Selection, edges and lighting

v367356
4 September 2026
7 changes in this update

Added

7 changes
  • Select first, then pick the tool. Click a face or a part in the viewport and the next feature you add starts already pointed at it.

  • A face selection also tells the tool which part you meant, so filleting the thing you just clicked no longer rounds every part in the studio.

  • Fillet and chamfer can round the edges you pick, not just every sharp edge on the part. Click near an edge to add it, click again to drop it.

  • Picked edges are stored on the part, so they survive a save and a rebuild.

  • Viewport lighting. Full bright is the default so faces stay readable while you model (Edit → Settings → Full bright); turn it off for a studio sun that matches a game scene.

  • View → Add Point Light drops a lamp you can drag, and Delete removes the selected one. Lamps are viewport-only and never export.

  • Double-clicking a .effigy file in the asset browser opens it in Effigy.