🎁 Added
  • [2026-06-30] New feature: Fish Factory — process raw fish into packaged goods through Filleting, then Smoking/Curing/Drying, then Packaging stations
  • [2026-06-30] New NPC: Station Dealer — build the 5 factory stations (one of each type)
  • [2026-06-30] New NPC: Export Merchant — buys packaged factory goods, but only shows up for a few minutes every 30 minutes, at a different price each time
  • [2026-06-30] Tablet: new FACTORY tab shows your stations' status, queue, and what's ready to collect
  • [2026-06-30] New: press H to open the Fishing Guide, a reference for all game mechanics
🎁 Added
  • [2026-06-21] New NPC: Case Forge — sacrifice fish from your hold (+ gold) to forge cases
🧼 Improved
  • [2026-06-20] Fishing reworked: set the hook on bite (LMB within 2 sec.), fish fights in phases (Running, Fighting, Tired, Final Burst) – HUD shows current phase with color
  • [2026-06-20] Fish size now affects the fight: a record-sized carp is noticeably harder to land than a small one. The minigame shows size (Small / Medium / Large / Huge) as a bar
  • [2026-06-20] Fish now have preferred times of day: Eel and Catfish bite at night, Trout and Pike at dawn and evening, Carp in the morning. Catch display and codex show each fish's best time
🪛 Fixed
  • [2026-06-21] Minigame: hook-set window extended from 2 to 3 seconds; missing the window no longer fails immediately but starts the fight automatically
  • [2026-06-21] Bug fixed: tablet didn't close with key press for non-host players in multiplayer
🎁 Added
  • Multiplayer Support(WIP)
  • XP & leveling system with rarity-based XP rewards and streak bonus
  • Catch streak tracking with best streak record
  • Daily quests (3 per day, same for all players)
  • New Progress tab in tablet showing level, XP bar, streaks and daily quests
🧼 Improved
  • Version-based checksums — old saves stay valid
  • New save fields are backwards compatible with existing saves
⚠️ Known Issues
  • Multipalyer Animation