- Added Thunder GTX - twin-turbo AWD sports car with explosive launches, precise grip, and high-speed upgrades.
- Added Bayern XR3 - A performance coupe with balanced handling, responsive power, and refined tuning.
- Added a new Cinematic camera mode.
- Added an optional driver tutorial covering Flow, earning money, Flow Crew, and progression.
- Added Weekly Playtime Rewards, including cash, boosts, upgrade tokens, and vehicle rewards.
- Added in-lobby reward redemption, allowing Playtime Rewards and mailbox rewards to be collected without leaving the playable lobby.
- Pops & Bangs upgrades now unlock after completing the required vehicle stage, rather than requiring a specific upgrade from the following stage.
- Automatic gearboxes now perform smarter, more responsive kickdowns.
- Keyboard steering responds better to short taps and quick direction changes.
- Reduced Pearlescent Paint and Pearlescent Wheel Paint unlock costs
- Camera selection is now remembered between drives.
- The Personal Skill Tree now remembers its previous position and zoom level.
- Improved dealership navigation when searching, sorting, filtering, or using a controller.
- Fixed Flow streaks continuing after banking, crashing, timing out, or ending a run.
- Fixed weekly Flow streak values carrying over after banking.
- Fixed Daily Challenge progress and rewards potentially rolling back between sessions.
- Fixed vehicle deliveries and local progress potentially being lost during lobby changes or host migration.
- Fixed mailbox rewards potentially being duplicated or overwritten during session changes.
- Removed the requirement to leave an active lobby before collecting mailbox rewards.
- Custom map selection + Supported map with AI traffic
- Vehicle Sandbox Mode: Unlock Sandbox Mode to tune your vehicles beyond the normal progression system. Customize everything from power and gearing to suspension, tires, brakes, and more. Save, load, import, and export your own custom builds with ease.
- Neo Beast - A tri-motor electric pickup with instant torque and deep EV tuning.
- Vortex Venom - A naturally aspirated V10 sports car featuring detailed visuals, custom sounds, and performance-focused upgrades.
- Drivers now appear inside vehicles
- Traffic density settings
- Orders and Sleep Mode. Vehicles are now using the new order system. While waiting for delivery, you can relax in Sleep Mode, earning small rewards while your order arrives.
- Leaderboards
- Vehicle cosmetics have also been moved into a dedicated Appearance tab
- In-game rendered dealership thumbnails
- Lobby browser now shows environment info (weather, time, traffic density)
- Hotfix: Fixed driver offset location when using female character
- Ping from lobby browser since it's not working
- We haven't really tested custom maps in multiplayer as well as we didn't have a possibility to test lobby browser update, so please let us know of any issues and be ready for hotfixes!
- Advanced settings for bloom
- Glare strength setting
- Networking physics SHOULD be a bit better now. Still wonky, but slightly better
- Gear ratio for Predator RS and Bayern OR5
- Another attempt to fix garage reset
- Traffic is now able to randomly merge into neighbour lanes
- Glare and dirty lens effect
- Bloom is now more natural
- Optimized shaders, now render time should take way less
- Bayern MF and Bayern Coupe now having slightly brighter lights
- Changed tone mapper to ACES
- Vehicle body paint now supports SSR and having better reflections
- Increased "Realtime reflections" update distance
- Slightly changed rain surface settings (visuals)
- Fixed one traffic vehicle not having front plate set up correctly
- Traffic slightly sliding away when stopped
- Daily challenge "Drive faster than X for Y second" not working properly
- Same as in 1.2.0
- Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
- Save file corruption cause data-loss. Now it stores a backup to fallback to
- Garage upgrades may randomly reset
- Tone mapping (can be toggled off in settings)
- Chat system message when new player has left to choose a starter vehicle
- Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
- Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
- Lobby and main menus now displays current game's version
- Mail system
- News feed
- Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
- Adjusted Close call distance yet again, should be easier to achieve now
- UI has been optimized and now should be way more stable
- Traffic physics has been significantly optimized
- Adjusted when "Whoosh" sound effect being played when driving by car
- License plates not being auto-saved after being rolled
- Changed some default debug bindings so those won't be accidentally pressed
- "Pops and bangs" now should work fine for all players
- Re-balanced "Pops and bangs" cost
- Playtime now should be calculated in the right way
- Camera stuck orientation after vehicle flip over
- Players/Traffic being sweeped across the map when teleporting/spawning
- Fixed fog weather when joining lobby with rain
- Lobby menu missing logo
- Player spawning in garage when garage spawnpoint set
- Traffic fading since it wasn't working and caused some other issues
- Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
- Fixed broken scene which caused player not to spawn
- Sometimes remote player can randomly fly away/get impact from invisible object
- License plate roll apply does not saving instantly
- Pops and bangs upgrades are working only for host
- Playtime being calculated wrong
- Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
- All vehicles should steer better on high speeds
- Fix traffic spawn distance
- Fix host migration
- Close call should be easier to achieve
- Scratch effect now also come from hitting traffic vehicles
- Re-balanced Close call system
- Close call/Near miss now correctly calculated and is significantly more accurate
- Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
- Added matte paint options for vehicles and rims.
- Added pearlescent paint options for vehicles and rims.
- Now traffic slightly offsets of the lane while driving, rather than driving in straight line
- Now traffic slightly offsets speed limit while driving, rather than having cruise control
- Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
- Tire physics has been significantly improved
- Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
- Titan Surge steering should feel less heavy now
- Networking significantly improved
- Slightly increased bloom
- Flow Crew no longer considers you wrecked when lightly tapping another car.
- Rain particles not being emitted correctly on clients
- Garage revenue resets when existing garage
- Phantom Wraith wheel paint also affecting exhaust
- Phantom Wraith turn signals overlapping with dashboard
- Thunder Sentinel wheel paint not being applied
- Traffic paint not synced properly
- Tire skidding loop sounds wasn't actually looping
- Slight jitter for remote vehicles may occur
- Close call / near miss still not reliable, would be fixed in next hotfix
- Steering been improved yet again. Must feel good on both keyboard and gamepads now
- Near miss / Close Call should recognize better than before
- Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
- Near miss / Close call is still not reliable, but as mentioned - should be better
- Rain particles (rain falling) not visible when acting as client/joined before rain started
- Bayern OR5 having hard speed cap
- Garage revenue resets when leaving garage as client
- Steering assist setting in Controls tab
- Steering speed/return speed settings in Controls tab
- Gearbox mode visualization near the speedometer
- Steering the vehicle should feel way better now, especially at low steering assist values
- Overhaul performance related changes on client and host sides
- Visual bug of progress "reset" when host leaves
- Fixed `VehicleLights.InitMaterials` error
- `Storm Compact` right side of lights now works correctly
- Fixed steering wheel offset for `Thunder Sentinel`
- Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
- Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
- 16 max players -> now 8 players maximum
- Removed some of unused assets
- `VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
- Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