New map: Black Bog 1, a 7 km trail through a misty cypress swamp (opens after Glacier Peak 1). Drive plank boardwalks, log bridges and mangrove root arches, pick your way through cypress knees, follow lanterns through thick fog and winch out of sinkholes
New maps: Glacier Peak 3, 4, 5 and 6 (9.5 to 15 km), each longer and harder than the one before, with higher and steeper climbs, slicker ice, sharp turns over the drop, more cliffs and ridges and service stops further apart. Each opens when you finish the one before it
Random Seed routes: finish the last route of a region (Pine Valley 6, Red Canyon 6, Glacier Peak 6, Black Bog) and a Seed button opens on its card. Type any seed, pick Easy, Medium or Hard and 7 to 40 km, and drive a brand new route in that region's look. Share the seed with friends to drive the same road. Random routes pay per km, with no finish reward
Rear Winch upgrade: a second winch on the rear bumper. With two winches, hook mode first asks which winch to use, then where to hook the cable
Work Lights upgrade: flood lamps on the edges of the roof that light up the ground behind and beside the vehicle at night. They go on with the roof lights key
A first-person view: C swaps between it and the usual chase camera. Look around with the mouse; your head leans a little into the turns. Not available on the Camper Van and the Baja Bug
The Old Ranger and the 6x6 Hauler are on show in the garage, coming soon. The Old Ranger goes on sale once everyone together drives 1,500 km
Finishing a route now opens its rainy, foggy and stormy runs all at once, including for routes you finished before
Every route now starts at 09:00 in the morning, so the night no longer comes so soon
The steering wheel now really turns with your steering, in every vehicle
Repair stops: a select-all checkbox replaces the repair-everything shortcut
A log that a vehicle keeps pressing on without it moving now splits into two halves, so one log can no longer lock the road
Fallen logs in narrow gorges are shorter, and trees and rocks no longer float above the ground
Achievement pop-ups now show in the top left corner
Settings: a Back button under the settings replaces the small close button in the corner
The garage cards of the Old Ranger and the 6x6 Hauler show the real garage photos
On Pine Valley 1 a lakeside bank could wall off a hill
The main menu music was too loud
The gearbox kept shifting up and down on hills at high revs, which also made the engine sound thin
Cargo dropped by a friend still showed on their vehicle on your screen
On the map card the route's description ran into the sky choices
The engine sounded flat out in photo mode
The garage panels could be dragged sideways
Bright pillars of light stood in the fog at the start of a route
A big balance ran out of the money box in the main menu
The Haul Jobs card on the game mode page now says Coming Soon
Random Seed routes are new: if a seed makes a strange road, tell us the seed and the length
Exhaust (Garage, Upgrades): a new Exhaust category - eco, touring, sport, dual and straight pipes change power, fuel use and the engine's voice; the straight pipe pops and bangs off the throttle
Fallen logs across the road can now be shoved aside at a crawl, or winched out of the way
New maps: Red Canyon 5 (flash-flood fords) and Red Canyon 6 (long dry haul)
Errands: service stops now have an errand board - parcel, fuel and water jobs
Cargo Rack (Garage, Cargo): one rack replaces the old cargo presets
Camping: buy camp tents and pitch them from the Q wheel
Q wheel: hold Q for a ring of quick actions - kits, camp, photo mode
Weather: pick rainy, foggy or stormy on the map card once a route has opened them
Stickers: a new Flags tab with 44 national flags
Wraps (Garage, Looks): seven paint-over designs for every vehicle
Ponds on the Pine Valley and Red Canyon routes
Halloween look until 1 November, with Halloween wraps
Daily streak: drive 5 km a day to build a streak and claim antenna rewards
Stony roads: rocky sections that wear out the vehicle above a crawl
Camper Van: a free roof colour row
Exhaust smoke is lighter and shorter-lived, and the pipe sits tucked under the bumper on the Offroad Truck and the Crew Cab Pickup
Sound: every engine has its own voice now, the turbo whine and blow-off are quieter, and the menu hover sound is shorter
Main menu: quieter at night (the crickets don't drown everything out) and a calmer backing track
Suspension: more bump travel and a softer bump stop on every vehicle
Engines: acceleration on flat ground is closer to a real truck
Glacier Peak: new snowy firs and spruces
