🎁 Added
  • [2026-07-19] New: Market Stand - build one from the Action Wheel, stock it with packaged Fish Factory goods from a Pallet, and set your own prices per item
  • [2026-07-19] Tourists now show up on the island and may buy from a Market Stand if the price and quality are right for them - too pricey or out of stock and they walk off empty-handed instead
  • [2026-07-19] Market Stand shows a sign with total earnings and whether customers left happy or turned away
  • [2026-07-19] New building: Alchemy Lab — infuse a Pressed Bait with Habitat Affinity
🧼 Improved
  • [2026-07-17] Deco Dealer: new Build Mode — buying any decoration now opens a hotbar (keys 1-4) so you can place multiple pieces in a row without reopening the shop each time
  • [2026-07-17] Build Mode lets you pick up already-placed decorations and move them to a new spot for free, instead of removing and rebuying them
  • [2026-07-19] Tier 3 Filleting Stations with a worker can now choose which station (Smoking/Curing/Drying) to auto-forward finished fillets to, instead of it being picked automatically
🪛 Fixed
  • [2026-07-19] Bug fixed: rain and fog were visible through the ceiling while standing inside buildings
  • [2026-07-19] Bug fixed: Action Wheel could highlight the wrong entry compared to where your cursor was actually pointing
🚯 Removed
  • [2026-07-19] Removed PRESS+ at the Bait Workshop's Press — Byproducts are now spent at the new Alchemy Lab instead
🎁 Added
  • [2026-07-16] New chat command: type /gear to show off your currently equipped rod and bobber stats to everyone
  • [2026-07-16] Chat messages now show your crew tag next to your message if you're in a crew
  • [2026-07-16] New: a step-by-step "Getting Started" tutorial now walks new players through casting, selling fish, bait, daily quests, and auto rods after their first login - replay it anytime from the Tablet's Settings tab
🧼 Improved
  • [2026-07-17] Tablet's INVENTORY tab reorganized into 3 sub-tabs: Loadout (equipped gear + bonuses), Fish Hold (now
  • sortable by Amount/Value/Rarity), and Gear (rods + bobbers, filterable by rarity, equipped item always shown first)
  • [2026-07-17] Radio screen UI refreshed with a cleaner look
  • [2026-07-17] More Radio Stations!
🪛 Fixed
  • [2026-07-17] Bug fixed: other players' clothes no longer stay visible when they should be hidden inside your shared Warehouse interior
🎁 Added
  • [2026-07-16] Tablet: switching between apps now plays a click sound
  • [2026-07-16] New: leveling up now shows a proper announcement banner with its own sound
  • [2026-07-16] 5 new achievements: complete quests/contracts (10/50/100) and process items in the fish factory (100/1,000)
  • [2026-07-16] Rod Smith: new REROLL tab lets you gamble material and gold to reroll a rod's stats within its own rarity, with a ritual animation for the reveal
  • [2026-07-16] Success on a reroll makes the rod Enchanted (better stats, glowing particle effect, locked from further rerolls)
  • [2026-07-16] Fail a reroll 3 times and the rod becomes Corrupted — keeps its stats but can't be rerolled anymore
🧼 Improved
  • [2026-07-16] New: lightning briefly lights up the sky during storms
  • [2026-07-16] Catch display now shows "NEW SPECIES" the first time you catch a fish, and "NEW RECORD" only when you beat your previous best size for a species you already know
  • [2026-07-16] Fishing Hotspot now spawns closer to shore so it's actually reachable by boat in time, and the HUD shows a widget when active
🪛 Fixed
  • [2026-07-15] Bug fixed: buttons across all menus (tablet, NPC shops, etc.) sometimes didn't register clicks when your cursor was directly over the button's text
  • [2026-07-16] Storm weather now has its own thunderclap sound that plays each time lightning strikes, while rain sound plays continuously
🎁 Added
  • [2026-07-13] New: Filleting Stations now have a chance to also drop a byproduct (Fish Meal, Fish Oil, or Roe) alongside the regular fillet - better fish give better odds
  • [2026-07-13] New: spend a byproduct at the Bait Workshop's Press for a PRESS+ that guarantees higher minimum bait quality
  • [2026-07-13] New: Stonereach Harbourmaster contracts can now also ask for byproducts instead of just packaged goods
  • [2026-07-13] New: hire a Worker at any of your dock processing stations for a one-time fee plus a small daily wage - it auto-forwards that station's output just like a fully upgraded warehouse station does. Can't afford the daily wage? That worker gets let go automatically
