🎁 Added
  • [2026-08-27] New skill tree: every level up now gives a skill point to spend on the Knot Board in the Tablet's PROGRESS tab, with three ropes (casting, the fight, dockside work) and Mastery ranks past each capstone. Levels you already have are paid out retroactively
  • [2026-08-27] The Harbourmaster can untie your whole Knot Board and refund every skill point. The first reset is free, after that it costs gold by level (always free below level 10)
  • [2026-08-27] New fight tricks from the Rod Hand skills: a SURGE warning before the fish bolts, a solid hook set that tires the fish, and Second Wind, which holds a snapping line once per fight
  • [2026-08-27] New achievement: Rope Master, for tying every knot on one rope of the Knot Board
  • [2026-08-26] The tackle box now has a Seed Packets tray and a Harvest Basket: seeds show their grow time, fish meal cost and yield, the harvest its quality, and both remind you they go into the Bait Press
  • [2026-08-27] Tracked Rods: rods from Rod Boxes and the Rod Smith's forge now have a small chance to come with a catch tracker built in. It counts every fish you land with that rod (plus Rare-or-better catches and your biggest one), shows the count on the rod itself in the world, and travels with the rod on the Marketplace. Trade-Ups leave tracked rods alone.
🧼 Improved
  • [2026-08-27] NPCs now greet you differently depending on the weather, time of day, what's in your hold and how often you've dropped by, and every one has a small talk option with fresh lines each click. Their speech now types out letter by letter; click the bubble to skip.
  • [2026-08-27] Sunset and sunrise now follow the actual sun instead of the clock: the sky glows orange at the horizon while the top stays blue, twilight fades through purple into night, and the water no longer reflects an orange sky while the moon is already up
  • [2026-08-26] Index cards now show up when you hover an item, in the Fisher Pad and at every station and shop with a card (tank, pallet, market stand, chest, aquarium, merchant, Rod Smith, boat dealer, Case Forge); a click pins the card so it stays while you use its buttons
  • [2026-08-27] The rod preview in the Fisher Pad's Loadout is lit properly now: warm key light, cool fill and a rim light on a white backdrop, the rod lies across the frame and sways gently instead of spinning, and the camera frames it from the rod's real size
🪛 Fixed
  • [2026-08-27] Bug fixed: other players' bobbers showed up with your own bobber skin instead of theirs. Everyone now sees the skin its owner actually has equipped
🎁 Added
  • [2026-08-26] You can now pick your fishing line's colour in the Tablet's Loadout tab, 8 colours, purely cosmetic
🧼 Improved
  • [2026-08-26] Shredding a fish can now also drop a byproduct (Fish Meal, Fish Oil, Roe), much rarer than filleting - the shredder list shows each fish's chance
  • [2026-08-26] Fishing line now hangs in a real curve instead of being a straight string, and pulls tight when the fish does
  • [2026-08-26] The bobber sits on the actual water line and bobs like a float: it dunks when it lands, rocks harder in rain and storms, and tips towards you when the line is pulled
  • [2026-08-26] Short click while waiting twitches the bait, spreading rings and making fish bite a bit sooner
  • [2026-08-26] Hold the click while waiting to reel the bait back in and fix a bad cast without throwing again
  • [2026-08-26] The rod itself now moves: it loads up while you charge, bends under line tension and twitches on every nibble
  • [2026-08-26] The startup loading screen now actually shows up and stays until everything you built is really back in the world, so you no longer spawn into an empty dock
  • [2026-08-26] You can now pick your fishing line's colour in the Tablet's Loadout tab, 8 colours, purely cosmetic
🪛 Fixed
  • [2026-08-26] Bug fixed: water no longer paints over nametags and world displays that sit in front of it
🧼 Improved
  • [2026-08-25] NPCs (RodSmith, Export Merchant, Market Broker, Station Dealers, Hall Inspector, ...) now get a random outfit each time you load in, instead of always wearing the same clothes
  • [2026-08-24] Leaves now drift through the air over the island, more of them the harder the wind blows
  • [2026-08-24] Leaves now fall from the trees themselves, settle on the ground, and calm down where the wind is blocked
  • [2026-08-25] Fisher Pad: the Fish Hold tab is now an Items tab shaped like a tackle box - a bait tray, a tool rail (shovel, watering can, totem, boats, rides), a treasure tin and a cooler for your fish and shellfish. Pick anything to read its card (size vs. your record, weight, quality, worth) and the pad window is a bit bigger
  • [2026-08-25] You can now put pressed bait on the hook straight from the tackle box card, no Action Wheel needed
  • [2026-08-25] Fish stacks in the tackle box get a star sticker when your record-size catch of that species is in there
  • [2026-08-25] Fisher Pad Gear tab is now a Rod Rack and a Bobber Jar - pick a rod or bobber and its card compares every bonus to what is on your line (green = better, red = worse), with Equip, Show on the bench and Sell on the card
  • [2026-08-25] Selling a rod or bobber now takes two clicks, so a stray click can no longer sell your gear
  • [2026-08-25] Fisher Pad Loadout is now a workbench: hang tags for rod, bobber and bait (click one to jump there), and each bonus shows how much comes from rod, bobber, bait or a totem/event
  • [2026-08-25] Fisher Pad Quests are now a pinboard: each daily quest is a paper note with a tier strip, done notes get a red DONE stamp, the weekly goal is a poster, accepted NPC favours hang as small notes, and staking is a wager slip on the note
  • [2026-08-25] Fisher Pad Weather is now a dock weather station: a window tinted by the sky, a clock, a bite meter that shows the time and weather multipliers, a rare meter, and a Biting Now sheet listing which species are in their active hours right now
  • [2026-08-25] Fisher Pad Events is now a tear-off calendar with today's page big on top and the week as a strip below
  • [2026-08-25] Fisher Pad Codex is now a field book: register tabs for fish, shellfish and treasures, the list on the left page, the picked entry on the right page with a RECORD stamp, unknown species faded with a question mark
  • [2026-08-25] Fisher Pad Cases is now a shelf: cases stand on planks with a count tag, and every case shows its real drop odds per rarity as a bar
  • [2026-08-25] Fisher Pad Progress is now an angling licence (level, XP tape, catches, species, streak) and a vest where achievements are sewn on as patches
  • [2026-08-25] Fisher Pad Settings looks like a switchboard now: rocker switches and keycaps instead of plain toggles
  • [2026-08-25] Fisher Pad Factory is now a floor plan: stations sit in process order (filleting, then smoking/curing/drying, then packaging) with belts between them, a lamp per machine (amber running, green ready), unbuilt stations show as ghost outlines, byproducts sit in a bin, and plans are work orders on a clipboard
  • [2026-08-25] Fisher Pad Workers is now a time clock with shift, break room and job board sections; hire notes are pinned like the quest board
  • [2026-08-25] Fisher Pad Crew is a notice board while you have no crew and a chalkboard with roster and leaderboards once you do
  • [2026-08-25] Fisher Pad Auto has a control panel with gauges for rods, traps and rod earnings, and placed devices read as buoy tags
  • [2026-08-25] Bug fixed: the empty Cases tab used to show a line of internal debug text
  • [2026-08-25] Fisher Pad Factory plans are now work orders: each plan is a form with FROM tank, AT station and AS refinement fields, a status stamp (RUNNING, WAITING, DONE, HELD), a Running/On hold switch, and Shred takes two clicks. The editor is a blank form to fill in and file
