37 changes in this update

Added

7 changes
  • Adds an Inventory button to the top bar and an Inventory entry at the top of the menu.

  • Adds a first-run guide that explains how idle progress works.

  • Adds keyboard shortcuts: Esc closes any window, I opens the inventory.

  • Adds a side menu that collapses to icons to free up screen space.

  • Adds skill sections that fold away and remember whether you left them open.

  • Adds an inventory slot counter to the top bar.

  • Adds offline progress for combat, which previously earned nothing while you were away.

Improved

13 changes
  • Improves the inventory layout so your items stay on screen while you inspect a stored item.

  • Gives the inventory equal space alongside the bank instead of a narrow side strip.

  • Labels the icon-only buttons on hover, in the top bar and the collapsed menu.

  • Improves menu organisation: skills keep a fixed position instead of reordering as you level up.

  • Folds the combat skill list away by default and marks the running skill in place.

  • Reduces top bar clutter by removing duplicated progress and playtime readouts.

  • Shows the running activity on the skill itself instead of in a separate pinned entry.

  • Opens windows over the whole screen instead of replacing the panel behind them.

  • Improves readability with a larger minimum text size on every screen.

  • Improves contrast on status text and warnings.

  • Improves empty screens with a short explanation of what belongs there.

  • Reduces unnecessary interface updates so the game stays responsive while idling.

  • Improves inventory and bank performance with large item counts.

Fixed

15 changes
  • Fixes offline progress being discarded when loading a save.

  • Fixes Astrology, Agility, Township, Farming, Summoning and Slayer progress not being saved at all.

  • Fixes equipped ammunition counts resetting to a single item.

  • Fixes the game freezing when returning after a long time spent mining.

  • Fixes cloud saves silently stopping for the rest of a session after one failed request.

  • Fixes a crash when resuming certain activities from a save.

  • Fixes enemies attacking far too quickly when their data is incomplete.

  • Fixes food being eaten continuously in some situations.

  • Fixes the news indicator never showing new messages.

  • Fixes several missing icons across items and menus.

  • Fixes the combat screen cutting off content when both side panels are open.

  • Fixes part of your offline gains being undone the moment you returned.

  • Fixes an empty item appearing in your bag when withdrawing with no amount set.

  • Fixes the game opening on the wrong skill instead of the one you left on.

  • Fixes the game freezing at startup when the offline summary failed to open.

Removed

2 changes
  • Removes unreachable duplicate inventory and equipment screens.

  • Removes looping animations from the always-visible top bar.

10 changes in this update

Added

1 change
  • Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service.

Improved

4 changes
  • Full visual pass across the entire UI: consistent corner rounding, spacing, and colors on every screen.

  • Removed flashy glowing effects, gradients, and busy animations in favor of a cleaner, calmer look, especially the always-visible top bar, which was the worst offender.

  • Hover feedback across buttons and cards is now subtle instead of bouncy/lifting.

  • Save backups are now actually cleaned up properly instead of piling up forever.

Fixed

5 changes
  • Fixed a crash risk when resuming mining on a rock/node that no longer exists in the data.

  • Fixed Agility only remembering one obstacle of your course after reloading instead of the whole thing.

  • Fixed your combat kill counter resetting every time you reload instead of only when you actually stop fighting.

  • Fixed a rare timing issue where the save-repair check could interfere with an in-progress save.

  • Tightened up the offline-progress calculation so very new saves can't be tricked into claiming an unfair amount of offline time.