Clothing workspace - cut garments from the body, fit, drape and thicken them, and publish wearable .clothing
Live cloth - rides with the character, with its fabric and a pinned collar and waistband
Garment materials - jersey, denim, leather, satin, plaid and more, as real tiling materials
Garment test poses - eight poses that mark clipping in red before you ship
Garment detail - trim, puff, cinch, wrinkles, necklines, one-sleeve garments and fur
Edit mode - Blender-style vertex, edge and face editing: extrude, inset, bevel, loop cut, knife, bridge, rip, spin and screw
Selection tools - linked, similar, ring, path, invert, circle select and saved selections
Live modifiers - Mirror, Array, Smooth and Thickness stay on while you edit
Retopology - draw a clean mesh over a sculpt with poly build, strip brush and relax, mirrored
Splines - tubes along a path, bend along a curve, and sweep along a 3D path
Part library - cog, bolt, hex bolt, rivet, knob, hinge, panel, pipe elbow, strap and buckle
Profile body - a torso from eight numbers
UV editor - move, turn, flip, scale and pack islands, with a stretch view
Map-prop tools - world-scale UVs, pipes along edges, scatter and kit snapping
Export with LODs - and collision chosen per part: Auto, Box, Hull or None
Modelling helpers - reference images, Body from Bones, join parts, edge creases and typed transforms
Build scripts - render, measure and fix a model headlessly, for agents and automation
Marionette - viewport lights, cameras, pose capture from the anim graph, and bones that stop at props
Model mode - no more CAD bar: mode pills, a tool palette, and Space to search every tool
Clothing check - clipping is marked on the model, and Push out fixes it in one step
Garments - clean hems and cuffs, and fabric that follows each limb
Speed - dense imports, sculpting and dragging are much faster
Rigging - keeps the skin weights a mesh already has
Tutorial - the house tutorial is written for first-time CAD users
Seams and selections no longer drift after a delete
Extrude leaves the new walls selected
A full 360 degree Spin closes cleanly
Garments on dense wearers no longer freeze the editor
Solidify no longer spikes on tight creases
The house tutorial no longer skips the door
rig_build_wave - the console command only built a clip for another project's character
Live cloth - no self-collision yet, so a fold can pass through itself