  • [2026-08-25] HUD got the same material touches as the Fisher Pad, kept flat: the weather widget has a small sky-tinted window, the daily quest is a note with a tier strip and progress line, XP is a strip of measuring tape, gold and salvage sit in two pouches, the factory widget shows one lamp per station (amber running, green ready), and the keybind chips look like keycaps
  • [2026-08-25] Every station, trap, tank and rod on the dock now has its own sign: metal nameplates, wooden hang tags, chalkboards, clipboards and buoy tags
  • [2026-08-25] All world signs share one status lamp: green = ready to collect, amber = working, grey = idle, red = problem (dry garden bed, spoiling output)
  • [2026-08-25] Crab traps show their fill as notches and get a big red READY stamp when there is something to collect
  • [2026-08-25] Breeding basins stamp HATCHED on their clipboard when offspring are waiting
  • [2026-08-25] Garden beds now use a plant marker stake with a rising growth bar; a dry bed lights the red lamp
  • [2026-08-25] The radio got a proper LED face, and NPC role tags are now enamel badges
  • [2026-08-25] Fish Tank, Aquarium, Pallet, Market Stand, Gear Chest and byproduct bins now look like real containers, with your items sitting in tackle-box style pockets instead of plain lists
  • [2026-08-25] Click any item in a station panel to pin its index card on the right, with stats and all its buttons (move, display, refill, set price) in one place
  • [2026-08-25] Market Stand got a chalk price board that shows every slot's asking price at a glance
  • [2026-08-25] Byproduct storage now shows each stored item with its quality instead of just a total
  • [2026-08-25] Dismantling a station now takes two clicks on the same button, so a stray click can't take it down
  • [2026-08-25] The Fish Merchant now has an ice counter: your catch sits in pockets on ice, stacked by species, with a price tag on each and today's wish fish marked with a x2 TODAY sticker
  • [2026-08-25] Fish Merchant: pick a stack to see a price card with sizes and per-fish prices, sell single fish, the whole stack, or everything at the till
  • [2026-08-25] The Bait Master's shop is now a bait fridge: bait cards on shelves show duration and bonuses, and the bait on your hook hangs on the fridge door with its remaining time
  • [2026-08-25] The Rod Smith is now a proper forge: lay rods and bobbers on the anvil bench, read their card and dismantle them with a two-click confirm; enchanted rods wear a gold star, corrupted ones a skull
  • [2026-08-25] Rod Smith reroll ritual now has a heat gauge that fills while the forge charges
  • [2026-08-25] The Case Forge now has an offering bowl: see how many fish of each rarity you can offer, and each case shows its drop odds by rarity as a stacked bar before you forge it
  • [2026-08-25] Processing stations now look like real machine panels: an input hopper, a belt and an output tray with your finished goods in pockets
  • [2026-08-25] The bait workshop shows shredder and press side by side, with the recipe and crop choice written on a chalkboard
  • [2026-08-25] The alchemy lab is now an apothecary shelf: bait and ingredients stand as bottles, and brewing happens in a cauldron showing purity
  • [2026-08-25] The breeding basin got a clipboard: pick two parents into pockets, hatchlings come stamped HATCHED
  • [2026-08-25] Garden beds now show seeds as packets on a shelf, with growth and water meters and a water bucket gauge
  • [2026-08-25] Dismantling a station, cancelling a breeding batch and filling in a garden bed now need two clicks, so a stray click can't cost you anything
  • [2026-08-25] Every NPC shop got its own counter: the boat dealer is now a harbour price board with chalk rows and an index card showing speed and stability bars
  • [2026-08-25] The Station Dealer and the Warehouse shop are now ring-bound catalogue binders, with a 'N of max built' stamp on every station page
  • [2026-08-25] The Export Merchant now hands you a shipping manifest: goods are grouped per kind with count, unit price and total, and you sign the manifest to sell everything
  • [2026-08-25] The Palm Vendor sells from a beach hut: every item hangs as a paper tag with its price, owned ones are stamped
  • [2026-08-25] The Harbourmaster and Hall Inspector now work from an office desk with paper contract and report forms, wager slips and rubber stamps
  • [2026-08-25] The Warehouse Dealer hands over access as a key tag on a key rack
  • [2026-08-25] Selling packaged goods or treasures now asks for a second click (Really sell? Click again) so nothing goes out by accident
  • [2026-08-26] Bug fixed: several of the new shop and station windows were see-through over the scene, which made their text hard to read. Wood, cork and slate materials are solid now
  • [2026-08-26] Talking to an NPC looks like a chat at the counter: an enamel name badge, a speech bubble, your questions on a notepad, and the NPC's daily job as a pinned job slip with a wager slip
  • [2026-08-26] The player market is now a classifieds board: every listing is a pinned ad card with a yellow price tag, your own ads carry a petrol pin, and taking an ad down takes two clicks
  • [2026-08-26] Player market: selling means writing an ad. Pick a rod, bobber or case from tackle-box pockets, set the asking price and pin it up
  • [2026-08-26] Trading now happens on a proper trading table: your goods and theirs sit in tackle pockets on two wooden halves, and a LOCKED / ACCEPTED stamp shows where the deal stands
  • [2026-08-26] Picking items for a trade is faster: your stock sits in a tray under the table, sorted by category, and you just click a pocket to put it on the table
  • [2026-08-26] Trade and Match Fishing requests now show up as a pinned paper note with the other player's name big and clear
  • [2026-08-26] The Match Fishing scoreboard is now a chalkboard with a big timer and both anglers side by side
  • [2026-08-26] The cast power bar is now a strip of measuring tape with the power % on a little paper tag
  • [2026-08-26] Fishing fight card: line tension is a rope gauge with a red danger zone at the end, fish energy is a tape, and the phase badge has a status lamp
  • [2026-08-26] Megalodon fight now runs on dark slate plates with gold numbers so it looks like the boss fight it is
  • [2026-08-26] Digging shows on a paper tag with a sand-coloured bar; the water cam got small LIVE / WATER CAM badges
  • [2026-08-26] Brewing potions: a cauldron ring now shows how far along the brew is, with a bubbling progress bar under it
  • [2026-08-26] Action wheel got a fresh look: entries are now little enamel badges, the middle is a paper tag and the key hints are real keycaps
  • [2026-08-26] Build mode hotbar now uses tackle box pockets with taped-on owned tags, plus lamps showing whether grid snap and surface align are on
  • [2026-08-26] Placement prompt (boats, traps, rods, etc.) is now a paper tag with LMB / RMB keycaps
  • [2026-08-26] Notifications are now paper slips with a coloured edge (green = success, yellow = warning, red = error) and interaction hints got proper keycaps
  • [2026-08-26] Voice chat and save indicators now use small status lamps instead of icons
  • [2026-08-26] The welcome message is now a poster pinned to a harbour notice board
  • [2026-08-26] The startup loading screen is now a tide gauge on a wooden plank that rises as your save loads
  • [2026-08-26] The tutorial now shows each step as a pinned note with a step stamp, keycaps for the keys it mentions and the clips in a wooden frame
  • [2026-08-26] Visiting a warehouse now opens a visitors' log: a guestbook page with a key tag for every hall you can enter
  • [2026-08-26] The warehouse loading bar is now a chalk-lettered slate plate with a measuring tape
  • [2026-08-26] The catch popup is now a page from your field book, with the fish photo, ruled stat rows and a red NEW RECORD / NEW SPECIES stamp
  • [2026-08-26] Dig finds show up on a sandy hang tag with a DUG UP stamp
