- [2026-08-25] NPCs (RodSmith, Export Merchant, Market Broker, Station Dealers, Hall Inspector, ...) now get a random outfit each time you load in, instead of always wearing the same clothes
- [2026-08-24] Leaves now drift through the air over the island, more of them the harder the wind blows
- [2026-08-24] Leaves now fall from the trees themselves, settle on the ground, and calm down where the wind is blocked
- [2026-08-25] Fisher Pad: the Fish Hold tab is now an Items tab shaped like a tackle box - a bait tray, a tool rail (shovel, watering can, totem, boats, rides), a treasure tin and a cooler for your fish and shellfish. Pick anything to read its card (size vs. your record, weight, quality, worth) and the pad window is a bit bigger
- [2026-08-25] You can now put pressed bait on the hook straight from the tackle box card, no Action Wheel needed
- [2026-08-25] Fish stacks in the tackle box get a star sticker when your record-size catch of that species is in there
- [2026-08-25] Fisher Pad Gear tab is now a Rod Rack and a Bobber Jar - pick a rod or bobber and its card compares every bonus to what is on your line (green = better, red = worse), with Equip, Show on the bench and Sell on the card
- [2026-08-25] Selling a rod or bobber now takes two clicks, so a stray click can no longer sell your gear
- [2026-08-25] Fisher Pad Loadout is now a workbench: hang tags for rod, bobber and bait (click one to jump there), and each bonus shows how much comes from rod, bobber, bait or a totem/event
- [2026-08-25] Fisher Pad Quests are now a pinboard: each daily quest is a paper note with a tier strip, done notes get a red DONE stamp, the weekly goal is a poster, accepted NPC favours hang as small notes, and staking is a wager slip on the note
- [2026-08-25] Fisher Pad Weather is now a dock weather station: a window tinted by the sky, a clock, a bite meter that shows the time and weather multipliers, a rare meter, and a Biting Now sheet listing which species are in their active hours right now
- [2026-08-25] Fisher Pad Events is now a tear-off calendar with today's page big on top and the week as a strip below
- [2026-08-25] Fisher Pad Codex is now a field book: register tabs for fish, shellfish and treasures, the list on the left page, the picked entry on the right page with a RECORD stamp, unknown species faded with a question mark
- [2026-08-25] Fisher Pad Cases is now a shelf: cases stand on planks with a count tag, and every case shows its real drop odds per rarity as a bar
- [2026-08-25] Fisher Pad Progress is now an angling licence (level, XP tape, catches, species, streak) and a vest where achievements are sewn on as patches
- [2026-08-25] Fisher Pad Settings looks like a switchboard now: rocker switches and keycaps instead of plain toggles
- [2026-08-25] Fisher Pad Factory is now a floor plan: stations sit in process order (filleting, then smoking/curing/drying, then packaging) with belts between them, a lamp per machine (amber running, green ready), unbuilt stations show as ghost outlines, byproducts sit in a bin, and plans are work orders on a clipboard
- [2026-08-25] Fisher Pad Workers is now a time clock with shift, break room and job board sections; hire notes are pinned like the quest board
- [2026-08-25] Fisher Pad Crew is a notice board while you have no crew and a chalkboard with roster and leaderboards once you do
- [2026-08-25] Fisher Pad Auto has a control panel with gauges for rods, traps and rod earnings, and placed devices read as buoy tags
- [2026-08-25] Bug fixed: the empty Cases tab used to show a line of internal debug text
- [2026-08-25] Fisher Pad Factory plans are now work orders: each plan is a form with FROM tank, AT station and AS refinement fields, a status stamp (RUNNING, WAITING, DONE, HELD), a Running/On hold switch, and Shred takes two clicks. The editor is a blank form to fill in and file
- [2026-08-25] HUD got the same material touches as the Fisher Pad, kept flat: the weather widget has a small sky-tinted window, the daily quest is a note with a tier strip and progress line, XP is a strip of measuring tape, gold and salvage sit in two pouches, the factory widget shows one lamp per station (amber running, green ready), and the keybind chips look like keycaps
