- -added a playable laptop running a software-framebuffer OS with a bitmap font
- - added **casino** apps (slots, poker, blackjack, roulette, plinko, crash) plus Solitaire, Chess,
- Minesweeper
- - added a **shop app**, a **mixer/studio board**, and utility apps (radar, press, terminal, settings,
- vinyl press, motherboard, wallpaper, call monitor)
- - added the virtual assistant — one brain, several swappable physical bodies, with a
- memory/compass/lesson system and per-character dialogue
- - added assistant **voice babble**
- - added a synthesized music system (engine → voices → sequencer → renderer → library) and recording
- to WAV
- - added the **instruments** line (guitar/bass), the **melodica**, and a **pedal board with effect
- pedals** plus rope cables
- - added a full physical turntable (platter, tonearm, pitch slider, controls) and vinyl records/sleeves
- with runtime-decoded playback
- - added a working phone and a call director with a library of composed call scripts plus subtitles
- - added a **caller roster expansion** — 37 new scheduled callers with voice lines, plus a shoutout
- system
- - added an instant camera that prints polaroids you can pin to the corkboard
- - added a **film pack** refill and reworked the polaroid print/camera path
- - added a full dynamic weather system (fog, rain-on-glass, distant rain, lightning, foliage wind,
- ambient audio)
- - added night sky, ceiling light, desk lamp, blinds, and rug
- - added a cat clock (carry + wall-pin) and a wall clock)
- - added a save system with three slots + autosave, the shift clock, identity badging, the on-air
- sign, and the current project's own delivery system
- - added **save / audio-pause interfaces** and extended the save/delivery systems
- - added prop carry/pickup + carried-collision, interact hints / camera lock, and the intro/menu/pause
- flow
- - added the **first-person arms / view-model rig** (grab, button-press and mirror-arm poses) with a
- pixel-arms skin pass, plus **moth swat**
- - added the **homemaker / room-style repaint** (redecorate picker + wall/floor material catalog)
- - added a **moth** creature, **menu UI sounds**, and **three logo marks**
- - added procedural **plant** and **speaker** pipelines (generated meshes + prefabs) plus witness/plant
- components
- - added speakers/solids work, cleaning chores, vent butts, and a UFO
- - added `lamp_tube` + `wood_grain` shaders
- - removed the tuner (core, controls, patch bay, key-switch power interlock) and the big physical
- transmitting-station panel UI
- - removed the full playable arcade machine (top-down shooter) and its leaderboard
- - removed the voice-recognition sign-on, the callsign save-slot identity, and the shift/mission scheduler
- - removed the pixel-parser supply terminal, its shop catalog, the freight-chute drop sequence,
- the box-cutter unboxing, the shop-item resource system, inventory, and the points economy
- - removed the old tape library, slot receiver, cassette/button/hinge plumbing, and the phosphor
- tape-dubbing terminal
- - removed the multi-state power manager (grid/generator/dead), breaker panels, flashlight/light
- manager, and the door-lock power gating
- - removed the VHS/CRT/tiredness vision effects, the ambient grade volume, the 24-real-min/day clock, and the old save/position system
- - removed the old generic grab/interact scaffolding, mic-mute/mic-arm/headphones, and the whole mixer desk (knobs, sliders, transmit button, spectrum/diagnostic screens)
- Needs alot more sound effects, not sure if economy is balanced.