  • [2026-08-26] Case drops now land as a pinned index card in the top corner
  • [2026-08-26] The Case Viewer board is a proper shelf: cases on planks, drops sorted into pockets by rarity with the odds bar on top
  • [2026-08-26] Daily login is a punch card: one stamp slot per day, claimed days punched, today's slot lit up with the reward pictured
  • [2026-08-26] The Fisher Pad itself is now a rugged waterproof dock tablet: petrol rubber case with screws, a top rail with a power lamp and your gold and salvage as pouches, a white screen behind a bezel, home apps as enamel badges on keycap tiles, a HOME keycap in every app and folder-style sub-tabs
  • [2026-08-26] Bug fixed: the Codex, the Weather sheet and the alchemy shelf could throw an error on unknown entries (empty colour value) since the last update
  • [2026-08-26] The Fishing Guide (H) is now a spiral-bound field manual: ring binding, chapters as index tabs on the page edge, entries as ruled paragraphs
🎁 Added
  • [2026-08-24] New main menu on startup: play, host your own harbour, browse servers, leaderboards and settings
  • [2026-08-24] New: garden beds. Dig one with the shovel, sow corn, hemp or herbs with fish meal, water them, and press the harvest into better bait
  • [2026-08-24] The Palm Vendor sells a watering can. Rain waters your whole garden for free
  • [2026-08-24] Pressed bait now carries an effect, and the crop you grew decides which one: bite rate, rare chance, value, bigger fish or an easier fight
  • [2026-08-24] Alchemy purity now also stretches how long a bait lasts, up to half again
🧼 Improved
  • [2026-08-24] Wind now follows the weather: barely a breeze in fog, hard gusts during a storm
  • [2026-08-24] Leaves and grass move more naturally now: they lean into the wind, sway sideways and single leaves flutter
  • [2026-08-24] Automated warehouse stations now visibly send a crate flying over to the next station
  • [2026-08-25] Cast distance now depends much more on how long you charge - a quick tap always makes a short cast, no matter how good your rod is
🎁 Added
  • [2026-08-07] New quest conditions: no bait, big fish only, perfect fights only, a certain weather, or a 15 minute time limit
  • [2026-08-07] New quest types: land trophy fish, chain perfect fights, package high quality goods, or run a fish from catch to export in one day
  • [2026-08-07] You can now back the daily hard quest with gold: finish it for double rewards plus your stake, miss it and the stake is gone
  • [2026-08-07] New weekly goal that runs across the whole week and pays out a case
  • [2026-08-07] NPC quests now come with a difficulty each day: easy, medium or hard, with harder ones asking for rarer fish, better bait or higher quality goods
  • [2026-08-07] Harbourmaster contracts are now one easy, one medium and one hard per harbour instead of three random ones
  • [2026-08-07] Hard harbour contracts add conditions: trophy sized fish only, or goods above a certain quality
  • [2026-08-07] NPC quest and harbour contract targets and rewards now scale with your level too
  • [2026-08-07] You can now back the hard NPC quest and the hard harbour contract with gold, same as the daily quest
  • [2026-08-07] New Hall Inspector NPC in the warehouse: he grades how you furnished your hall from D to S
  • [2026-08-07] The grade counts furniture, variety, category mix, how well you use the space, wall mounts, and which fish you have on display
  • [2026-08-07] Submit for inspection once a week to earn Hall Points, a currency only the inspector accepts
  • [2026-08-07] Hall Points buy six exclusive wall showpieces that gold can never buy - hang them from the Trophies tab in build mode
  • [2026-08-07] When you get a case while fishing, the crate now visibly flies out of the water and lands next to your catch
  • [2026-08-07] Big weather overhaul: a real sky with volumetric clouds that drift overhead, thicken when rain moves in, turn into a heavy dark ceiling in a storm and flash from the inside during lightning
  • [2026-08-07] Clouds now cast moving shadows across the island, catch the colours of sunrise and sunset, and at night you get a moon and stars behind them
  • [2026-08-07] Rain soaks the dock, shore, quay and boat: surfaces darken, puddles form in dips with raindrops rippling in them, lamps and sky reflect in the water, and everything dries off slowly once the rain stops
  • [2026-08-07] Nights are readable again, a stormy night no longer turns the island pitch black
  • [2026-08-07] Switched to the new human character models
🧼 Improved
  • [2026-08-07] Daily quests now come as one easy, one medium and one hard quest instead of three random ones
  • [2026-08-07] Quest targets and rewards now scale with your level, so they stay meaningful in the late game
  • [2026-08-07] Quest rewards are no longer paid out automatically, you now collect them in the tablet
🎁 Added
  • 2026-08-03] The developer now has a purple DEV badge under his name tag so you can spot him in a lobby
  • [2026-08-03] Voice chat now shows who is talking - speakers pop up above the chat window, including yourself
  • [2026-08-04] Added 34 new fish species: 16 for the rivers and lakes, 18 for the bay
  • [2026-08-06] Added 20 new fish species: 10 for the rivers and lakes, 10 for the bay
  • [2026-08-06] New boost events: whole weekends with double XP, better fish prices or a higher rare chance
  • [2026-08-06] The Tablet's EVENTS app now shows running and upcoming boost events with their exact start and end time
  • [2026-08-06] XP Weekend: from Friday 18:00 until Monday morning everything you do gives double XP
🎁 Added
  • [2026-08-03] You can now visit other players' warehouses: use the second door next to the warehouse entrance, pick someone from the session, and walk through their hall exactly as they built it - you can look at everything but touch nothing, and you don't need your own warehouse to go visiting
  • [2026-08-03] Players standing in the same warehouse hall can now see each other - before that everyone in the warehouse was invisible to everyone else
  • [2026-08-03] Warehouse visits now work across sessions too: every player gets an 8-character warehouse code, and the visitor door has tabs for session players, crew mates and typed codes
  • [2026-08-03] You decide who may visit your warehouse - nobody, crew only, or anyone with your code - and pressing NEW CODE instantly locks out everyone who had the old one
  • [2026-08-03] Visiting an offline player shows their hall as a snapshot: the building and everything in it stands exactly where they put it, but machines don't run and containers show up empty
  • [2026-08-03] Other players' aquariums are no longer empty glass boxes - you now see the fish they put on display swimming in there, anywhere in the game, not just during a warehouse visit
  • [2026-08-03] Aquariums also stay stocked when you visit an offline player's warehouse - the aquarium is the one container that shows its contents, everything else (tanks, pallets, chests) stays empty on a visit
  • [2026-08-03] The warehouse decor tab is split into BUILDING, FURNITURE and PLUSHIES, so the shop and the build hotbar aren't one endless list anymore
  • [2026-08-03] The build hotbar now shows nine pieces at a time with a page counter, and the mouse wheel flips through pages and categories - every piece is reachable with keys 1-9 again, no matter how much decor there is
  • [2026-08-03] Buying something at the Warehouse Dealer jumps the hotbar to the page the piece is on
  • [2026-08-03] The Warehouse Dealer window is wider and fits five items per row
  • [2026-08-03] In build mode you can now aim at decor from much further away to move (E) or remove (R) it - handy for pieces hanging high on a wall or standing on a shelf
  • [2026-08-03] Loads of new decor at the Warehouse Dealer - the shop went from a handful of pieces to 38
