Added

7 changes
  • New map: Black Bog 1, a 7 km trail through a misty cypress swamp (opens after Glacier Peak 1). Drive plank boardwalks, log bridges and mangrove root arches, pick your way through cypress knees, follow lanterns through thick fog and winch out of sinkholes

  • New maps: Glacier Peak 3, 4, 5 and 6 (9.5 to 15 km), each longer and harder than the one before, with higher and steeper climbs, slicker ice, sharp turns over the drop, more cliffs and ridges and service stops further apart. Each opens when you finish the one before it

  • Random Seed routes: finish the last route of a region (Pine Valley 6, Red Canyon 6, Glacier Peak 6, Black Bog) and a Seed button opens on its card. Type any seed, pick Easy, Medium or Hard and 7 to 40 km, and drive a brand new route in that region's look. Share the seed with friends to drive the same road. Random routes pay per km, with no finish reward

  • Rear Winch upgrade: a second winch on the rear bumper. With two winches, hook mode first asks which winch to use, then where to hook the cable

  • Work Lights upgrade: flood lamps on the edges of the roof that light up the ground behind and beside the vehicle at night. They go on with the roof lights key

  • A first-person view: C swaps between it and the usual chase camera. Look around with the mouse; your head leans a little into the turns. Not available on the Camper Van and the Baja Bug

  • The Old Ranger and the 6x6 Hauler are on show in the garage, coming soon. The Old Ranger goes on sale once everyone together drives 1,500 km

Improved

9 changes
  • Finishing a route now opens its rainy, foggy and stormy runs all at once, including for routes you finished before

  • Every route now starts at 09:00 in the morning, so the night no longer comes so soon

  • The steering wheel now really turns with your steering, in every vehicle

  • Repair stops: a select-all checkbox replaces the repair-everything shortcut

  • A log that a vehicle keeps pressing on without it moving now splits into two halves, so one log can no longer lock the road

  • Fallen logs in narrow gorges are shorter, and trees and rocks no longer float above the ground

  • Achievement pop-ups now show in the top left corner

  • Settings: a Back button under the settings replaces the small close button in the corner

  • The garage cards of the Old Ranger and the 6x6 Hauler show the real garage photos

Fixed

9 changes
  • On Pine Valley 1 a lakeside bank could wall off a hill

  • The main menu music was too loud

  • The gearbox kept shifting up and down on hills at high revs, which also made the engine sound thin

  • Cargo dropped by a friend still showed on their vehicle on your screen

  • On the map card the route's description ran into the sky choices

  • The engine sounded flat out in photo mode

  • The garage panels could be dragged sideways

  • Bright pillars of light stood in the fog at the start of a route

  • A big balance ran out of the money box in the main menu

Removed

1 change
  • The Haul Jobs card on the game mode page now says Coming Soon

Known Issues

1 change
  • Random Seed routes are new: if a seed makes a strange road, tell us the seed and the length

Added

15 changes
  • Exhaust (Garage, Upgrades): a new Exhaust category - eco, touring, sport, dual and straight pipes change power, fuel use and the engine's voice; the straight pipe pops and bangs off the throttle

  • Fallen logs across the road can now be shoved aside at a crawl, or winched out of the way

  • New maps: Red Canyon 5 (flash-flood fords) and Red Canyon 6 (long dry haul)

  • Errands: service stops now have an errand board - parcel, fuel and water jobs

  • Cargo Rack (Garage, Cargo): one rack replaces the old cargo presets

  • Camping: buy camp tents and pitch them from the Q wheel

  • Q wheel: hold Q for a ring of quick actions - kits, camp, photo mode

  • Weather: pick rainy, foggy or stormy on the map card once a route has opened them

  • Stickers: a new Flags tab with 44 national flags

  • Wraps (Garage, Looks): seven paint-over designs for every vehicle

  • Ponds on the Pine Valley and Red Canyon routes

  • Halloween look until 1 November, with Halloween wraps

  • Daily streak: drive 5 km a day to build a streak and claim antenna rewards

  • Stony roads: rocky sections that wear out the vehicle above a crawl

  • Camper Van: a free roof colour row

Improved

7 changes
  • Exhaust smoke is lighter and shorter-lived, and the pipe sits tucked under the bumper on the Offroad Truck and the Crew Cab Pickup

  • Sound: every engine has its own voice now, the turbo whine and blow-off are quieter, and the menu hover sound is shorter

  • Main menu: quieter at night (the crickets don't drown everything out) and a calmer backing track

  • Suspension: more bump travel and a softer bump stop on every vehicle

  • Engines: acceleration on flat ground is closer to a real truck

  • Glacier Peak: new snowy firs and spruces

  • Photo mode now starts from the Q wheel

Fixed

3 changes
  • Fallen logs no longer feel weightless - real weight, and a winch pull doesn't fling them

