49 changes in this update

Added

36 changes
  • -added a playable laptop running a software-framebuffer OS with a bitmap font

  • - added **casino** apps (slots, poker, blackjack, roulette, plinko, crash) plus Solitaire, Chess,

  • Minesweeper

  • - added a **shop app**, a **mixer/studio board**, and utility apps (radar, press, terminal, settings,

  • vinyl press, motherboard, wallpaper, call monitor)

  • - added the virtual assistant — one brain, several swappable physical bodies, with a

  • memory/compass/lesson system and per-character dialogue

  • - added assistant **voice babble**

  • - added a synthesized music system (engine → voices → sequencer → renderer → library) and recording

  • to WAV

  • - added the **instruments** line (guitar/bass), the **melodica**, and a **pedal board with effect

  • pedals** plus rope cables

  • - added a full physical turntable (platter, tonearm, pitch slider, controls) and vinyl records/sleeves

  • with runtime-decoded playback

  • - added a working phone and a call director with a library of composed call scripts plus subtitles

  • - added a **caller roster expansion** — 37 new scheduled callers with voice lines, plus a shoutout

  • system

  • - added an instant camera that prints polaroids you can pin to the corkboard

  • - added a **film pack** refill and reworked the polaroid print/camera path

  • - added a full dynamic weather system (fog, rain-on-glass, distant rain, lightning, foliage wind,

  • ambient audio)

  • - added night sky, ceiling light, desk lamp, blinds, and rug

  • - added a cat clock (carry + wall-pin) and a wall clock)

  • - added a save system with three slots + autosave, the shift clock, identity badging, the on-air

  • sign, and the current project's own delivery system

  • - added **save / audio-pause interfaces** and extended the save/delivery systems

  • - added prop carry/pickup + carried-collision, interact hints / camera lock, and the intro/menu/pause

  • flow

  • - added the **first-person arms / view-model rig** (grab, button-press and mirror-arm poses) with a

  • pixel-arms skin pass, plus **moth swat**

  • - added the **homemaker / room-style repaint** (redecorate picker + wall/floor material catalog)

  • - added a **moth** creature, **menu UI sounds**, and **three logo marks**

  • - added procedural **plant** and **speaker** pipelines (generated meshes + prefabs) plus witness/plant

  • components

  • - added speakers/solids work, cleaning chores, vent butts, and a UFO

  • - added `lamp_tube` + `wood_grain` shaders

Removed

12 changes
  • - removed the tuner (core, controls, patch bay, key-switch power interlock) and the big physical

  • transmitting-station panel UI

  • - removed the full playable arcade machine (top-down shooter) and its leaderboard

  • - removed the voice-recognition sign-on, the callsign save-slot identity, and the shift/mission scheduler

  • - removed the pixel-parser supply terminal, its shop catalog, the freight-chute drop sequence,

  • the box-cutter unboxing, the shop-item resource system, inventory, and the points economy

  • - removed the old tape library, slot receiver, cassette/button/hinge plumbing, and the phosphor

  • tape-dubbing terminal

  • - removed the multi-state power manager (grid/generator/dead), breaker panels, flashlight/light

  • manager, and the door-lock power gating

  • - removed the VHS/CRT/tiredness vision effects, the ambient grade volume, the 24-real-min/day clock, and the old save/position system

  • - removed the old generic grab/interact scaffolding, mic-mute/mic-arm/headphones, and the whole mixer desk (knobs, sliders, transmit button, spectrum/diagnostic screens)

Known Issues

1 change
  • Needs alot more sound effects, not sure if economy is balanced.