  • [2026-08-03] New BUILDING pieces: modular walls, floors, windows and single/double doors next to the corrugated wall parts, so you can split your hall into rooms yourself
  • [2026-08-03] New furniture: couch, L-shaped sofa, kingsize bed, pool table, washing machine, office screen, a red shoebox and a reclining Anubis statue
  • [2026-08-03] New PLUSHIES tab with 21 plushies to collect and put up anywhere in your warehouse
🎁 Added
  • [2026-08-03] Scooter and ATV can no longer drive along the bottom of the sea - shallow water is fine, but deeper water floods the engine, throws you back on land and sinks the vehicle
  • [2026-08-03] New Crew Leaderboard board in the world: ranks every crew by gold earned and fish caught, highlights your own crew and shows your rank even if you are not in the top 12
🧼 Improved
  • [2026-08-02] Case Viewer rebuilt: all cases are listed side by side (Bobber / Rod / Streak tabs) instead of hidden behind a dropdown, the skins now show as cards, and everything is readable from a normal distance
  • [2026-08-02] Case Viewer now shows the real drop chance per rarity (with a distribution bar and the top drop of each case) instead of just how many skins are in it
  • [2026-08-02] Case Viewer: you can filter a case's skins by rarity, and by bobber/rod in cases that hold both
  • [2026-08-02] Nights are a lot easier to see in now — the moon lights the island instead of the sun sitting under the ground doing nothing
  • [2026-08-03] Casting far now pays off: the further your bait lands, the sooner a fish bites (up to 25% faster) - the power bar shows the distance and the bonus while you charge
🪛 Fixed
  • [2026-08-02] Fixed: a passenger sitting in a boat got deleted when the boat's owner spawned a new boat — the old boat now stays until everyone has left it
  • [2026-08-02] Fixed: when the host left and someone else took over, the in-game clock, the weather and every timed event (fishing hotspot, tournament, export ship, Megalodon) froze on their last state — they now keep running under the new host
  • [2026-08-02] Fixed: after a host change the Megalodon could swim off to the middle of the map, show up twice in the same event window, or stay out far longer than its hour
  • [2026-08-02] Fixed: after a host change the export ship could dock a second time on the same day, and the tournament timer restarted from scratch
  • [2026-08-02] Fixed: icons like the coin, the fish and the arrows were invisible for some players — the game now ships its own emoji font instead of relying on one being installed on your PC
  • [2026-08-02] Fixed: buttons and labels that had an icon next to text lost the icon entirely (things like "Forge", "PRICE up", "NEW SPECIES" and the transfer arrows)
  • [2026-08-02] The dig-up popup now shows a gem for treasure and a gift for a case instead of plain squares
  • [2026-08-02] The action wheel is much easier to read now — darker background, a solid ring behind the options, brighter labels and a stronger highlight on whatever you have selected
  • [2026-08-02] You can only have one bait active at a time now — buying or equipping another while one is still running is blocked instead of silently overwriting it and wasting your gold
  • [2026-08-02] Your active bait and its remaining time now survive leaving the game — the timer is paused while you are away
  • [2026-08-02] A bait from a login reward no longer overwrites a bait you already have running, it goes into your pressed bait stash instead
  • [2026-08-02] Bug fixed: crash after the boat vanished — placed auto-rods kept working with a dead player reference
  • [2026-08-03] Bug fixed: the Cast Distance bonus on rods and bobbers actually works now - it was shown in the HUD and tablet but did nothing to your throw
🎁 Added
  • [2026-08-02] Each fish's fight style is shown during the fight and listed in its Codex entry
  • [2026-08-02] Every landed fish is now graded on how hard you were on the line: a Perfect Fight adds +12 quality, a Clean Fight +5 (only counts in the Fish Factory, raw price is unchanged)
  • [2026-08-02] The power bar now has a sweet spot near the top: release inside it for a Perfect Cast that lands quietly and gets you a bite sooner
  • [2026-08-02] New Match Fishing: challenge a nearby player from the Action Wheel to a 5 minute head-to-head, biggest single fish wins
  • [2026-08-02] Match Fishing can be played for a stake of 100, 500 or 2500 gold (or none) — both stakes go in up front and the winner takes the pot plus 400 XP
🧼 Improved
  • [2026-08-02] The underwater cam now sits fixed in the water in front of you and pans after the fish instead of flying along with it
  • [2026-08-02] Hooked fish no longer slide along a straight line — they wander a little in every direction and drift up and down while they fight
  • [2026-08-02] Fish swim much more naturally during the fight: they now face the way they're actually swimming, lean into their turns, tip their nose up when rising, and wag their tail sideways instead of rolling over on their own axis
🎁 Added
  • [2026-08-01] New Ornate Bobber Box with 11 new bobber skins: 6 embossed ones in bright colours and 5 obsidian ones in dark glassy tones
  • [2026-08-01] New Frozen Bobber Box with 8 ice bobbers in turquoise to deep blue shades, leaning towards rarity and fish value bonuses
  • [2026-08-01] New Molten Bobber Box with 8 lava bobbers in yellow, orange and red shades, leaning towards bite rate and cast distance bonuses
  • [2026-08-01] The Epic Rod Box can now drop 5 colour variants of the Fade Rod: cyan, magenta, lime, sunset and violet
  • [2026-08-01] Fade Rods now use a real two-colour gradient rendered on the rod itself, instead of a tinted texture
🎁 Added
  • [2026-08-01] New Breeding Basin for the warehouse: put in two caught fish of the same species plus a byproduct as feed, and the pair breeds hatchlings of that species over time
  • [2026-08-01] Hatchlings from the Breeding Basin carry a quality bonus that only counts in the Fish Factory, so they are worth more when processed and exported
  • [2026-08-01] Only Common, Uncommon and Rare fish can be bred, and bred fish never count towards records or the leaderboard
  • [2026-08-01] Breeding Basin hatchlings now inherit their size from both parents, so breeding your biggest fish gives reliably big offspring
  • [2026-08-01] A Tier 3 Breeding Basin drops its hatchlings straight into a free Fish Tank, so Factory Plans can pick them up automatically
🎁 Added
  • [2026-08-01] Alchemy Lab can now infuse bait with Species Affinity, making one chosen fish far more likely to bite instead of others of its rarity
🧼 Improved
  • [2026-08-01] Action Wheel cleaned up: Stop Presenting moved into the Present Fish menu and only shows while you're actually holding up a fish
  • [2026-08-01] Action Wheel: crab traps no longer appear twice per tier — selling now sits in its own Sell Traps entry
  • [2026-08-01] Trading now handles more than fish: shellfish, treasures, pressed bait, byproducts and factory goods can all go into a trade, picked from category buttons
  • [2026-08-01] Trades are now checked on both sides right before the swap, so a trade you can no longer cover gets cancelled instead of going through halfway
  • [2026-08-01] You can now sell cases the player market, not just rods and bobbers
  • [2026-08-01] Anything you buy on the market is now held for you and handed over when you're back, so a lost connection can't eat a purchase or a cancelled listing any more
  • [2026-08-01] Market items and gold are now checked against your synced save, which stops listing things you don't have or buying without the gold
  • [2026-08-01] Fish scraps and pressed bait now remember which fish they came from, and a bait pressed from your target species costs no catalyst fish at the Alchemy Lab
🎁 Added
  • [2026-07-28] Added 30 new fish species: 20 for the rivers and lakes, 6 for the bay, and 4 that only show up in stonereach(all 30 currently without 3d models!)
