- Advanced settings for bloom
- Glare strength setting
- Networking physics SHOULD be a bit better now. Still wonky, but slightly better
- Gear ratio for Predator RS and Bayern OR5
- Another attempt to fix garage reset
- Traffic is now able to randomly merge into neighbour lanes
- Glare and dirty lens effect
- Bloom is now more natural
- Optimized shaders, now render time should take way less
- Bayern MF and Bayern Coupe now having slightly brighter lights
- Changed tone mapper to ACES
- Vehicle body paint now supports SSR and having better reflections
- Increased "Realtime reflections" update distance
- Slightly changed rain surface settings (visuals)
- Fixed one traffic vehicle not having front plate set up correctly
- Traffic slightly sliding away when stopped
- Daily challenge "Drive faster than X for Y second" not working properly
- Same as in 1.2.0
- Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
- Save file corruption cause data-loss. Now it stores a backup to fallback to
- Garage upgrades may randomly reset
- Tone mapping (can be toggled off in settings)
- Chat system message when new player has left to choose a starter vehicle
- Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
- Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
- Lobby and main menus now displays current game's version
- Mail system
- News feed
- Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
- Adjusted Close call distance yet again, should be easier to achieve now
- UI has been optimized and now should be way more stable
- Traffic physics has been significantly optimized
- Adjusted when "Whoosh" sound effect being played when driving by car
- License plates not being auto-saved after being rolled
- Changed some default debug bindings so those won't be accidentally pressed
- "Pops and bangs" now should work fine for all players
- Re-balanced "Pops and bangs" cost
- Playtime now should be calculated in the right way
- Camera stuck orientation after vehicle flip over
- Players/Traffic being sweeped across the map when teleporting/spawning
- Fixed fog weather when joining lobby with rain
- Lobby menu missing logo
- Player spawning in garage when garage spawnpoint set
- Traffic fading since it wasn't working and caused some other issues
- Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
- Fixed broken scene which caused player not to spawn
- Sometimes remote player can randomly fly away/get impact from invisible object
- License plate roll apply does not saving instantly
- Pops and bangs upgrades are working only for host
- Playtime being calculated wrong
- Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
- All vehicles should steer better on high speeds
- Fix traffic spawn distance
- Fix host migration
- Close call should be easier to achieve
- Scratch effect now also come from hitting traffic vehicles
- Re-balanced Close call system
- Close call/Near miss now correctly calculated and is significantly more accurate
- Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
- Added matte paint options for vehicles and rims.
- Added pearlescent paint options for vehicles and rims.
- Now traffic slightly offsets of the lane while driving, rather than driving in straight line
- Now traffic slightly offsets speed limit while driving, rather than having cruise control
- Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
- Tire physics has been significantly improved
- Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
- Titan Surge steering should feel less heavy now
- Networking significantly improved
- Slightly increased bloom
- Flow Crew no longer considers you wrecked when lightly tapping another car.
- Rain particles not being emitted correctly on clients
- Garage revenue resets when existing garage
- Phantom Wraith wheel paint also affecting exhaust
- Phantom Wraith turn signals overlapping with dashboard
- Thunder Sentinel wheel paint not being applied
- Traffic paint not synced properly
- Tire skidding loop sounds wasn't actually looping
- Slight jitter for remote vehicles may occur
- Close call / near miss still not reliable, would be fixed in next hotfix
- Steering been improved yet again. Must feel good on both keyboard and gamepads now
- Near miss / Close Call should recognize better than before
- Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
- Near miss / Close call is still not reliable, but as mentioned - should be better
- Rain particles (rain falling) not visible when acting as client/joined before rain started
- Bayern OR5 having hard speed cap
- Garage revenue resets when leaving garage as client
- Steering assist setting in Controls tab
- Steering speed/return speed settings in Controls tab
- Gearbox mode visualization near the speedometer
- Steering the vehicle should feel way better now, especially at low steering assist values
- Overhaul performance related changes on client and host sides
- Visual bug of progress "reset" when host leaves
- Fixed `VehicleLights.InitMaterials` error
- `Storm Compact` right side of lights now works correctly
- Fixed steering wheel offset for `Thunder Sentinel`
- Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
- Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
- 16 max players -> now 8 players maximum
- Removed some of unused assets
- `VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
- Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