- [2026-08-01] Alchemy Lab can now infuse bait with Species Affinity, making one chosen fish far more likely to bite instead of others of its rarity
- [2026-08-01] Action Wheel cleaned up: Stop Presenting moved into the Present Fish menu and only shows while you're actually holding up a fish
- [2026-08-01] Action Wheel: crab traps no longer appear twice per tier — selling now sits in its own Sell Traps entry
- [2026-08-01] Trading now handles more than fish: shellfish, treasures, pressed bait, byproducts and factory goods can all go into a trade, picked from category buttons
- [2026-08-01] Trades are now checked on both sides right before the swap, so a trade you can no longer cover gets cancelled instead of going through halfway
- [2026-08-01] You can now sell cases the player market, not just rods and bobbers
- [2026-08-01] Anything you buy on the market is now held for you and handed over when you're back, so a lost connection can't eat a purchase or a cancelled listing any more
- [2026-08-01] Market items and gold are now checked against your synced save, which stops listing things you don't have or buying without the gold
- [2026-08-01] Fish scraps and pressed bait now remember which fish they came from, and a bait pressed from your target species costs no catalyst fish at the Alchemy Lab