A grid switch and a spacing dropdown at the right-hand end of the sketch tool row, shown while a sketch is open.
They are the same two values as Edit → Settings, not a second copy — change one and the other follows.
View → Console docks the editor's own console inside Effigy, along the bottom.
It is the real console — level filters, term filter, stack traces and command entry — so compile failures show up without leaving the part you are working on.
Hovering a face lights up the whole face, however many flat pieces a cut or a boolean left it in.
The highlight, the edge picker, the sketch outline, the material you drop on a face and the edges Fillet takes now all mean the same face.
Seams inside such a face are no longer offered as edges to pick. One was always a few pixels from the cursor, which made the face underneath hard to click.
The grid on the face you are sketching on holds up at any size: the spacing widens until the lines fit, and it thins out as they close up.
That grid also fades away as the face turns edge-on, the way the reference planes already did.
A .effigy part studio shows the model it builds in the asset browser and the inspector's preview panel — turning on the spot, wearing the materials you dropped on it.
A studio the current build cannot read keeps the plain icon rather than putting an error in your console while you scroll a folder.
A feature added while the rollback bar sat at the end of the tree was never evaluated. It appeared in the tree, it was saved to the file, and it did nothing.
Sketching on a face is where that showed: the sketch stayed on the global XY plane and the face outline collapsed to a line lying flat through the model.
Exporting no longer overwrites the last thing you exported. Every part studio compiled to models/effigy/export.vmdl, so compiling the spatula replaced the grill.
Exported .vmdl, .obj, .dmx and .smd now take the document's own name, and an unsaved studio is asked for one instead of being handed a name that collides.