- [2026-07-01] New NPC: Boat Merchant — buy boats in 5 rarities, each with its own look(nope) and speed
- [2026-07-01] New: owned boats can be spawned on any water via the Action Wheel
- [2026-07-01] New: "Hotspot" fishing zone appears randomly out on the water every 20 minutes for 8 minutes — better rare fish chance and case drop rate while fishing inside it, marked on the compass
- [2026-07-01] New UI look: softer, glassy style with pastel colors and gentle shadows instead of the bright cartoon look (tablet, HUD, NPC shops, name tags, all menus)
- [2026-07-02] Tablet: the equipped rod is now also visible in the Inventory 3D preview alongside the bobber, and clicking any owned rod shows it there too
- 2026-07-01] UI polish: harmonized every remaining font size onto the shared scale, and labels no longer wrap onto a second line
- [2026-07-01] Tablet: each tab now has its own colored icon badge, and fixed a weird dark stripe behind the tab bar
- [2026-07-02] Tablet Factory tab redesigned: compact station cards with icon per station type, load/timer/ready shown as quick stat chips, and finished goods now group into "x N" rows with a scrollable list instead of one row per item
- [2026-07-02] UI polish: bumped every font size a notch and cleaned up the type scale so text sizes step up smoothly instead of jumping around
- [2026-07-02] Tablet: merged the separate Rods tab into Inventory and added a Fish Hold overview (grouped by species) — one tab for gear, catch, and rods instead of three places to check
- [2026-07-02] Tablet: Bobber skins now list the same way as Rods (name, bonus text, Equip/Sell buttons per row) instead of a separate preview-then-confirm flow
- [2026-07-02] Action Wheel redesigned: each entry now has a colored icon badge (by rarity for fish/boats), softer active-state highlight
- [2026-07-02] Fishing minigame HUD redesigned: hook icon, phase icons (surge/calm/exhausted) with colored badge, a real fish emoji reeling across the tension bar instead of a plain dot, icons on every stat, and a proper keycap chip for the hook-set prompt
- [2026-07-02] Fishing minigame rebalanced: reeling while steering into a surge now actually reels the fish in instead of just slowing its escape, and the final "exhausted" stretch of a fight takes a bit longer instead of finishing almost instantly
- 2026-07-02] Bug fixed: several menus (Factory tab and others) showed overlapping/squashed text instead of stacked lines
- [2026-07-02] Bug fixed: Factory tab station stat rows still overlapped in dense lists — station cards weren't protected from being squashed when many stations are built
- [2026-07-02] Fixed: Action Wheel (Q) no longer spills off-screen with a large list (e.g. presenting fish once you've caught 30+ species) — items shrink and the ring is capped to fit the screen
- [2026-07-02] Bug fixed: push notification toasts (e.g. sold fish) could overlap interaction hints (e.g. "E to talk") — both used the same screen spot, toasts now show bottom-right like intended
- [2026-07-02] Fixed: several menus (Bait Master, Boat Merchant, Case Forge, Export Merchant, Fish Merchant, Game Guide, Processing Station, Station Dealer, Case Viewer, Action Wheel hints, HUD notifications) were missing the game's font entirely on some text and could fall back to a system default