  • [2026-07-13] Reworked: Workers can now only be hired at a Tier 3 warehouse station, from a list of 3 candidates that changes daily - each with their own Speed bonus, Quality bonus, hire cost, and daily wage to pick between
  • [2026-07-13] New: each byproduct now needs its own storage building from the Station Dealer (Meal Sacks, an Oil Barrel, Roe Jars) - without one built, or once it's full, a newly dropped byproduct of that kind is lost instead of being stored
  • [2026-07-13] New: Workers can now also be bought from the Warehouse Station Dealer, not just the dock's Station Dealer - both share the same daily list of 3
🧼 Improved
  • [2026-07-13] Processing stations now show item icons and tell you exactly what you're getting: Smoked, Cured, or Dried instead of just "Refined"
  • [2026-07-13] Raw fish in your hold now show their species icon in more menus (processing stations, trading, harbour contracts)
🪛 Fixed
  • [2026-07-13] Bug fixed: the gold coin icon next to prices and gold amounts could randomly disappear across many menus after the UI refreshed
  • [2026-07-13] Bug fixed: joining after a tournament ended no longer shows the old winner announcement; joining during an active tournament now tells you it's underway
  • [2026-07-13] Bug fixed: other players sometimes looked like they were still holding their rod at rest (down by their side) while actually fishing, instead of the proper holding pose
🎁 Added
  • [2026-07-13] Codex now shows a "Recently Caught" strip with your last 5 fish - click one to jump straight to its entry
  • [2026-07-13] New at the Loot Smith: trade in multiple bobbers of one rarity for a random bobber one rarity higher
  • [2026-07-13] New at the Loot Smith: trade in multiple unequipped rods of one rarity for a freshly rolled rod one rarity higher
🧼 Improved
  • [2026-07-13] Case Forge renamed to Loot Smith, redesigned with tabs: Recipes, Bobber, and Rods, instead of one long list
🪛 Fixed
  • [2026-07-12] Bug fixed: rejoining after a tournament ended could give the winner the reward a second time
  • [2026-07-12] Bug fixed: joining a multiplayer session could leave your placed auto-rods invisible and stuck (showed as placed but couldn't be cleared)
  • [2026-07-13] Bug fixed: other players' fishing rods could get stuck floating near the ground or in a stuck pose during online multiplayer
🎁 Added
  • [2026-07-12] New: Propose a direct trade with nearby players from the Action Wheel - offer fish and gold, both lock in to confirm the swap
  • [2026-07-12] New: Crews - team up with other players from the Tablet's new CREW tab, get a tag next to your name, and climb a shared Crew leaderboard for combined gold and fish caught
🧼 Improved
  • [2026-07-12] Fish Merchant: fish hold now shows each fish's rarity, plus a HIDE RARE+ filter to temporarily tuck away your best catches while selling off common fish
🪛 Fixed
  • [2026-07-12] Bug fixed: Palm Totem buffs and its timer now actually show up for other players nearby, not just the one who placed it
  • [2026-07-12] Bug fixed: export ship, tournament, and hotspot zone timers could freeze for the host while other players were connected
  • [2026-07-12] Bug fixed: River and Lake fish could still bite out in the open sea instead of only saltwater species showing up there
  • [2026-07-12] Bug fixed: other players' name tags always showed Level 1 instead of their real level
  • [2026-07-12] Bug fixed: standing between two stations/NPCs placed close together could show the wrong prompt or open the wrong menu on E — now the nearest one always wins
🎁 Added
  • [2026-07-11] Added 29 new saltwater fish species, from small Sardines and Pinfish up to Great White Shark, Swordfish, and the ultra-rare Ancient Coelacanth
🧼 Improved
  • [2026-07-11] Codex: fish icons are now bigger and properly centered, both in the species list and when you click into a fish's detail page
  • [2026-07-11] Saltwater fish now bite anywhere in the open sea, not just in Palm Beach's cove
🎁 Added
  • [2026-07-11] You can now spawn a radio anywhere from the action wheel - everyone can see it, but each player picks their own station/volume when they walk up
  • [2026-07-11] New: Bait Workshop - a Shredder turns raw fish into fish scraps, then a Press turns scraps into randomly rolled bait (type, rarity, and quality depend on the fish you shredded). Buy both from the Station Dealer