  • [2026-07-28] Freshwater got the biggest boost — new commons like Bleak and Ruffe, plus heavy hitters like the Alligator Gar, the Arapaima and the legendary Taimen
  • [2026-07-28] New in the bay: Tarpon, Bluefin Tuna and friends, and two deep sea sharks hiding in the secret cove
🧼 Improved
  • [2026-07-30] Grass sways in the wind now instead of standing perfectly still
  • [2026-07-28] Codex now tells you where the secret fish live: entries from the hidden lake are tagged Stonereach, the ones from the hidden cove Palm Beach
🪛 Fixed
  • [2026-07-31] Fixed: the fishing hotspot and the megalodon could show up on land instead of out on the water
🎁 Added
  • [2026-07-29] New land vehicle: the ATV, sold by the Vehicle Dealer on the Vehicles tab
🧼 Improved
  • [2026-07-29] Land vehicles drive properly now: real suspension with travel, wheels that roll over bumps instead of getting stuck, and steering that uses the front wheels instead of spinning the whole vehicle
🎁 Added
  • [2026-07-28] Achievements now earn trophies: mounted fish you can put up in your warehouse for free, found at the Warehouse Dealer under TROPHIES
  • [2026-07-28] Trophies now hang on the wall: aim at any warehouse wall and the mount lines up flat against it
  • [2026-07-28] Build mode: press F to lay the held decoration flat against the wall or ceiling you are aiming at
  • [2026-07-28] Each trophy can only be put up once, taking it down frees it up again
🧼 Improved
  • [2026-07-28] The Warehouse Station Dealer and the Deco Dealer now share one shop: category tabs and a card grid instead of two long lists, and both NPCs open the same window
🚯 Removed
  • [2026-07-28] The Deco Dealer is gone: the Warehouse Dealer now sells stations, storage, decor and trophies all by himself
🎁 Added
  • [2026-07-28] With snapping off you can now stand small decorations on top of other ones in the warehouse, like a lamp on a table
🧼 Improved
  • [2026-07-28] You can now build up to 6 aquariums in your warehouse instead of just one
  • [2026-07-28] Clear All in the Factory app now refunds gold, the same 50% you get from dismantling each station one by one
  • [2026-07-28] Build mode: press G to switch the placement grid to a finer step or turn snapping off completely
  • [2026-07-28] In build mode you now pick a decoration by looking at it, and the one you are about to move or remove lights up
🪛 Fixed
  • [2026-07-28] Bug fixed: a worker assigned to a station no longer disappears when you dismantle or clear it, they go back to your unassigned pool
🎁 Added
  • [2026-07-27] New: sand piles now show up along the beach — buy a Beach Shovel from the Palm Vendor once, then hold E at a pile to dig it out
  • [2026-07-27] Digging can turn up bait, shellfish, gold, a case, or one of 10 lost treasures
  • [2026-07-27] Treasures are sold back to the Palm Vendor and get their own tab in the tablet's Codex
🧼 Improved
  • [2026-07-27] The Palm Vendor menu is now split into tabs (Totems / Crab Traps / Digging) instead of one long list, with a quick overview of your traps and digging progress
🪛 Fixed
  • [2026-07-27] Bug fixed: opening the new plan editor in the Factory app no longer squashes the whole page together, and the Codex header stays readable
🎁 Added
  • [2026-07-24] New Fish Tank you can build at the Station Dealer: store caught fish out of your hold and sort them by rarity, size, weight or name
  • [2026-07-24] New Gear Chest you can build at the Station Dealer: stash spare rods and bobbers you aren't using
  • [2026-07-24] New Factory Plans in the tablet's Factory app: feed a Tier-3 staffed line straight from a Warehouse Fish Tank — pick a fish species, a filleting station and how to refine it (smoke/cure/dry); one filleting station can run several plans so different species go to different refinements, run a fixed batch or continuously
  • [2026-07-24] New: buy a drivable E-Scooter and spawn it on land from the Action Wheel — walk up and press E to ride, W/S/A/D to drive, E again to get off
  • [2026-07-24] A speech bubble now pops up over other players' heads while they're chatting or talking in voice chat
🧼 Improved
  • [2026-07-24] Dismantle refund now scales with tier: upgraded stations, bait workshop machines and the alchemy lab give back 50% of everything you put in, upgrades included
  • [2026-07-24] Crew leaders can now make their crew invite-only, and invite nearby players straight from the Action Wheel
  • [2026-07-24] The Boat Merchant is now the Vehicle Dealer, with a new Vehicles tab alongside the Boats
  • [2026-07-24] Your local save is now auto-backed-up, so a bad sync or reset can't wipe your progress
  • [2026-07-24] Station Dealer and Warehouse Station Dealer menus are now split into tabs (Storage / Factory / Bait) instead of one long list — the Alchemy Lab now sits under the Bait tab
  • [2026-07-24] New Build Mode: hit the BUILD MODE button at the Station Dealer, Warehouse Station Dealer or Deco Dealer to open a hotbar and place stations, storage, tanks, chests and deco one after another without walking back to the menu — mouse wheel picks the category, 1-9 picks the item, the wheel rotates what you're holding
  • [2026-07-24] In Build Mode you can now look at anything you've already built and press E to pick it up and move it (stations keep their queue, tier and progress) or R to remove it for the usual 50% refund
🎁 Added
  • [2026-07-24] New EVENTS app on the tablet: a week calendar showing when the megalodon and the export ship turn up, plus live countdowns for hotspots and tournaments
  • [2026-07-24] New mystic rod at the Rod Smith: forge the Fossilbound Rod from a Fossil Sturgeon
🧼 Improved
  • [2026-07-24] The megalodon now shows up on a fixed schedule: every Saturday at 18:00 server time, and it sticks around for about an hour so you can still join a bit late
  • [2026-07-24] The megalodon fight is now a much longer boss fight — it cycles through reeling, deep dives and thrashing several times before the final push
  • [2026-07-24] The megalodon fight got harder overall: tighter dodge windows, faster reeling, and a tougher final push on big fish
  • [2026-07-24] Landing the megalodon now rewards a Rod Box instead of a Crown Streak Case
🪛 Fixed
  • [2026-07-24] Bug fixed: a normal fish minigame could start right after you landed the megalodon
  • [2026-07-24] Bug fixed: your crew tag showed up twice in chat when you were the host
🎁 Added
  • [2026-07-23] Your progress now backs up online and syncs across devices — a quick loading screen checks for your latest save at startup, and a little cloud icon shows when it saves
🧼 Improved
  • [2026-07-23] You can now dismantle spare bobbers at the Rod Smith for Rod Salvage Material, just like rods (your equipped bobber cannot be scrapped)
  • [2026-07-23] Daily NPC tasks are now accepted and claimed in that talk window instead of inside the shop menu
  • [2026-07-23] Shop NPCs now greet you with a dialog first (press E) — ask a few questions, then pick the shop option to open their actual menu
  • [2026-07-23] NPC talk window: ask an NPC for work to see their daily task, accept it, watch the progress bar and claim your reward right there
🎁 Added
  • [2026-07-21] New: Crab Traps — buy one from the Palm Vendor and place it in Palm Beach's saltwater from the Action Wheel. No rod needed, it slowly fills up with shellfish over time
  • [2026-07-21] New: 10 shellfish species to catch from Crab Traps, from common Fiddler Crabs and Hermit Crabs up to the legendary Golden King Crab
  • [2026-07-21] Fish Merchant now also buys your shellfish, right alongside your regular Fish Hold
  • [2026-07-21] New Factory station: Crab Cookery — turns raw shellfish into packaged goods through the same Smoking/Curing/Drying/Packaging chain as fish
  • [2026-07-21] Tablet: Inventory's Fish Hold tab now also shows a Shellfish Hold section
  • [2026-07-21] New rare world event: a Megalodon sometimes appears far out at sea — watch for its fin and grab a boat
  • [2026-07-21] Hooking the Megalodon needs a boat, an Epic+ rod, and a Rare+ bobber — first angler to hook it gets an exclusive, longer fight with extra danger moments to react to
  • [2026-07-21] Lose the fight and the Megalodon just dives and swims off — it stays out there for anyone to try again until the event ends
  • [2026-07-21] Landing the Megalodon pays out huge gold, XP, and a case — everyone else online at the time gets a small bonus too
  • [2026-07-22] Crab traps: your catch now stays inside the trap — walk up and press E to collect it (traps no longer auto-fill your inventory)
  • [2026-07-22] Crab traps hold up to 5 shellfish, then pause until you empty them
  • [2026-07-22] Shellfish now show up in the Codex — use the Fish / Shellfish toggle at the top to switch
🧼 Improved
  • [2026-07-22] Compass: markers with similar direction now stack in rows instead of sliding sideways, so the pointed direction stays accurate and no longer jumps around
  • [2026-07-22] New HUD setting: make the widget background boxes more transparent (Settings > HUD Transparency)
