Camera Shake Setting
Playtime Reward Adjustments
Added Thunder GTX - twin-turbo AWD sports car with explosive launches, precise grip, and high-speed upgrades.
Added Bayern XR3 - A performance coupe with balanced handling, responsive power, and refined tuning.
Added a new Cinematic camera mode.
Added an optional driver tutorial covering Flow, earning money, Flow Crew, and progression.
Added Weekly Playtime Rewards, including cash, boosts, upgrade tokens, and vehicle rewards.
Added in-lobby reward redemption, allowing Playtime Rewards and mailbox rewards to be collected without leaving the playable lobby.
Pops & Bangs upgrades now unlock after completing the required vehicle stage, rather than requiring a specific upgrade from the following stage.
Automatic gearboxes now perform smarter, more responsive kickdowns.
Keyboard steering responds better to short taps and quick direction changes.
Reduced Pearlescent Paint and Pearlescent Wheel Paint unlock costs
Camera selection is now remembered between drives.
The Personal Skill Tree now remembers its previous position and zoom level.
Improved dealership navigation when searching, sorting, filtering, or using a controller.
Fixed Flow streaks continuing after banking, crashing, timing out, or ending a run.
Fixed weekly Flow streak values carrying over after banking.
Fixed Daily Challenge progress and rewards potentially rolling back between sessions.
Fixed vehicle deliveries and local progress potentially being lost during lobby changes or host migration.
Fixed mailbox rewards potentially being duplicated or overwritten during session changes.
Removed the requirement to leave an active lobby before collecting mailbox rewards.
Custom map selection + Supported map with AI traffic
Vehicle Sandbox Mode: Unlock Sandbox Mode to tune your vehicles beyond the normal progression system. Customize everything from power and gearing to suspension, tires, brakes, and more. Save, load, import, and export your own custom builds with ease.
Neo Beast - A tri-motor electric pickup with instant torque and deep EV tuning.
Vortex Venom - A naturally aspirated V10 sports car featuring detailed visuals, custom sounds, and performance-focused upgrades.
Drivers now appear inside vehicles
Traffic density settings
Orders and Sleep Mode. Vehicles are now using the new order system. While waiting for delivery, you can relax in Sleep Mode, earning small rewards while your order arrives.
Leaderboards
Vehicle cosmetics have also been moved into a dedicated Appearance tab
In-game rendered dealership thumbnails
Lobby browser now shows environment info (weather, time, traffic density)
Hotfix: Fixed driver offset location when using female character
Ping from lobby browser since it's not working
We haven't really tested custom maps in multiplayer as well as we didn't have a possibility to test lobby browser update, so please let us know of any issues and be ready for hotfixes!
Advanced settings for bloom
Glare strength setting
Networking physics SHOULD be a bit better now. Still wonky, but slightly better
Gear ratio for Predator RS and Bayern OR5
Another attempt to fix garage reset
Traffic is now able to randomly merge into neighbour lanes
Glare and dirty lens effect
Bloom is now more natural
Optimized shaders, now render time should take way less
Bayern MF and Bayern Coupe now having slightly brighter lights
Changed tone mapper to ACES
Vehicle body paint now supports SSR and having better reflections
Increased "Realtime reflections" update distance
Slightly changed rain surface settings (visuals)
Fixed one traffic vehicle not having front plate set up correctly
Traffic slightly sliding away when stopped
Daily challenge "Drive faster than X for Y second" not working properly
Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
Save file corruption cause data-loss. Now it stores a backup to fallback to
Garage upgrades may randomly reset
Tone mapping (can be toggled off in settings)
Chat system message when new player has left to choose a starter vehicle
Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
Lobby and main menus now displays current game's version
Mail system
News feed
Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
Adjusted Close call distance yet again, should be easier to achieve now
UI has been optimized and now should be way more stable
Traffic physics has been significantly optimized
Adjusted when "Whoosh" sound effect being played when driving by car
License plates not being auto-saved after being rolled
Changed some default debug bindings so those won't be accidentally pressed
"Pops and bangs" now should work fine for all players
Re-balanced "Pops and bangs" cost
Playtime now should be calculated in the right way
Camera stuck orientation after vehicle flip over
Players/Traffic being sweeped across the map when teleporting/spawning
Fixed fog weather when joining lobby with rain
Lobby menu missing logo
Player spawning in garage when garage spawnpoint set
Traffic fading since it wasn't working and caused some other issues
Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
Even though traffic was optimized - it still affects performance on the clients. We have to wait until new S&Box update goes public to fix that issuePR #11499
Sometimes traffic launches to the sky due to collisions
Predator RS not having enough torque to reach max speed on 7th gear
Predator RS having too much grip on max upgrade
Tempest Diablo not having enough torque to reach max speed on max upgrade
Some vehicles having hard-capping speed limit when they shouldn't
Fixed broken scene which caused player not to spawn
Sometimes remote player can randomly fly away/get impact from invisible object
License plate roll apply does not saving instantly
Pops and bangs upgrades are working only for host
Playtime being calculated wrong
Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
All vehicles should steer better on high speeds
Fix traffic spawn distance
Fix host migration
Close call should be easier to achieve
Scratch effect now also come from hitting traffic vehicles
Re-balanced Close call system
Close call/Near miss now correctly calculated and is significantly more accurate
Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
Added matte paint options for vehicles and rims.
Added pearlescent paint options for vehicles and rims.
Now traffic slightly offsets of the lane while driving, rather than driving in straight line
Now traffic slightly offsets speed limit while driving, rather than having cruise control
Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
Tire physics has been significantly improved
Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
Titan Surge steering should feel less heavy now
Networking significantly improved
Slightly increased bloom
Flow Crew no longer considers you wrecked when lightly tapping another car.
Rain particles not being emitted correctly on clients
Garage revenue resets when existing garage
Phantom Wraith wheel paint also affecting exhaust
Phantom Wraith turn signals overlapping with dashboard
Thunder Sentinel wheel paint not being applied
Traffic paint not synced properly
Tire skidding loop sounds wasn't actually looping
Slight jitter for remote vehicles may occur
Close call / near miss still not reliable, would be fixed in next hotfix
LODs for all vehicles
Steering been improved yet again. Must feel good on both keyboard and gamepads now
Near miss / Close Call should recognize better than before
Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
Near miss / Close call is still not reliable, but as mentioned - should be better
Rain particles (rain falling) not visible when acting as client/joined before rain started
Bayern OR5 having hard speed cap
Garage revenue resets when leaving garage as client
Steering assist setting in Controls tab
Steering speed/return speed settings in Controls tab
Gearbox mode visualization near the speedometer
Steering the vehicle should feel way better now, especially at low steering assist values
Overhaul performance related changes on client and host sides
Visual bug of progress "reset" when host leaves
Fixed `VehicleLights.InitMaterials` error
`Storm Compact` right side of lights now works correctly
Fixed steering wheel offset for `Thunder Sentinel`
Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
16 max players -> now 8 players maximum
Removed some of unused assets
`VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