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Hello ! New week, new update ! Let's take a look ⬇️
We have decided to improve how the Constructron is destroyed.
It is now divided into four parts : 2 arms, 1 head, and 1 body.

Each part must be destroyed separately, following a specific order : arms first, then the head, and finally the body.

Once the arms are destroyed, it can no longer shoot (note that it can now shoot with both arms, which wasn't the case before).

More destruction behaviors for each part will be implemented soon.
- I have removed the two old progress bars that previously indicated how much money the team had.
They have been replaced with a new indicator that shows the total value of the weapons currently carried by the team.
When a specific threshold is reached, it triggers an “On Fire” mode, indicating that the team is heavily equipped!
- I also added some visual indicators as overlays for specific icons, such as the main objective (the enemy Constructron) and the current quest.
 
 
- The old project_m drum start sound is back
-  Joris created sweat particles, and I implemented them 💦
- Significant rework of the Weapon/Pawn logic to allow running and reloading
- Added an extra label when a Team Respawn is available
  • Build shards are now prefabs 
  • Team respawner cost has been reduced 
  • Fixed floor/door collision issues (no more getting stuck) 
  • As always, various untracked bug fixes and improvements 
  • Settings have been fixed: crosshair color and others no longer reset every 5 minutes (poke ubre lol)
people
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