  • [2026-07-22] Tablet AUTO tab now lists all your placed crab traps and shows how full each one is
  • [2026-07-22] AUTO tab redesigned: overview header, separate Auto Rods / Crab Traps sections with live status (catch count, gold, timer, trap fill), and you can now place owned traps straight from the tab
  • [2026-07-22] AUTO tab: new "Pick up all" button for crab traps — collects everything inside, then returns all traps to your inventory
🎁 Added
  • [2026-07-19] New: Market Stand - build one from the Action Wheel, stock it with packaged Fish Factory goods from a Pallet, and set your own prices per item
  • [2026-07-19] Tourists now show up on the island and may buy from a Market Stand if the price and quality are right for them - too pricey or out of stock and they walk off empty-handed instead
  • [2026-07-19] Market Stand shows a sign with total earnings and whether customers left happy or turned away
  • [2026-07-19] New building: Alchemy Lab — infuse a Pressed Bait with Habitat Affinity
🧼 Improved
  • [2026-07-17] Deco Dealer: new Build Mode — buying any decoration now opens a hotbar (keys 1-4) so you can place multiple pieces in a row without reopening the shop each time
  • [2026-07-17] Build Mode lets you pick up already-placed decorations and move them to a new spot for free, instead of removing and rebuying them
  • [2026-07-19] Tier 3 Filleting Stations with a worker can now choose which station (Smoking/Curing/Drying) to auto-forward finished fillets to, instead of it being picked automatically
🪛 Fixed
  • [2026-07-19] Bug fixed: rain and fog were visible through the ceiling while standing inside buildings
  • [2026-07-19] Bug fixed: Action Wheel could highlight the wrong entry compared to where your cursor was actually pointing
🚯 Removed
  • [2026-07-19] Removed PRESS+ at the Bait Workshop's Press — Byproducts are now spent at the new Alchemy Lab instead
🎁 Added
  • [2026-07-16] New chat command: type /gear to show off your currently equipped rod and bobber stats to everyone
  • [2026-07-16] Chat messages now show your crew tag next to your message if you're in a crew
  • [2026-07-16] New: a step-by-step "Getting Started" tutorial now walks new players through casting, selling fish, bait, daily quests, and auto rods after their first login - replay it anytime from the Tablet's Settings tab
🧼 Improved
  • [2026-07-17] Tablet's INVENTORY tab reorganized into 3 sub-tabs: Loadout (equipped gear + bonuses), Fish Hold (now
  • sortable by Amount/Value/Rarity), and Gear (rods + bobbers, filterable by rarity, equipped item always shown first)
  • [2026-07-17] Radio screen UI refreshed with a cleaner look
  • [2026-07-17] More Radio Stations!
🪛 Fixed
  • [2026-07-17] Bug fixed: other players' clothes no longer stay visible when they should be hidden inside your shared Warehouse interior
🎁 Added
  • [2026-07-16] Tablet: switching between apps now plays a click sound
  • [2026-07-16] New: leveling up now shows a proper announcement banner with its own sound
  • [2026-07-16] 5 new achievements: complete quests/contracts (10/50/100) and process items in the fish factory (100/1,000)
  • [2026-07-16] Rod Smith: new REROLL tab lets you gamble material and gold to reroll a rod's stats within its own rarity, with a ritual animation for the reveal
  • [2026-07-16] Success on a reroll makes the rod Enchanted (better stats, glowing particle effect, locked from further rerolls)
  • [2026-07-16] Fail a reroll 3 times and the rod becomes Corrupted — keeps its stats but can't be rerolled anymore
🧼 Improved
  • [2026-07-16] New: lightning briefly lights up the sky during storms
  • [2026-07-16] Catch display now shows "NEW SPECIES" the first time you catch a fish, and "NEW RECORD" only when you beat your previous best size for a species you already know
  • [2026-07-16] Fishing Hotspot now spawns closer to shore so it's actually reachable by boat in time, and the HUD shows a widget when active
🪛 Fixed
  • [2026-07-15] Bug fixed: buttons across all menus (tablet, NPC shops, etc.) sometimes didn't register clicks when your cursor was directly over the button's text
  • [2026-07-16] Storm weather now has its own thunderclap sound that plays each time lightning strikes, while rain sound plays continuously
🎁 Added
  • [2026-07-13] New: Filleting Stations now have a chance to also drop a byproduct (Fish Meal, Fish Oil, or Roe) alongside the regular fillet - better fish give better odds
  • [2026-07-13] New: spend a byproduct at the Bait Workshop's Press for a PRESS+ that guarantees higher minimum bait quality
  • [2026-07-13] New: Stonereach Harbourmaster contracts can now also ask for byproducts instead of just packaged goods
  • [2026-07-13] New: hire a Worker at any of your dock processing stations for a one-time fee plus a small daily wage - it auto-forwards that station's output just like a fully upgraded warehouse station does. Can't afford the daily wage? That worker gets let go automatically
  • [2026-07-13] Reworked: Workers can now only be hired at a Tier 3 warehouse station, from a list of 3 candidates that changes daily - each with their own Speed bonus, Quality bonus, hire cost, and daily wage to pick between
  • [2026-07-13] New: each byproduct now needs its own storage building from the Station Dealer (Meal Sacks, an Oil Barrel, Roe Jars) - without one built, or once it's full, a newly dropped byproduct of that kind is lost instead of being stored
  • [2026-07-13] New: Workers can now also be bought from the Warehouse Station Dealer, not just the dock's Station Dealer - both share the same daily list of 3
🧼 Improved
  • [2026-07-13] Processing stations now show item icons and tell you exactly what you're getting: Smoked, Cured, or Dried instead of just "Refined"
  • [2026-07-13] Raw fish in your hold now show their species icon in more menus (processing stations, trading, harbour contracts)
🪛 Fixed
  • [2026-07-13] Bug fixed: the gold coin icon next to prices and gold amounts could randomly disappear across many menus after the UI refreshed
  • [2026-07-13] Bug fixed: joining after a tournament ended no longer shows the old winner announcement; joining during an active tournament now tells you it's underway
  • [2026-07-13] Bug fixed: other players sometimes looked like they were still holding their rod at rest (down by their side) while actually fishing, instead of the proper holding pose
🎁 Added
  • [2026-07-13] Codex now shows a "Recently Caught" strip with your last 5 fish - click one to jump straight to its entry
  • [2026-07-13] New at the Loot Smith: trade in multiple bobbers of one rarity for a random bobber one rarity higher
  • [2026-07-13] New at the Loot Smith: trade in multiple unequipped rods of one rarity for a freshly rolled rod one rarity higher
🧼 Improved
  • [2026-07-13] Case Forge renamed to Loot Smith, redesigned with tabs: Recipes, Bobber, and Rods, instead of one long list
🪛 Fixed
  • [2026-07-12] Bug fixed: rejoining after a tournament ended could give the winner the reward a second time
  • [2026-07-12] Bug fixed: joining a multiplayer session could leave your placed auto-rods invisible and stuck (showed as placed but couldn't be cleared)
  • [2026-07-13] Bug fixed: other players' fishing rods could get stuck floating near the ground or in a stuck pose during online multiplayer
🎁 Added
  • [2026-07-12] New: Propose a direct trade with nearby players from the Action Wheel - offer fish and gold, both lock in to confirm the swap
  • [2026-07-12] New: Crews - team up with other players from the Tablet's new CREW tab, get a tag next to your name, and climb a shared Crew leaderboard for combined gold and fish caught
🧼 Improved
  • [2026-07-12] Fish Merchant: fish hold now shows each fish's rarity, plus a HIDE RARE+ filter to temporarily tuck away your best catches while selling off common fish
🪛 Fixed
  • [2026-07-12] Bug fixed: Palm Totem buffs and its timer now actually show up for other players nearby, not just the one who placed it
  • [2026-07-12] Bug fixed: export ship, tournament, and hotspot zone timers could freeze for the host while other players were connected
  • [2026-07-12] Bug fixed: River and Lake fish could still bite out in the open sea instead of only saltwater species showing up there
  • [2026-07-12] Bug fixed: other players' name tags always showed Level 1 instead of their real level
  • [2026-07-12] Bug fixed: standing between two stations/NPCs placed close together could show the wrong prompt or open the wrong menu on E — now the nearest one always wins
🎁 Added
  • [2026-07-11] Added 29 new saltwater fish species, from small Sardines and Pinfish up to Great White Shark, Swordfish, and the ultra-rare Ancient Coelacanth
🧼 Improved
  • [2026-07-11] Codex: fish icons are now bigger and properly centered, both in the species list and when you click into a fish's detail page
  • [2026-07-11] Saltwater fish now bite anywhere in the open sea, not just in Palm Beach's cove
🎁 Added
  • [2026-07-11] You can now spawn a radio anywhere from the action wheel - everyone can see it, but each player picks their own station/volume when they walk up
