.obj/__compiler_extra.cs

Compiler-generated assembly metadata and global using directives for the Game project. It sets global usings for Sandbox and Blazor components and embeds assembly metadata like addon title, identifiers, engine version, target framework and compile time.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Water Tool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "watertool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "redsnail" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "redsnail.watertool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-01T15:10:35.0870043Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.133.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.133.0")]