  • The route-start info card no longer breaks during the Halloween look

  • Pine Valley's larch trees no longer show their lit tops when seen from below

Areas
17 changes in this update

Added

11 changes
Garage
  • Stickers: put letters (A-Z), numbers (0-9) and the WildRoute logo on your vehicle's bodywork

  • Sticker stock: buy a sticker with the + button (500 coins each) and it goes into your stock; placing one uses it, removing it from the truck gives it back

  • Free camera in sticker mode: W A S D to fly, Space and Ctrl for up and down, Shift to go faster, hold the right mouse button to look (stays within 3 m of the truck)

  • A preview of the sticker follows your cursor over the truck; Q / E turn it and R / F make it bigger or smaller

  • Stickers lie on the bodywork only (not on glass, lamps or wheels), follow its curves, and fly off with a door or hood that breaks off

Lobbies
  • Friends-only lobbies: only your Steam friends can join, with an Invite button on the lobby page

  • The host can only start a map that everybody in the lobby has opened

Weather
  • Random conditions on replays of finished routes: night runs, rain, showers, thunderstorms and thick fog, which pay more (up to +75%)

  • Rain makes the ground wet (less grip, deeper mud, faster rivers) and fog hides the road in the distance

  • Settings: a Rain effects option (light, normal, heavy) for slower PCs

Campfires
  • At night you can camp at a campfire until the morning (not on a night run); in a lobby everybody has to be at the same fire

Improved

2 changes
  • Map picker: the route card keeps the same size on every map tab and every route has its own button

  • Sticker data is smaller in lobbies, so loadouts with many stickers sync faster

Fixed

1 change
  • Campsites: tents and the campfire no longer hang in the air where a side trail crossed the clearing (Pine Valley 4)

Removed

1 change
  • The typed lobby code of private lobbies (friends-only lobbies now go by your Steam friends list)

Known Issues

2 changes
  • Stickers are still in development: please report any bugs to us on Discord

  • Stickers were tested on the Offroad Truck and the Crew Cab Pickup; on other vehicles they may not stick to every panel

Areas
33 changes in this update

Added

13 changes
Vehicles
  • LED lamps on every vehicle: clear glass, a chrome reflector with a glowing LED ring and a projector lens, red LED strips in the tail lamps

  • Roof lights have their own key (K)

  • Armor in separate pieces that sit on the vehicle: skid plate, rock sliders, exo cage and bull bar; each piece takes only the hits near it and can come loose and break off

World
  • Supply store at every service stop: buy flip kits, part kits and winch stakes on the road

  • Service stops are one complex set back from the route with slip roads in and out

  • Car wash: wash it yourself with the pressure gun or pay for the staff wash; a foam lance on the right mouse button; W and S move the camera up and down

  • Places worth seeing beside the road (a cabin, a fire lookout, a wreck, a viewpoint) with a small reward on the first visit

  • Campfires: stop at night and press Interaction to camp until the morning

  • Day and night: a 30-minute day with a clock beside the compass

Multiplayer
  • Private lobbies with a code

Settings
  • Key bindings: set your own keys in Settings, Keys

Glacier Peak
  • Summit station with a helipad, viewing platform, hut, tents and flags at the finish

  • An avalanche gallery over the road on a steep cliff

Improved

12 changes
Vehicles
  • Tail lamps are dark when off and glow bright red when lit; brake lamps also light with the hand brake

  • Headlamp glass shines brighter; lamps switch on and off at once

  • Antenna toppers, roof cargo, the intercooler, armor bolts and the jerry can now get muddy

  • License plate characters disappear under the mud with the plate

  • Armor pieces fit against the frame, bumper and roof instead of floating beside the vehicle

World
  • The ground colour and shading no longer jump where your tyre tracks appear

  • The ground texture no longer jumps at the joins between map squares

Multiplayer
  • A truck pushing another no longer sinks into it, and sudden shoves while pushing or towing are gone

Glacier Peak
  • Frosted ice sheets, snow drifts and wind lines, snow-capped rocks, far forests no longer bright green

  • Snow piles up to about 40 cm on the heights; tyres only throw snow once some has piled up

  • Ice sheets on the heights are really slippery now

  • The map list marks Glacier Peak as Easy

Fixed

8 changes
Vehicles
  • A broken headlamp now dims its beam and the light on the road; with both broken nothing stays lit

  • A hood that breaks off keeps its real size

  • License plate characters no longer float in the air when the bumper breaks off

  • Trail Crawler, Dune Buggy and Bog Runner: no red ERROR sign on the side with the armor and turbo upgrades

  • Baja Bug: a broken-off door leaves the doorway open instead of a door-like panel

