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Racing Club: Autobahn
Released
●
3
realistic driving game where you buy and upgrade cars, earn cash cutting through traffic at high speeds, and expand your garage.
by
Rebel Games
game
updated
8 Days Ago
1.1GB
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246
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17
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Racing Club: Autobahn
Changes
Optimization, improved visuals, steering and more
Optimization, improved visuals, steering and more
A changelist for Racing Club: Autobahn.
Optimization, improved visuals, steering and more
1.2.0
19 July 2026
🎁
Added
Tone mapping (can be toggled off in settings)
Chat system message when new player has left to choose a starter vehicle
Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
Lobby and main menus now displays current game's version
Mail system
News feed
🧼
Improved
Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
Adjusted Close call distance yet again, should be easier to achieve now
UI has been optimized and now should be way more stable
Traffic physics has been significantly optimized
Adjusted when "Whoosh" sound effect being played when driving by car
🪛
Fixed
License plates not being auto-saved after being rolled
Changed some default debug bindings so those won't be accidentally pressed
"Pops and bangs" now should work fine for all players
Re-balanced "Pops and bangs" cost
Playtime now should be calculated in the right way
Camera stuck orientation after vehicle flip over
Players/Traffic being sweeped across the map when teleporting/spawning
Fixed fog weather when joining lobby with rain
Lobby menu missing logo
Player spawning in garage when garage spawnpoint set
🚯
Removed
Traffic fading since it wasn't working and caused some other issues
Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
⚠️
Known Issues
Even though traffic was optimized - it still affects performance on the clients. We have to wait until new S&Box update goes public to fix that issue
Sometimes traffic launches to the sky due to collisions
Predator RS not having enough torque to reach max speed on 7th gear
Predator RS having too much grip on max upgrade
Tempest Diablo not having enough torque to reach max speed on max upgrade
Some vehicles having hard-capping speed limit when they shouldn't