Photo mode now starts from the Q wheel
Fallen logs no longer feel weightless - real weight, and a winch pull doesn't fling them
The route-start info card no longer breaks during the Halloween look
Pine Valley's larch trees no longer show their lit tops when seen from below
Stickers: put letters (A-Z), numbers (0-9) and the WildRoute logo on your vehicle's bodywork
Sticker stock: buy a sticker with the + button (500 coins each) and it goes into your stock; placing one uses it, removing it from the truck gives it back
Free camera in sticker mode: W A S D to fly, Space and Ctrl for up and down, Shift to go faster, hold the right mouse button to look (stays within 3 m of the truck)
A preview of the sticker follows your cursor over the truck; Q / E turn it and R / F make it bigger or smaller
Stickers lie on the bodywork only (not on glass, lamps or wheels), follow its curves, and fly off with a door or hood that breaks off
Friends-only lobbies: only your Steam friends can join, with an Invite button on the lobby page
The host can only start a map that everybody in the lobby has opened
Random conditions on replays of finished routes: night runs, rain, showers, thunderstorms and thick fog, which pay more (up to +75%)
Rain makes the ground wet (less grip, deeper mud, faster rivers) and fog hides the road in the distance
Settings: a Rain effects option (light, normal, heavy) for slower PCs
At night you can camp at a campfire until the morning (not on a night run); in a lobby everybody has to be at the same fire
Map picker: the route card keeps the same size on every map tab and every route has its own button
Sticker data is smaller in lobbies, so loadouts with many stickers sync faster
Campsites: tents and the campfire no longer hang in the air where a side trail crossed the clearing (Pine Valley 4)
The typed lobby code of private lobbies (friends-only lobbies now go by your Steam friends list)
Stickers are still in development: please report any bugs to us on Discord
Stickers were tested on the Offroad Truck and the Crew Cab Pickup; on other vehicles they may not stick to every panel
LED lamps on every vehicle: clear glass, a chrome reflector with a glowing LED ring and a projector lens, red LED strips in the tail lamps
Roof lights have their own key (K)
Armor in separate pieces that sit on the vehicle: skid plate, rock sliders, exo cage and bull bar; each piece takes only the hits near it and can come loose and break off
Supply store at every service stop: buy flip kits, part kits and winch stakes on the road
Service stops are one complex set back from the route with slip roads in and out
Car wash: wash it yourself with the pressure gun or pay for the staff wash; a foam lance on the right mouse button; W and S move the camera up and down
Places worth seeing beside the road (a cabin, a fire lookout, a wreck, a viewpoint) with a small reward on the first visit
Campfires: stop at night and press Interaction to camp until the morning
Day and night: a 30-minute day with a clock beside the compass
Private lobbies with a code
Key bindings: set your own keys in Settings, Keys
Summit station with a helipad, viewing platform, hut, tents and flags at the finish
An avalanche gallery over the road on a steep cliff
Tail lamps are dark when off and glow bright red when lit; brake lamps also light with the hand brake
Headlamp glass shines brighter; lamps switch on and off at once
Antenna toppers, roof cargo, the intercooler, armor bolts and the jerry can now get muddy
License plate characters disappear under the mud with the plate
Armor pieces fit against the frame, bumper and roof instead of floating beside the vehicle
The ground colour and shading no longer jump where your tyre tracks appear
The ground texture no longer jumps at the joins between map squares
A truck pushing another no longer sinks into it, and sudden shoves while pushing or towing are gone
Frosted ice sheets, snow drifts and wind lines, snow-capped rocks, far forests no longer bright green
Snow piles up to about 40 cm on the heights; tyres only throw snow once some has piled up
Ice sheets on the heights are really slippery now
The map list marks Glacier Peak as Easy
A broken headlamp now dims its beam and the light on the road; with both broken nothing stays lit
A hood that breaks off keeps its real size
License plate characters no longer float in the air when the bumper breaks off
Trail Crawler, Dune Buggy and Bog Runner: no red ERROR sign on the side with the armor and turbo upgrades
Baja Bug: a broken-off door leaves the doorway open instead of a door-like panel
Fallen logs: you bump into the trunk and its stubs, not an invisible lump beside the log
