🎁 Added
  • Advanced settings for bloom
  • Glare strength setting
🧼 Improved
  • Networking physics SHOULD be a bit better now. Still wonky, but slightly better
🪛 Fixed
  • Gear ratio for Predator RS and Bayern OR5
  • Another attempt to fix garage reset
🎁 Added
  • Traffic is now able to randomly merge into neighbour lanes
  • Glare and dirty lens effect
🧼 Improved
  • Bloom is now more natural
  • Optimized shaders, now render time should take way less
  • Bayern MF and Bayern Coupe now having slightly brighter lights
  • Changed tone mapper to ACES
  • Vehicle body paint now supports SSR and having better reflections
  • Increased "Realtime reflections" update distance
  • Slightly changed rain surface settings (visuals)
🪛 Fixed
  • Fixed one traffic vehicle not having front plate set up correctly
  • Traffic slightly sliding away when stopped
  • Daily challenge "Drive faster than X for Y second" not working properly
⚠️ Known Issues
  • Same as in 1.2.0
  • Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
🪛 Fixed
  • Save file corruption cause data-loss. Now it stores a backup to fallback to
⚠️ Known Issues
  • Garage upgrades may randomly reset
🎁 Added
  • Tone mapping (can be toggled off in settings)
  • Chat system message when new player has left to choose a starter vehicle
  • Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
  • Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
  • Lobby and main menus now displays current game's version
  • Mail system
  • News feed
🧼 Improved
  • Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
  • Adjusted Close call distance yet again, should be easier to achieve now
  • UI has been optimized and now should be way more stable
  • Traffic physics has been significantly optimized
  • Adjusted when "Whoosh" sound effect being played when driving by car
🪛 Fixed
  • License plates not being auto-saved after being rolled
  • Changed some default debug bindings so those won't be accidentally pressed
  • "Pops and bangs" now should work fine for all players
  • Re-balanced "Pops and bangs" cost
  • Playtime now should be calculated in the right way
  • Camera stuck orientation after vehicle flip over
  • Players/Traffic being sweeped across the map when teleporting/spawning
  • Fixed fog weather when joining lobby with rain
  • Lobby menu missing logo
  • Player spawning in garage when garage spawnpoint set
🚯 Removed
  • Traffic fading since it wasn't working and caused some other issues
  • Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
⚠️ Known Issues
🪛 Fixed
  • Fixed broken scene which caused player not to spawn
⚠️ Known Issues
  • Sometimes remote player can randomly fly away/get impact from invisible object
  • License plate roll apply does not saving instantly
  • Pops and bangs upgrades are working only for host
  • Playtime being calculated wrong
  • Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
🧼 Improved
  • All vehicles should steer better on high speeds
🪛 Fixed
  • Fix traffic spawn distance
  • Fix host migration
🧼 Improved
  • Close call should be easier to achieve
🧼 Improved
  • Scratch effect now also come from hitting traffic vehicles
  • Re-balanced Close call system
🪛 Fixed
  • Close call/Near miss now correctly calculated and is significantly more accurate
⚠️ Known Issues
  • Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
🎁 Added
  • Added matte paint options for vehicles and rims.
  • Added pearlescent paint options for vehicles and rims.
  • Now traffic slightly offsets of the lane while driving, rather than driving in straight line
  • Now traffic slightly offsets speed limit while driving, rather than having cruise control
  • Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
🧼 Improved
  • Tire physics has been significantly improved
  • Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
  • Titan Surge steering should feel less heavy now
  • Networking significantly improved
  • Slightly increased bloom
🪛 Fixed
  • Flow Crew no longer considers you wrecked when lightly tapping another car.
  • Rain particles not being emitted correctly on clients
  • Garage revenue resets when existing garage
  • Phantom Wraith wheel paint also affecting exhaust
  • Phantom Wraith turn signals overlapping with dashboard
  • Thunder Sentinel wheel paint not being applied
  • Traffic paint not synced properly
  • Tire skidding loop sounds wasn't actually looping
⚠️ Known Issues
  • Slight jitter for remote vehicles may occur
  • Close call / near miss still not reliable, would be fixed in next hotfix
🎁 Added
  • LODs for all vehicles
🧼 Improved
  • Steering been improved yet again. Must feel good on both keyboard and gamepads now
  • Near miss / Close Call should recognize better than before
🪛 Fixed
  • Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
⚠️ Known Issues
  • Near miss / Close call is still not reliable, but as mentioned - should be better
  • Rain particles (rain falling) not visible when acting as client/joined before rain started
  • Bayern OR5 having hard speed cap
  • Garage revenue resets when leaving garage as client
🎁 Added
  • Steering assist setting in Controls tab
  • Steering speed/return speed settings in Controls tab
  • Gearbox mode visualization near the speedometer
🧼 Improved
  • Steering the vehicle should feel way better now, especially at low steering assist values
  • Overhaul performance related changes on client and host sides
🪛 Fixed
  • Visual bug of progress "reset" when host leaves
  • Fixed `VehicleLights.InitMaterials` error
  • `Storm Compact` right side of lights now works correctly
  • Fixed steering wheel offset for `Thunder Sentinel`
  • Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
  • Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
🚯 Removed
  • 16 max players -> now 8 players maximum
  • Removed some of unused assets
⚠️ Known Issues
  • `VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
  • Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