  • [2026-07-11] New: Bait Workshop - a Shredder turns raw fish into fish scraps, then a Press turns scraps into randomly rolled bait (type, rarity, and quality depend on the fish you shredded). Buy both from the Station Dealer
  • [2026-07-11] Pressed bait is stored in a new stash. equip one from the Action Wheel's new "Use Pressed Bait" entry
🧼 Improved
  • [2026-07-11] HUD settings: you can now reorder your HUD widgets (Weather, Quests, Progression, Stats, Gold, Factory) with up/down buttons
  • [2026-07-11] HUD settings: each widget can now be pinned to its own screen corner instead of all of them sharing one spot
  • [2026-07-11] Action Wheel redesigned: bigger wheel, no more cut-off labels ("Use Presse..."), selected item gets a colored highlight sector instead of a plain box
🪛 Fixed
  • [2026-07-11] Bug fixed: Daily Quest HUD widget sometimes showed a garbled reward number (e.g. "+16056") instead of separate XP and gold amounts
  • [2026-07-11] Bug fixed: Daily Quest reward icon (coin) was nearly invisible in the HUD widget
  • [2026-07-11] Bug fixed: Tournament and Export Ship could sometimes announce themselves right after rejoining, even though nothing actually started
🎁 Added
  • [2026-07-09] New: Processed fish now slowly lose quality over time once filleted - never destroyed, just worth less
  • [2026-07-09] New: Cold Storage Pallet - slows down quality decay, move packaged goods onto it from a regular Storage Pallet
  • [2026-07-10] New island: Palm Beach - a small saltwater cove with 7 new fish species you can't catch anywhere else, including the legendary Golden Marlin
  • [2026-07-10] New NPC: Harbourmaster - runs a contract board with 3 delivery contracts at once, resetting daily. Found in Palm Beach's cove (wants fresh fish) and on Stonereach Isle (wants packaged Fish Factory goods)
  • [2026-07-10] Added 3 new Daily Quest types: catch different fish species, catch fish during a specific time of day, and beat your own size records
  • [2026-07-10] New NPC: Palm Vendor on Palm Beach - sells Palm Totems in 3 tiers. Buy one, then place, move, or remove it from the Action Wheel - everyone fishing nearby gets a Bite Rate, Rare Chance, and Fish Value boost, not just you. Max 1 totem per player.
🧼 Improved
  • [2026-07-10] Multiplayer: other players can now see the fish silhouette on your bobber during the minigame, and its true color once you land it
  • [2026-07-10] Game size reduced by about 400MB
  • [2026-07-10] Fish Merchant, Bait Master, and Export Merchant now sometimes hand out a rarity/quality-focused quest instead of their usual one - selling rarer fish, using better bait, or exporting higher-quality goods
  • [2026-07-10] Filleting Stations can now be built up to 3 times (Dock + warehouse combined) instead of just once, since every raw fish has to pass through one first
  • [2026-07-10] Palm Totem prices increased for Tier II and III to match midgame progression
  • [2026-07-10] Palm Totems now work like an ability: once placed they only last a few minutes, then burn out and go on cooldown before you can place another
🪛 Fixed
  • [2026-07-09] Bug fixed: Action Wheel (Q) could open but stop responding to clicks after another player left the game
  • [2026-07-10] Bug fixed: HUD could crash with an error when your player state briefly became invalid (e.g. during respawn/disconnect)
🎁 Added
  • [2026-07-09] New: Achievements section(under progress) in the tablet - permanent milestones like catching your first Legendary fish, reaching level 50, or owning every boat
  • [2026-07-09] New: Fishing Tournament - every so often a timed event starts where the biggest catch anywhere wins gold, XP, and a case; live top-3 shown on the HUD
🪛 Fixed
  • [2026-07-09] Bug fixed: in multiplayer, only the host saw the "Fishing Hotspot appeared" and "Export Ship Arrived" announcements (with sound) - now every player sees and hears them
🎁 Added
  • [2026-07-09] New: Daily and Monthly leaderboard boards placed around the world, showing that period's top gold earners, catches, and biggest fish
🪛 Fixed
  • [2026-07-09] Bug fixed: sky stayed bright orange during the middle of the night instead of turning properly dark
  • [2026-07-09] Bug fixed: other players' level sometimes stuck showing 1 on their nametag
  • [2026-07-09] Bug fixed: other players sometimes appeared with an invisible body (only clothes showing) right after joining
  • [2026-07-09] Balance: all boats are noticeably faster now, especially the cheapest Paddelboot - getting out to the island shouldn't feel like a slog anymore
  • [2026-07-09] Bug fixed: HUD active bait timer could freeze for long stretches instead of counting down smoothly
  • [2026-07-09] Bug fixed: HUD clock, gold/material counter, and Factory/export widget could also freeze and skip updates for the same reason
  • [2026-07-09] Bug fixed: Daily Quests "Resets in" countdown (Fish Merchant and Tablet) could get stuck instead of ticking down
🎁 Added
  • [2026-07-07] New feature: buy access to the Warehouse and get your own private space inside to place factory stations and pallets
🧼 Improved
  • [2026-07-07] In-game time of day now matches your real clock time, instead of running on its own faster cycle
  • [2026-07-07] Export Merchant now shows up once a day at a set time (evening by default) instead of every 30 minutes, and stays for a full hour
  • [2026-07-07] Tablet's FACTORY tab: export ship countdown and "needs packaging" reminder are now shown together at the top instead of buried at the bottom
🎁 Added
  • [2026-07-07] New: Storage Pallets, buildable from the Station Dealer (150 gold each, holds 20 crates, build as many as you want). Packaged goods from the Packaging Station now go onto a pallet instead of straight into your bag — and only goods sitting on a pallet can be sold to the Export Merchant or delivered to the Station Dealer
🧼 Improved
  • [2026-07-07] Auto-rods no longer count toward your size/weight records, codex catch counts, or the leaderboard — only fish you actively reel in do
  • [2026-07-07] Auto-rods are now capped at 10 per player (owned + placed combined)
  • [2026-07-07] You can now sell owned (unplaced) auto-rods back for half their price, so you can swap out worse ones for better ones once you hit the cap
  • [2026-07-07] Filleting station now shows each fish's rarity by color, and hides Rare+ fish from the insert list by default (toggle "Hide Rare+") so you don't accidentally fillet something valuable
🪛 Fixed
  • [2026-07-07] Bug fixed: player got stuck holding the rod pose after finishing fishing (catching or losing a fish)
  • [2026-07-07] Bug fixed: camera could get stuck facing the wrong way if a popup (welcome screen, daily login reward) appeared right at spawn
🎁 Added
  • [2026-07-07] Added bubble effects around the bobber while a fish is biting or fighting on the line
🧼 Improved
  • [2026-07-07] Caught fish now stays lying on the ground for a couple seconds before disappearing, instead of vanishing instantly
  • [2026-07-07] Your rod now visibly tilts left/right during the fishing minigame, following your steering
  • [2026-07-07] Added a visible target zone around the fish so you can see exactly how close you need to stay
  • [2026-07-07] You can now steer the fishing minigame with mouse movement too, alongside A/D
🪛 Fixed
  • [2026-07-07] Bug fixed: camera kept spinning around while you steered the fishing minigame with the mouse
  • [2026-07-07] Bug fixed: owning two of the same bobber skin (e.g. two Golden Bobbers) showed both as equipped when only one actually was
  • [2026-07-07] Bug fixed: caught fish sometimes got yanked back down into the ground instead of landing properly
🎁 Added
  • [2026-07-04] New NPC: Rod Smith - dismantle unused rods for salvage material, then forge 5 unique mystic rods from secret-lake legendary fish + material + gold
  • [2026-07-05] Fish Merchant, Bait Master, and Export Merchant now each hand out their own daily quest tied to what they do - sell fish, buy bait, or export goods. Hit ACCEPT at the NPC to start it, then come back and CLAIM for gold and XP
  • [2026-07-05] Accepted NPC quests now also show up in the Tablet's Progression tab, below the Daily Quests
  • [2026-07-05] Station Dealer now also hands out a daily quest: either process a bunch of items at your stations, or deliver a few finished packaged goods straight to him
  • [2026-07-05] Market Broker: browse tab now has filters for item type and rarity, plus sort by newest/price
  • [2026-07-05] Auto rods now show how much total gold they've earned on their display screen
  • [2026-07-05] Compass now points toward Stone Island; only shows the 5 closest points of interest so it doesn't get cluttered
  • [2026-07-05] Added a welcome popup on joining, asking players to leave a rating and share feedback/bug reports
  • [2026-07-05] New feature: daily login rewards. Log in each day for gold, XP, bait, or a free case — a 7-day streak builds up to a bigger reward on day 7, and misses reset the streak.