Pink and red blossom trees and the orange maple can no longer be seen through from some angles
Players who join late or press Drive Again no longer fall through the map: the ground at the start line stays loaded
New look for the first three vehicles: the Offroad Truck, the Baja Bug and the Crew Cab Pickup have been rebuilt with round wheel arches, tidy shut lines between the doors and the body, and no more flickering where parts used to overlap
Glacier Peak has a new 5.8 km mountain trail that leads up to the old valley road, so the whole route is now 16.5 km. It has cliff edges and mud holes, and a service stop (a fuel pump and a repair shop) half way along the trail
Fuel use: every map uses half the fuel it did, so a tank lasts about twice as long. The speedometer shows what the engine drinks right now (litres a minute)
Snow on Glacier Peak: the road turns white as it snows, like the land beside it. Tyre tracks are one continuous line now and only show on ground that is white
The snow that settled on your truck and the heap that rolled up in front of its nose are switched off for now while we rework them
Pine Valley 2 and 3 - two new Expedition maps (7.5 km and 10 km), each longer and harder than the last. Finish one to open the next
Repair kits - press Q for a wheel with a flip kit (back on its wheels) and a part kit (repairs one part to 75%). Buy up to 3 of each in the garage
Repair shop by part - pick which damaged parts to fix and pay only for those, or repair everything at once
Studded Winter and Snow Chains - two new tyre sets for ice and snow, with their own look
Parking brake - the N key holds the truck on a slope
Hide the HUD - the H key for clean pictures and videos
Solid axles - Offroad Truck, Trail Crawler and Bog Runner have solid front and rear axles, Crew Cab Pickup and Camper Van a solid rear axle
Small rocks give a little - a loose rock is pressed into the ground under a tyre
Menu feel - click and tick sounds, a coin when you buy, camera shake in crashes, a finish card that counts up with confetti
Kit and service effects - a puff of smoke when a kit is used, a hose at the fuel pump, sparks when a part is fitted in the garage
Truck physics - every wheel has its own speed and the tyre pushes by how much it slips, so spinning tyres dig in on mud and ice and the brakes stop short of locking
Weight - the engine sits up front on most trucks, so the front axle carries more weight
Differentials - with the lock off a wheel on ice limits its axle, with it on the driven wheels turn as one
Soft ground - wide tyres float higher on mud and snow, narrow ones cut in, and a truck that sinks to its belly drags on it
Tyres - every set has its own grip on snow, ice, wet ground and mud
Map list - Pine Valley is one card with 1, 2 and 3 buttons
Collisions - logs, stumps, snow and Hollow trees and one rock now fit their real shape, so no more invisible bumps
Menus - the garage panel and the main menu cards no longer cover each other
Multiplayer - the cargo, mud and headlights of other players are now visible
Custom painted rims turned white in mud
The inside of the all-terrain and mud-terrain tyres was open
The truck on the main menu slid about on the snow
The paint colour mixer stayed open after leaving the garage
Crashes are a bit harsh on the truck and the physics is still being tuned: more fixes in about 10 days
Engine smoke: a hurt engine starts to smoke grey, and a dead one pours out black smoke
A new garage: every vehicle is a card with its picture
Four new vehicles on show, coming soon: Camper Van, Trail Crawler, Dune Buggy and Bog Runner
New stylised trees: conifers, larches, maples and pink blossom trees
Real tyres: every wheel now has its own collision
Haul Jobs opens sooner: the community goal is now 10,000 km in Expedition (it was 500,000)
Softer, more realistic suspension over rocks and edges
Walls and rock faces now stop the tyre instead of launching the truck
The land now continues behind the start line instead of ending in nothing
Trucks flying into the air after hitting a rock or a wall with the nose or the tail
Trucks tipping over at the start of Red Canyon
Trucks righting themselves on their side or roof: roll over and you stay over, use the winch to get back on your wheels
The old 500,000 km Haul Jobs goal
Rock gardens are still rough on the suspension if you take them fast
A truck can get stuck on a big rock when climbing slowly: reverse and try another line, or use the winch
Bumping into friends' trucks in multiplayer can still feel odd
The truck on the main menu can slowly creep on the slope