- Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service.
- Full visual pass across the entire UI: consistent corner rounding, spacing, and colors on every screen.
- Removed flashy glowing effects, gradients, and busy animations in favor of a cleaner, calmer look, especially the always-visible top bar, which was the worst offender.
- Hover feedback across buttons and cards is now subtle instead of bouncy/lifting.
- Save backups are now actually cleaned up properly instead of piling up forever.
- Fixed a crash risk when resuming mining on a rock/node that no longer exists in the data.
- Fixed Agility only remembering one obstacle of your course after reloading instead of the whole thing.
- Fixed your combat kill counter resetting every time you reload instead of only when you actually stop fighting.
- Fixed a rare timing issue where the save-repair check could interfere with an in-progress save.
- Tightened up the offline-progress calculation so very new saves can't be tricked into claiming an unfair amount of offline time.