World
  • Fallen logs: you bump into the trunk and its stubs, not an invisible lump beside the log

  • Pink and red blossom trees and the orange maple can no longer be seen through from some angles

Multiplayer
  • Players who join late or press Drive Again no longer fall through the map: the ground at the start line stays loaded

Added

3 changes
  • New look for the first three vehicles: the Offroad Truck, the Baja Bug and the Crew Cab Pickup have been rebuilt with round wheel arches, tidy shut lines between the doors and the body, and no more flickering where parts used to overlap

  • Glacier Peak has a new 5.8 km mountain trail that leads up to the old valley road, so the whole route is now 16.5 km. It has cliff edges and mud holes, and a service stop (a fuel pump and a repair shop) half way along the trail

  • Fuel use: every map uses half the fuel it did, so a tank lasts about twice as long. The speedometer shows what the engine drinks right now (litres a minute)

Improved

1 change
  • Snow on Glacier Peak: the road turns white as it snows, like the land beside it. Tyre tracks are one continuous line now and only show on ground that is white

Known Issues

1 change
  • The snow that settled on your truck and the heap that rolled up in front of its nose are switched off for now while we rework them

Added

10 changes
  • Pine Valley 2 and 3 - two new Expedition maps (7.5 km and 10 km), each longer and harder than the last. Finish one to open the next

  • Repair kits - press Q for a wheel with a flip kit (back on its wheels) and a part kit (repairs one part to 75%). Buy up to 3 of each in the garage

  • Repair shop by part - pick which damaged parts to fix and pay only for those, or repair everything at once

  • Studded Winter and Snow Chains - two new tyre sets for ice and snow, with their own look

  • Parking brake - the N key holds the truck on a slope

  • Hide the HUD - the H key for clean pictures and videos

  • Solid axles - Offroad Truck, Trail Crawler and Bog Runner have solid front and rear axles, Crew Cab Pickup and Camper Van a solid rear axle

  • Small rocks give a little - a loose rock is pressed into the ground under a tyre

  • Menu feel - click and tick sounds, a coin when you buy, camera shake in crashes, a finish card that counts up with confetti

  • Kit and service effects - a puff of smoke when a kit is used, a hose at the fuel pump, sparks when a part is fitted in the garage

Improved

8 changes
  • Truck physics - every wheel has its own speed and the tyre pushes by how much it slips, so spinning tyres dig in on mud and ice and the brakes stop short of locking

  • Weight - the engine sits up front on most trucks, so the front axle carries more weight

  • Differentials - with the lock off a wheel on ice limits its axle, with it on the driven wheels turn as one

  • Soft ground - wide tyres float higher on mud and snow, narrow ones cut in, and a truck that sinks to its belly drags on it

  • Tyres - every set has its own grip on snow, ice, wet ground and mud

  • Map list - Pine Valley is one card with 1, 2 and 3 buttons

  • Collisions - logs, stumps, snow and Hollow trees and one rock now fit their real shape, so no more invisible bumps

  • Menus - the garage panel and the main menu cards no longer cover each other

Fixed

5 changes
  • Multiplayer - the cargo, mud and headlights of other players are now visible

  • Custom painted rims turned white in mud

  • The inside of the all-terrain and mud-terrain tyres was open

  • The truck on the main menu slid about on the snow

  • The paint colour mixer stayed open after leaving the garage

Known Issues

1 change
  • Crashes are a bit harsh on the truck and the physics is still being tuned: more fixes in about 10 days

Added

5 changes
  • Engine smoke: a hurt engine starts to smoke grey, and a dead one pours out black smoke

  • A new garage: every vehicle is a card with its picture

  • Four new vehicles on show, coming soon: Camper Van, Trail Crawler, Dune Buggy and Bog Runner

  • New stylised trees: conifers, larches, maples and pink blossom trees

  • Real tyres: every wheel now has its own collision

Improved

4 changes
  • Haul Jobs opens sooner: the community goal is now 10,000 km in Expedition (it was 500,000)

  • Softer, more realistic suspension over rocks and edges

  • Walls and rock faces now stop the tyre instead of launching the truck

  • The land now continues behind the start line instead of ending in nothing

Fixed

3 changes
  • Trucks flying into the air after hitting a rock or a wall with the nose or the tail

  • Trucks tipping over at the start of Red Canyon

  • Trucks righting themselves on their side or roof: roll over and you stay over, use the winch to get back on your wheels

Removed

1 change
  • The old 500,000 km Haul Jobs goal

Known Issues

4 changes
  • Rock gardens are still rough on the suspension if you take them fast

  • A truck can get stuck on a big rock when climbing slowly: reverse and try another line, or use the winch

  • Bumping into friends' trucks in multiplayer can still feel odd

  • The truck on the main menu can slowly creep on the slope