Geppetto is a modeling, rigging and cloth toolkit packaged as a library for s&box. At runtime it has components for cloth simulation, rig animation playback, and a pixel-arms material helper, and it ships a large engine-agnostic Effigy kernel for meshes, UVs, sculpt, sketch, exports and rig utilities used by editor and tests. Most files are math and mesh utilities plus asset serializers for OBJ/DMX/VMDL and paint systems, with unit-test code alongside.
Geppetto is an editor-side modeling and rigging toolkit for s&box that gives creators a CAD-like PartStudio, sculpting, painting, UV, cloth and rigging workflows, plus exporters to Source 2 formats. It is implemented as a large set of geometry utilities, feature systems, painting and weight tools, viewport widgets, document I/O, and exporters for OBJ/FBX/DMX/VMDL, all wired into custom editor windows and panels.
Unit test project for the Geppetto library. It boots a Sandbox.TestAppSystem for MSTest, then tests scene management by creating a Scene, pushing its context, spawning a GameObject, and asserting the scene directory count.