  • [2026-07-11] Pressed bait is stored in a new stash. equip one from the Action Wheel's new "Use Pressed Bait" entry
🧼 Improved
  • [2026-07-11] HUD settings: you can now reorder your HUD widgets (Weather, Quests, Progression, Stats, Gold, Factory) with up/down buttons
  • [2026-07-11] HUD settings: each widget can now be pinned to its own screen corner instead of all of them sharing one spot
  • [2026-07-11] Action Wheel redesigned: bigger wheel, no more cut-off labels ("Use Presse..."), selected item gets a colored highlight sector instead of a plain box
🪛 Fixed
  • [2026-07-11] Bug fixed: Daily Quest HUD widget sometimes showed a garbled reward number (e.g. "+16056") instead of separate XP and gold amounts
  • [2026-07-11] Bug fixed: Daily Quest reward icon (coin) was nearly invisible in the HUD widget
  • [2026-07-11] Bug fixed: Tournament and Export Ship could sometimes announce themselves right after rejoining, even though nothing actually started
🎁 Added
  • [2026-07-09] New: Processed fish now slowly lose quality over time once filleted - never destroyed, just worth less
  • [2026-07-09] New: Cold Storage Pallet - slows down quality decay, move packaged goods onto it from a regular Storage Pallet
  • [2026-07-10] New island: Palm Beach - a small saltwater cove with 7 new fish species you can't catch anywhere else, including the legendary Golden Marlin
  • [2026-07-10] New NPC: Harbourmaster - runs a contract board with 3 delivery contracts at once, resetting daily. Found in Palm Beach's cove (wants fresh fish) and on Stonereach Isle (wants packaged Fish Factory goods)
  • [2026-07-10] Added 3 new Daily Quest types: catch different fish species, catch fish during a specific time of day, and beat your own size records
  • [2026-07-10] New NPC: Palm Vendor on Palm Beach - sells Palm Totems in 3 tiers. Buy one, then place, move, or remove it from the Action Wheel - everyone fishing nearby gets a Bite Rate, Rare Chance, and Fish Value boost, not just you. Max 1 totem per player.
🧼 Improved
  • [2026-07-10] Multiplayer: other players can now see the fish silhouette on your bobber during the minigame, and its true color once you land it
  • [2026-07-10] Game size reduced by about 400MB
  • [2026-07-10] Fish Merchant, Bait Master, and Export Merchant now sometimes hand out a rarity/quality-focused quest instead of their usual one - selling rarer fish, using better bait, or exporting higher-quality goods
  • [2026-07-10] Filleting Stations can now be built up to 3 times (Dock + warehouse combined) instead of just once, since every raw fish has to pass through one first
  • [2026-07-10] Palm Totem prices increased for Tier II and III to match midgame progression
  • [2026-07-10] Palm Totems now work like an ability: once placed they only last a few minutes, then burn out and go on cooldown before you can place another
🪛 Fixed
  • [2026-07-09] Bug fixed: Action Wheel (Q) could open but stop responding to clicks after another player left the game
  • [2026-07-10] Bug fixed: HUD could crash with an error when your player state briefly became invalid (e.g. during respawn/disconnect)
🎁 Added
  • [2026-07-09] New: Achievements section(under progress) in the tablet - permanent milestones like catching your first Legendary fish, reaching level 50, or owning every boat
  • [2026-07-09] New: Fishing Tournament - every so often a timed event starts where the biggest catch anywhere wins gold, XP, and a case; live top-3 shown on the HUD
🪛 Fixed
  • [2026-07-09] Bug fixed: in multiplayer, only the host saw the "Fishing Hotspot appeared" and "Export Ship Arrived" announcements (with sound) - now every player sees and hears them
🎁 Added
  • [2026-07-09] New: Daily and Monthly leaderboard boards placed around the world, showing that period's top gold earners, catches, and biggest fish
🪛 Fixed
  • [2026-07-09] Bug fixed: sky stayed bright orange during the middle of the night instead of turning properly dark
  • [2026-07-09] Bug fixed: other players' level sometimes stuck showing 1 on their nametag
  • [2026-07-09] Bug fixed: other players sometimes appeared with an invisible body (only clothes showing) right after joining
  • [2026-07-09] Balance: all boats are noticeably faster now, especially the cheapest Paddelboot - getting out to the island shouldn't feel like a slog anymore
