Hey guys this is my first ever game I've made and definitely the first game I made with sandbox which was quite a good and enjoyable learning experience.  I started a bit late so hence why I've published basically in the last few hours. 

I've made a 2D pixel art deck builder rogue like where you choose your hand you want to play against your enemies and then watch it unfold. I'm still touching up some of the small issues and am continuing to do play testing hopefully you guys enjoy it and let me know if you beat the final boss which I haven't managed to do just yet. (yet to determine if it is bad game design or I suck hopefully some feedback will let me know). Working on a trailer now so that will be out soon, for now i'll just leave some footage of the gameplay.


About

Join an intergalactic space fighting tournament and fight your way through various competitors, using your very own custom deck. Currently there is only one class but I've added a sneak peek of the next class I'm working on. There are 35 playable cards, 6 drones and 8 enemies you can encounter all with their own play-style and cards to deal with. 

How it plays

  • Plan pick and order the cards you want to fight with
  • Start the round and watch your cards clash with the enemies 
  • Win rewards, shops, drones, map nodes and then finally beat the final boss to earn the crown. 



No AI was used for the ART, ideas or Audio at all, all the pixel was done with my sub optimal artistic skills and all the audio and music was found on https://pixabay.com/ and www.bfxr.net/. AI was used for assistance with learning/development at a normal usage level not a giga ultra let you do everything and I'll sit back and watch level. But I wanted to learn s&box but the docs make it difficult having AI is just too helpful for questions, docs etc. 

Side note: I am still working on this and didn't get to do much external play testing so I'm trying to get on that asap. Please forgive me.