- I have removed the two old progress bars that previously indicated how much money the team had. They have been replaced with a new indicator that shows the total value of the weapons currently carried by the team. When a specific threshold is reached, it triggers an “On Fire” mode, indicating that the team is heavily equipped!- I also added some visual indicators as overlays for specific icons, such as the main objective (the enemy Constructron) and the current quest.
- The old project_m drum start sound is back- Joris created sweat particles, and I implemented them 💦 - Significant rework of the Weapon/Pawn logic to allow running and reloading- Added an extra label when a Team Respawn is available