  • [2026-07-09] Bug fixed: HUD active bait timer could freeze for long stretches instead of counting down smoothly
  • [2026-07-09] Bug fixed: HUD clock, gold/material counter, and Factory/export widget could also freeze and skip updates for the same reason
  • [2026-07-09] Bug fixed: Daily Quests "Resets in" countdown (Fish Merchant and Tablet) could get stuck instead of ticking down
🎁 Added
  • [2026-07-07] New feature: buy access to the Warehouse and get your own private space inside to place factory stations and pallets
🧼 Improved
  • [2026-07-07] In-game time of day now matches your real clock time, instead of running on its own faster cycle
  • [2026-07-07] Export Merchant now shows up once a day at a set time (evening by default) instead of every 30 minutes, and stays for a full hour
  • [2026-07-07] Tablet's FACTORY tab: export ship countdown and "needs packaging" reminder are now shown together at the top instead of buried at the bottom
🎁 Added
  • [2026-07-07] New: Storage Pallets, buildable from the Station Dealer (150 gold each, holds 20 crates, build as many as you want). Packaged goods from the Packaging Station now go onto a pallet instead of straight into your bag — and only goods sitting on a pallet can be sold to the Export Merchant or delivered to the Station Dealer
🧼 Improved
  • [2026-07-07] Auto-rods no longer count toward your size/weight records, codex catch counts, or the leaderboard — only fish you actively reel in do
  • [2026-07-07] Auto-rods are now capped at 10 per player (owned + placed combined)
  • [2026-07-07] You can now sell owned (unplaced) auto-rods back for half their price, so you can swap out worse ones for better ones once you hit the cap
  • [2026-07-07] Filleting station now shows each fish's rarity by color, and hides Rare+ fish from the insert list by default (toggle "Hide Rare+") so you don't accidentally fillet something valuable
🪛 Fixed
  • [2026-07-07] Bug fixed: player got stuck holding the rod pose after finishing fishing (catching or losing a fish)
  • [2026-07-07] Bug fixed: camera could get stuck facing the wrong way if a popup (welcome screen, daily login reward) appeared right at spawn
🎁 Added
  • [2026-07-07] Added bubble effects around the bobber while a fish is biting or fighting on the line
🧼 Improved
  • [2026-07-07] Caught fish now stays lying on the ground for a couple seconds before disappearing, instead of vanishing instantly
  • [2026-07-07] Your rod now visibly tilts left/right during the fishing minigame, following your steering
  • [2026-07-07] Added a visible target zone around the fish so you can see exactly how close you need to stay
  • [2026-07-07] You can now steer the fishing minigame with mouse movement too, alongside A/D
🪛 Fixed
  • [2026-07-07] Bug fixed: camera kept spinning around while you steered the fishing minigame with the mouse
  • [2026-07-07] Bug fixed: owning two of the same bobber skin (e.g. two Golden Bobbers) showed both as equipped when only one actually was
  • [2026-07-07] Bug fixed: caught fish sometimes got yanked back down into the ground instead of landing properly
🎁 Added
  • [2026-07-04] New NPC: Rod Smith - dismantle unused rods for salvage material, then forge 5 unique mystic rods from secret-lake legendary fish + material + gold
  • [2026-07-05] Fish Merchant, Bait Master, and Export Merchant now each hand out their own daily quest tied to what they do - sell fish, buy bait, or export goods. Hit ACCEPT at the NPC to start it, then come back and CLAIM for gold and XP
  • [2026-07-05] Accepted NPC quests now also show up in the Tablet's Progression tab, below the Daily Quests
  • [2026-07-05] Station Dealer now also hands out a daily quest: either process a bunch of items at your stations, or deliver a few finished packaged goods straight to him
  • [2026-07-05] Market Broker: browse tab now has filters for item type and rarity, plus sort by newest/price
  • [2026-07-05] Auto rods now show how much total gold they've earned on their display screen
  • [2026-07-05] Compass now points toward Stone Island; only shows the 5 closest points of interest so it doesn't get cluttered
  • [2026-07-05] Added a welcome popup on joining, asking players to leave a rating and share feedback/bug reports
  • [2026-07-05] New feature: daily login rewards. Log in each day for gold, XP, bait, or a free case — a 7-day streak builds up to a bigger reward on day 7, and misses reset the streak.
