Palm Beach

10 July 2026
14 changes in this update

Added

6 changes
  • [2026-07-09] New: Processed fish now slowly lose quality over time once filleted - never destroyed, just worth less

  • [2026-07-09] New: Cold Storage Pallet - slows down quality decay, move packaged goods onto it from a regular Storage Pallet

  • [2026-07-10] New island: Palm Beach - a small saltwater cove with 7 new fish species you can't catch anywhere else, including the legendary Golden Marlin

  • [2026-07-10] New NPC: Harbourmaster - runs a contract board with 3 delivery contracts at once, resetting daily. Found in Palm Beach's cove (wants fresh fish) and on Stonereach Isle (wants packaged Fish Factory goods)

  • [2026-07-10] Added 3 new Daily Quest types: catch different fish species, catch fish during a specific time of day, and beat your own size records

  • [2026-07-10] New NPC: Palm Vendor on Palm Beach - sells Palm Totems in 3 tiers. Buy one, then place, move, or remove it from the Action Wheel - everyone fishing nearby gets a Bite Rate, Rare Chance, and Fish Value boost, not just you. Max 1 totem per player.

Improved

6 changes
  • [2026-07-10] Multiplayer: other players can now see the fish silhouette on your bobber during the minigame, and its true color once you land it

  • [2026-07-10] Game size reduced by about 400MB

  • [2026-07-10] Fish Merchant, Bait Master, and Export Merchant now sometimes hand out a rarity/quality-focused quest instead of their usual one - selling rarer fish, using better bait, or exporting higher-quality goods

  • [2026-07-10] Filleting Stations can now be built up to 3 times (Dock + warehouse combined) instead of just once, since every raw fish has to pass through one first

  • [2026-07-10] Palm Totem prices increased for Tier II and III to match midgame progression

  • [2026-07-10] Palm Totems now work like an ability: once placed they only last a few minutes, then burn out and go on cooldown before you can place another

Fixed

2 changes
  • [2026-07-09] Bug fixed: Action Wheel (Q) could open but stop responding to clicks after another player left the game

  • [2026-07-10] Bug fixed: HUD could crash with an error when your player state briefly became invalid (e.g. during respawn/disconnect)