Wave200.

using Sandbox;

public enum RandomEventType
{
    // Positive
    BonusWave,
    FragmentRain,
    TimerFreeze,
    DoubleDrop,
    GhostBombs,
    ChestBonanza,

    // Negative
    CursedWave,
    SpeedRound,
    BombJam,

    // Interesting
    MysteryWave,
    GoldRush,
    BossRush,
    MirrorWave,
    Wave100,
    Wave200
}