Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service.
Full visual pass across the entire UI: consistent corner rounding, spacing, and colors on every screen.
Removed flashy glowing effects, gradients, and busy animations in favor of a cleaner, calmer look, especially the always-visible top bar, which was the worst offender.
Hover feedback across buttons and cards is now subtle instead of bouncy/lifting.
Save backups are now actually cleaned up properly instead of piling up forever.
Fixed a crash risk when resuming mining on a rock/node that no longer exists in the data.
Fixed Agility only remembering one obstacle of your course after reloading instead of the whole thing.
Fixed your combat kill counter resetting every time you reload instead of only when you actually stop fighting.
Fixed a rare timing issue where the save-repair check could interfere with an in-progress save.
Tightened up the offline-progress calculation so very new saves can't be tricked into claiming an unfair amount of offline time.