- [2026-08-25] Every station, trap, tank and rod on the dock now has its own sign: metal nameplates, wooden hang tags, chalkboards, clipboards and buoy tags
- [2026-08-25] All world signs share one status lamp: green = ready to collect, amber = working, grey = idle, red = problem (dry garden bed, spoiling output)
- [2026-08-25] Crab traps show their fill as notches and get a big red READY stamp when there is something to collect
- [2026-08-25] Breeding basins stamp HATCHED on their clipboard when offspring are waiting
- [2026-08-25] Garden beds now use a plant marker stake with a rising growth bar; a dry bed lights the red lamp
- [2026-08-25] The radio got a proper LED face, and NPC role tags are now enamel badges
- [2026-08-25] Fish Tank, Aquarium, Pallet, Market Stand, Gear Chest and byproduct bins now look like real containers, with your items sitting in tackle-box style pockets instead of plain lists
- [2026-08-25] Click any item in a station panel to pin its index card on the right, with stats and all its buttons (move, display, refill, set price) in one place
- [2026-08-25] Market Stand got a chalk price board that shows every slot's asking price at a glance
- [2026-08-25] Byproduct storage now shows each stored item with its quality instead of just a total
- [2026-08-25] Dismantling a station now takes two clicks on the same button, so a stray click can't take it down
- [2026-08-25] The Fish Merchant now has an ice counter: your catch sits in pockets on ice, stacked by species, with a price tag on each and today's wish fish marked with a x2 TODAY sticker
- [2026-08-25] Fish Merchant: pick a stack to see a price card with sizes and per-fish prices, sell single fish, the whole stack, or everything at the till
- [2026-08-25] The Bait Master's shop is now a bait fridge: bait cards on shelves show duration and bonuses, and the bait on your hook hangs on the fridge door with its remaining time
- [2026-08-25] The Rod Smith is now a proper forge: lay rods and bobbers on the anvil bench, read their card and dismantle them with a two-click confirm; enchanted rods wear a gold star, corrupted ones a skull
- [2026-08-25] Rod Smith reroll ritual now has a heat gauge that fills while the forge charges
- [2026-08-25] The Case Forge now has an offering bowl: see how many fish of each rarity you can offer, and each case shows its drop odds by rarity as a stacked bar before you forge it
- [2026-08-25] Processing stations now look like real machine panels: an input hopper, a belt and an output tray with your finished goods in pockets
- [2026-08-25] The bait workshop shows shredder and press side by side, with the recipe and crop choice written on a chalkboard
- [2026-08-25] The alchemy lab is now an apothecary shelf: bait and ingredients stand as bottles, and brewing happens in a cauldron showing purity
- [2026-08-25] The breeding basin got a clipboard: pick two parents into pockets, hatchlings come stamped HATCHED
- [2026-08-25] Garden beds now show seeds as packets on a shelf, with growth and water meters and a water bucket gauge
- [2026-08-25] Dismantling a station, cancelling a breeding batch and filling in a garden bed now need two clicks, so a stray click can't cost you anything
- [2026-08-25] Every NPC shop got its own counter: the boat dealer is now a harbour price board with chalk rows and an index card showing speed and stability bars
- [2026-08-25] The Station Dealer and the Warehouse shop are now ring-bound catalogue binders, with a 'N of max built' stamp on every station page
- [2026-08-25] The Export Merchant now hands you a shipping manifest: goods are grouped per kind with count, unit price and total, and you sign the manifest to sell everything
- [2026-08-25] The Palm Vendor sells from a beach hut: every item hangs as a paper tag with its price, owned ones are stamped
- [2026-08-25] The Harbourmaster and Hall Inspector now work from an office desk with paper contract and report forms, wager slips and rubber stamps
- [2026-08-25] The Warehouse Dealer hands over access as a key tag on a key rack
- [2026-08-25] Selling packaged goods or treasures now asks for a second click (Really sell? Click again) so nothing goes out by accident
