- Adds an Inventory button to the top bar and an Inventory entry at the top of the menu.
- Adds a first-run guide that explains how idle progress works.
- Adds keyboard shortcuts: Esc closes any window, I opens the inventory.
- Adds a side menu that collapses to icons to free up screen space.
- Adds skill sections that fold away and remember whether you left them open.
- Adds an inventory slot counter to the top bar.
- Adds offline progress for combat, which previously earned nothing while you were away.
- Improves the inventory layout so your items stay on screen while you inspect a stored item.
- Gives the inventory equal space alongside the bank instead of a narrow side strip.
- Labels the icon-only buttons on hover, in the top bar and the collapsed menu.
- Improves menu organisation: skills keep a fixed position instead of reordering as you level up.
- Folds the combat skill list away by default and marks the running skill in place.
- Reduces top bar clutter by removing duplicated progress and playtime readouts.
- Shows the running activity on the skill itself instead of in a separate pinned entry.
- Opens windows over the whole screen instead of replacing the panel behind them.
- Improves readability with a larger minimum text size on every screen.
- Improves contrast on status text and warnings.
- Improves empty screens with a short explanation of what belongs there.
- Reduces unnecessary interface updates so the game stays responsive while idling.
- Improves inventory and bank performance with large item counts.
- Fixes offline progress being discarded when loading a save.
- Fixes Astrology, Agility, Township, Farming, Summoning and Slayer progress not being saved at all.
- Fixes equipped ammunition counts resetting to a single item.
- Fixes the game freezing when returning after a long time spent mining.
- Fixes cloud saves silently stopping for the rest of a session after one failed request.
- Fixes a crash when resuming certain activities from a save.
- Fixes enemies attacking far too quickly when their data is incomplete.
- Fixes food being eaten continuously in some situations.
- Fixes the news indicator never showing new messages.
- Fixes several missing icons across items and menus.
- Fixes the combat screen cutting off content when both side panels are open.
- Fixes part of your offline gains being undone the moment you returned.
- Fixes an empty item appearing in your bag when withdrawing with no amount set.
- Fixes the game opening on the wrong skill instead of the one you left on.
- Fixes the game freezing at startup when the offline summary failed to open.
- Removes unreachable duplicate inventory and equipment screens.
- Removes looping animations from the always-visible top bar.
- Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service.
- Full visual pass across the entire UI: consistent corner rounding, spacing, and colors on every screen.
- Removed flashy glowing effects, gradients, and busy animations in favor of a cleaner, calmer look, especially the always-visible top bar, which was the worst offender.
- Hover feedback across buttons and cards is now subtle instead of bouncy/lifting.
- Save backups are now actually cleaned up properly instead of piling up forever.
- Fixed a crash risk when resuming mining on a rock/node that no longer exists in the data.
- Fixed Agility only remembering one obstacle of your course after reloading instead of the whole thing.
- Fixed your combat kill counter resetting every time you reload instead of only when you actually stop fighting.
- Fixed a rare timing issue where the save-repair check could interfere with an in-progress save.
- Tightened up the offline-progress calculation so very new saves can't be tricked into claiming an unfair amount of offline time.