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Hello ! New week, new update ! Let's take a look ⬇️
This week we have implemented in-game objectives. They spawn around the map at specific times during a round.
Grab them and bring them back to your constructron in order to get a bonus for your team.

Currently 3 bonus types are implemented :
  • damage bonus : each bullet of your constructron will deal more damage 
  • protection bonus : each bullet will deal less damage to your constructron 
  • resources bonus : for each constructron shockwave, you will get more money and resources
A first iteration of leveling has been implemented, accompanied by a scoreboard CSS change to display this information 

I have made some changes in order to improve the "quality of life" during a game :

- Killstreak appearance has been reworked

-  Shop menu appearance has been reworked

-  The shop tooltip now shows how many you have

-  Leaderboard is now bigger in the game menu

-  Reworked how the constructron damage is indicated on the interface
  • Explosion trace has been fixed (i need to work on these fps drops lol)
  • Non-host run and shoot has been fixed 
  • Running + grabbing box issue while still running has been fixed 
  • Temporary fix for the "Client Interop" error (see https://github.com/Facepunch/sbox-public/issues/9968
  • Fixed parry particle 
  • Fixed saving settings 
  • End round interface now uses dresser module

And no more "host has left" lobby recreation ! 🥳
 simple texture added/reworked lighting + added an ambient occlusion shader

people
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