- [2026-08-26] Bug fixed: several of the new shop and station windows were see-through over the scene, which made their text hard to read. Wood, cork and slate materials are solid now
- [2026-08-26] Talking to an NPC looks like a chat at the counter: an enamel name badge, a speech bubble, your questions on a notepad, and the NPC's daily job as a pinned job slip with a wager slip
- [2026-08-26] The player market is now a classifieds board: every listing is a pinned ad card with a yellow price tag, your own ads carry a petrol pin, and taking an ad down takes two clicks
- [2026-08-26] Player market: selling means writing an ad. Pick a rod, bobber or case from tackle-box pockets, set the asking price and pin it up
- [2026-08-26] Trading now happens on a proper trading table: your goods and theirs sit in tackle pockets on two wooden halves, and a LOCKED / ACCEPTED stamp shows where the deal stands
- [2026-08-26] Picking items for a trade is faster: your stock sits in a tray under the table, sorted by category, and you just click a pocket to put it on the table
- [2026-08-26] Trade and Match Fishing requests now show up as a pinned paper note with the other player's name big and clear
- [2026-08-26] The Match Fishing scoreboard is now a chalkboard with a big timer and both anglers side by side
- [2026-08-26] The cast power bar is now a strip of measuring tape with the power % on a little paper tag
- [2026-08-26] Fishing fight card: line tension is a rope gauge with a red danger zone at the end, fish energy is a tape, and the phase badge has a status lamp
- [2026-08-26] Megalodon fight now runs on dark slate plates with gold numbers so it looks like the boss fight it is
- [2026-08-26] Digging shows on a paper tag with a sand-coloured bar; the water cam got small LIVE / WATER CAM badges
- [2026-08-26] Brewing potions: a cauldron ring now shows how far along the brew is, with a bubbling progress bar under it
- [2026-08-26] Action wheel got a fresh look: entries are now little enamel badges, the middle is a paper tag and the key hints are real keycaps
- [2026-08-26] Build mode hotbar now uses tackle box pockets with taped-on owned tags, plus lamps showing whether grid snap and surface align are on
- [2026-08-26] Placement prompt (boats, traps, rods, etc.) is now a paper tag with LMB / RMB keycaps
- [2026-08-26] Notifications are now paper slips with a coloured edge (green = success, yellow = warning, red = error) and interaction hints got proper keycaps
- [2026-08-26] Voice chat and save indicators now use small status lamps instead of icons
- [2026-08-26] The welcome message is now a poster pinned to a harbour notice board
- [2026-08-26] The startup loading screen is now a tide gauge on a wooden plank that rises as your save loads
- [2026-08-26] The tutorial now shows each step as a pinned note with a step stamp, keycaps for the keys it mentions and the clips in a wooden frame
- [2026-08-26] Visiting a warehouse now opens a visitors' log: a guestbook page with a key tag for every hall you can enter
- [2026-08-26] The warehouse loading bar is now a chalk-lettered slate plate with a measuring tape
- [2026-08-26] The catch popup is now a page from your field book, with the fish photo, ruled stat rows and a red NEW RECORD / NEW SPECIES stamp
- [2026-08-26] Dig finds show up on a sandy hang tag with a DUG UP stamp
- [2026-08-26] Case drops now land as a pinned index card in the top corner
- [2026-08-26] The Case Viewer board is a proper shelf: cases on planks, drops sorted into pockets by rarity with the odds bar on top
- [2026-08-26] Daily login is a punch card: one stamp slot per day, claimed days punched, today's slot lit up with the reward pictured
- [2026-08-26] The Fisher Pad itself is now a rugged waterproof dock tablet: petrol rubber case with screws, a top rail with a power lamp and your gold and salvage as pouches, a white screen behind a bezel, home apps as enamel badges on keycap tiles, a HOME keycap in every app and folder-style sub-tabs
- [2026-08-26] Bug fixed: the Codex, the Weather sheet and the alchemy shelf could throw an error on unknown entries (empty colour value) since the last update
- [2026-08-26] The Fishing Guide (H) is now a spiral-bound field manual: ring binding, chapters as index tabs on the page edge, entries as ruled paragraphs