  • [2026-07-05] Gold icon changed from a diamond to a coin everywhere in the UI (shops, HUD, tablet, quests)
🎁 Added
  • [2026-07-03] New NPC: Market Broker - rods and bobbers can now be sold to or bought from other players, even across sessions
🎁 Added
  • [2026-07-01] New NPC: Boat Merchant — buy boats in 5 rarities, each with its own look(nope) and speed
  • [2026-07-01] New: owned boats can be spawned on any water via the Action Wheel
  • [2026-07-01] New: "Hotspot" fishing zone appears randomly out on the water every 20 minutes for 8 minutes — better rare fish chance and case drop rate while fishing inside it, marked on the compass
  • [2026-07-01] New UI look: softer, glassy style with pastel colors and gentle shadows instead of the bright cartoon look (tablet, HUD, NPC shops, name tags, all menus)
  • [2026-07-02] Tablet: the equipped rod is now also visible in the Inventory 3D preview alongside the bobber, and clicking any owned rod shows it there too
🧼 Improved
  • 2026-07-01] UI polish: harmonized every remaining font size onto the shared scale, and labels no longer wrap onto a second line
  • [2026-07-01] Tablet: each tab now has its own colored icon badge, and fixed a weird dark stripe behind the tab bar
  • [2026-07-02] Tablet Factory tab redesigned: compact station cards with icon per station type, load/timer/ready shown as quick stat chips, and finished goods now group into "x N" rows with a scrollable list instead of one row per item
  • [2026-07-02] UI polish: bumped every font size a notch and cleaned up the type scale so text sizes step up smoothly instead of jumping around
  • [2026-07-02] Tablet: merged the separate Rods tab into Inventory and added a Fish Hold overview (grouped by species) — one tab for gear, catch, and rods instead of three places to check
  • [2026-07-02] Tablet: Bobber skins now list the same way as Rods (name, bonus text, Equip/Sell buttons per row) instead of a separate preview-then-confirm flow
  • [2026-07-02] Action Wheel redesigned: each entry now has a colored icon badge (by rarity for fish/boats), softer active-state highlight
  • [2026-07-02] Fishing minigame HUD redesigned: hook icon, phase icons (surge/calm/exhausted) with colored badge, a real fish emoji reeling across the tension bar instead of a plain dot, icons on every stat, and a proper keycap chip for the hook-set prompt
  • [2026-07-02] Fishing minigame rebalanced: reeling while steering into a surge now actually reels the fish in instead of just slowing its escape, and the final "exhausted" stretch of a fight takes a bit longer instead of finishing almost instantly
🪛 Fixed
  • 2026-07-02] Bug fixed: several menus (Factory tab and others) showed overlapping/squashed text instead of stacked lines
  • [2026-07-02] Bug fixed: Factory tab station stat rows still overlapped in dense lists — station cards weren't protected from being squashed when many stations are built
  • [2026-07-02] Fixed: Action Wheel (Q) no longer spills off-screen with a large list (e.g. presenting fish once you've caught 30+ species) — items shrink and the ring is capped to fit the screen
  • [2026-07-02] Bug fixed: push notification toasts (e.g. sold fish) could overlap interaction hints (e.g. "E to talk") — both used the same screen spot, toasts now show bottom-right like intended
  • [2026-07-02] Fixed: several menus (Bait Master, Boat Merchant, Case Forge, Export Merchant, Fish Merchant, Game Guide, Processing Station, Station Dealer, Case Viewer, Action Wheel hints, HUD notifications) were missing the game's font entirely on some text and could fall back to a system default
🎁 Added
  • [2026-06-30] New feature: Fish Factory — process raw fish into packaged goods through Filleting, then Smoking/Curing/Drying, then Packaging stations
  • [2026-06-30] New NPC: Station Dealer — build the 5 factory stations (one of each type)
  • [2026-06-30] New NPC: Export Merchant — buys packaged factory goods, but only shows up for a few minutes every 30 minutes, at a different price each time
  • [2026-06-30] Tablet: new FACTORY tab shows your stations' status, queue, and what's ready to collect
  • [2026-06-30] New: press H to open the Fishing Guide, a reference for all game mechanics
🎁 Added
  • [2026-06-21] New NPC: Case Forge — sacrifice fish from your hold (+ gold) to forge cases
🧼 Improved
  • [2026-06-20] Fishing reworked: set the hook on bite (LMB within 2 sec.), fish fights in phases (Running, Fighting, Tired, Final Burst) – HUD shows current phase with color
  • [2026-06-20] Fish size now affects the fight: a record-sized carp is noticeably harder to land than a small one. The minigame shows size (Small / Medium / Large / Huge) as a bar
  • [2026-06-20] Fish now have preferred times of day: Eel and Catfish bite at night, Trout and Pike at dawn and evening, Carp in the morning. Catch display and codex show each fish's best time
🪛 Fixed
  • [2026-06-21] Minigame: hook-set window extended from 2 to 3 seconds; missing the window no longer fails immediately but starts the fight automatically
  • [2026-06-21] Bug fixed: tablet didn't close with key press for non-host players in multiplayer
🎁 Added
  • Multiplayer Support(WIP)
  • XP & leveling system with rarity-based XP rewards and streak bonus
  • Catch streak tracking with best streak record
  • Daily quests (3 per day, same for all players)
  • New Progress tab in tablet showing level, XP bar, streaks and daily quests
🧼 Improved
  • Version-based checksums — old saves stay valid
  • New save fields are backwards compatible with existing saves
⚠️ Known Issues
  • Multipalyer Animation