  • [2026-07-05] Gold icon changed from a diamond to a coin everywhere in the UI (shops, HUD, tablet, quests)
🎁 Added
  • [2026-07-03] New NPC: Market Broker - rods and bobbers can now be sold to or bought from other players, even across sessions
🎁 Added
  • [2026-07-01] New NPC: Boat Merchant — buy boats in 5 rarities, each with its own look(nope) and speed
  • [2026-07-01] New: owned boats can be spawned on any water via the Action Wheel
  • [2026-07-01] New: "Hotspot" fishing zone appears randomly out on the water every 20 minutes for 8 minutes — better rare fish chance and case drop rate while fishing inside it, marked on the compass
  • [2026-07-01] New UI look: softer, glassy style with pastel colors and gentle shadows instead of the bright cartoon look (tablet, HUD, NPC shops, name tags, all menus)
  • [2026-07-02] Tablet: the equipped rod is now also visible in the Inventory 3D preview alongside the bobber, and clicking any owned rod shows it there too
🧼 Improved
  • 2026-07-01] UI polish: harmonized every remaining font size onto the shared scale, and labels no longer wrap onto a second line
  • [2026-07-01] Tablet: each tab now has its own colored icon badge, and fixed a weird dark stripe behind the tab bar
  • [2026-07-02] Tablet Factory tab redesigned: compact station cards with icon per station type, load/timer/ready shown as quick stat chips, and finished goods now group into "x N" rows with a scrollable list instead of one row per item
  • [2026-07-02] UI polish: bumped every font size a notch and cleaned up the type scale so text sizes step up smoothly instead of jumping around
  • [2026-07-02] Tablet: merged the separate Rods tab into Inventory and added a Fish Hold overview (grouped by species) — one tab for gear, catch, and rods instead of three places to check
  • [2026-07-02] Tablet: Bobber skins now list the same way as Rods (name, bonus text, Equip/Sell buttons per row) instead of a separate preview-then-confirm flow
  • [2026-07-02] Action Wheel redesigned: each entry now has a colored icon badge (by rarity for fish/boats), softer active-state highlight
  • [2026-07-02] Fishing minigame HUD redesigned: hook icon, phase icons (surge/calm/exhausted) with colored badge, a real fish emoji reeling across the tension bar instead of a plain dot, icons on every stat, and a proper keycap chip for the hook-set prompt
  • [2026-07-02] Fishing minigame rebalanced: reeling while steering into a surge now actually reels the fish in instead of just slowing its escape, and the final "exhausted" stretch of a fight takes a bit longer instead of finishing almost instantly
🪛 Fixed
  • 2026-07-02] Bug fixed: several menus (Factory tab and others) showed overlapping/squashed text instead of stacked lines
  • [2026-07-02] Bug fixed: Factory tab station stat rows still overlapped in dense lists — station cards weren't protected from being squashed when many stations are built
  • [2026-07-02] Fixed: Action Wheel (Q) no longer spills off-screen with a large list (e.g. presenting fish once you've caught 30+ species) — items shrink and the ring is capped to fit the screen
  • [2026-07-02] Bug fixed: push notification toasts (e.g. sold fish) could overlap interaction hints (e.g. "E to talk") — both used the same screen spot, toasts now show bottom-right like intended
  • [2026-07-02] Fixed: several menus (Bait Master, Boat Merchant, Case Forge, Export Merchant, Fish Merchant, Game Guide, Processing Station, Station Dealer, Case Viewer, Action Wheel hints, HUD notifications) were missing the game's font entirely on some text and could fall back to a system default
🎁 Added
  • [2026-06-30] New feature: Fish Factory — process raw fish into packaged goods through Filleting, then Smoking/Curing/Drying, then Packaging stations
  • [2026-06-30] New NPC: Station Dealer — build the 5 factory stations (one of each type)
  • [2026-06-30] New NPC: Export Merchant — buys packaged factory goods, but only shows up for a few minutes every 30 minutes, at a different price each time
  • [2026-06-30] Tablet: new FACTORY tab shows your stations' status, queue, and what's ready to collect
  • [2026-06-30] New: press H to open the Fishing Guide, a reference for all game mechanics
🎁 Added
  • [2026-06-21] New NPC: Case Forge — sacrifice fish from your hold (+ gold) to forge cases
🧼 Improved
  • [2026-06-20] Fishing reworked: set the hook on bite (LMB within 2 sec.), fish fights in phases (Running, Fighting, Tired, Final Burst) – HUD shows current phase with color
  • [2026-06-20] Fish size now affects the fight: a record-sized carp is noticeably harder to land than a small one. The minigame shows size (Small / Medium / Large / Huge) as a bar
  • [2026-06-20] Fish now have preferred times of day: Eel and Catfish bite at night, Trout and Pike at dawn and evening, Carp in the morning. Catch display and codex show each fish's best time
🪛 Fixed
  • [2026-06-21] Minigame: hook-set window extended from 2 to 3 seconds; missing the window no longer fails immediately but starts the fight automatically
  • [2026-06-21] Bug fixed: tablet didn't close with key press for non-host players in multiplayer
🎁 Added
  • Multiplayer Support(WIP)
  • XP & leveling system with rarity-based XP rewards and streak bonus
  • Catch streak tracking with best streak record
  • Daily quests (3 per day, same for all players)
  • New Progress tab in tablet showing level, XP bar, streaks and daily quests
🧼 Improved
  • Version-based checksums — old saves stay valid
  • New save fields are backwards compatible with existing saves
⚠️ Known Issues
  • Multipalyer Animation