Clothes, Blender-style editing, and splines

v411088
6 October 2026
32 changes in this update

Added

18 changes
  • Clothing workspace - cut garments from the body, fit, drape and thicken them, and publish wearable .clothing

  • Live cloth - rides with the character, with its fabric and a pinned collar and waistband

  • Garment materials - jersey, denim, leather, satin, plaid and more, as real tiling materials

  • Garment test poses - eight poses that mark clipping in red before you ship

  • Garment detail - trim, puff, cinch, wrinkles, necklines, one-sleeve garments and fur

  • Edit mode - Blender-style vertex, edge and face editing: extrude, inset, bevel, loop cut, knife, bridge, rip, spin and screw

  • Selection tools - linked, similar, ring, path, invert, circle select and saved selections

  • Live modifiers - Mirror, Array, Smooth and Thickness stay on while you edit

  • Retopology - draw a clean mesh over a sculpt with poly build, strip brush and relax, mirrored

  • Splines - tubes along a path, bend along a curve, and sweep along a 3D path

  • Part library - cog, bolt, hex bolt, rivet, knob, hinge, panel, pipe elbow, strap and buckle

  • Profile body - a torso from eight numbers

  • UV editor - move, turn, flip, scale and pack islands, with a stretch view

  • Map-prop tools - world-scale UVs, pipes along edges, scatter and kit snapping

  • Export with LODs - and collision chosen per part: Auto, Box, Hull or None

  • Modelling helpers - reference images, Body from Bones, join parts, edge creases and typed transforms

  • Build scripts - render, measure and fix a model headlessly, for agents and automation

  • Marionette - viewport lights, cameras, pose capture from the anim graph, and bones that stop at props

Improved

6 changes
  • Model mode - no more CAD bar: mode pills, a tool palette, and Space to search every tool

  • Clothing check - clipping is marked on the model, and Push out fixes it in one step

  • Garments - clean hems and cuffs, and fabric that follows each limb

  • Speed - dense imports, sculpting and dragging are much faster

  • Rigging - keeps the skin weights a mesh already has

  • Tutorial - the house tutorial is written for first-time CAD users

Fixed

6 changes
  • Seams and selections no longer drift after a delete

  • Extrude leaves the new walls selected

  • A full 360 degree Spin closes cleanly

  • Garments on dense wearers no longer freeze the editor

  • Solidify no longer spikes on tight creases

  • The house tutorial no longer skips the door

Removed

1 change
  • rig_build_wave - the console command only built a clip for another project's character

Known Issues

1 change
  • Live cloth - no self-collision yet, so a fold can pass through itself