Dead Angle is a top-down shooter built around one idea: you only fight what you can actually see. Your character has a view cone, walls cut it short, and everything outside it goes dark. Roofs and upper floors are sliced away so you can look into a building without the building looking back.

That makes noise the other half of the game. A shot, a reload or a sprint drops a marker on the ground for anyone in earshot, and gunfire carries further than sight reaches. You will know someone is behind that wall long before you see them. Q marks a spot for your team, and a teammate firing blinks on your HUD.

Eight modes are in:
- Deathmatch: free for all, most kills wins
- Team Deathmatch: two teams, one shared score
- Infiltration: one side attacks, the other holds, no respawns
- Economy: attack and hold, but buy your gear every round

- Infected: one turns, the dead join them, outlast the clock 
- One in the Chamber: one bullet, every hit kills, every kill reloads
- 1v1 and 2v2, decided over rounds 

Seven weapons: AK47, M4A1, Benelli, M700, M1911, Magnum and a bayonet for when you are out of ammo. Hosts pick the starting loadout, or leave the rifles off entirely for a pistol round. 

There is a soundtrack, and you can drop your own files into a folder and have them shuffled into the same playlist.

This is a first public build, and it is honest about that. I have played it against bots for days and with other humans almost never, so the multiplayer side is the part I need you for. Bots fill any empty server, so a match is playable alone or with one friend. If something breaks, is unbalanced or just feels wrong, tell me.

Maps are community packages, credit to their authors. 
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.