We've decided to switch teams between each round (rather than just swapping attack/defense roles as before), allowing players to experience both sides of the map.
Back in the early days of Monkey Fortress (for the older players 👴), we had a "showcase round" where players could see each team's spawn area for a few seconds.
We've decided to reimplement it, so now when you start a game, you'll see a short presentation of each team.
Added fresnel effects to Team Respawner and Team Teleporter Gadgets
Rage Syringe Gadget
Fixed vampire logic when used on players
No longer kills you while enraged
No longer removes the Glider Gadget while enraged
Fixed death VFX
Drone / Gatling
Reworked vehicle logic and added fresnel effects
Drone : gravity is now applied when not being driven
Drone : fixed grab (secondary attack)
Fixed the Use interface while driving
Bots can now shoot at vehicles
Updated player UI while driving
Fixed damage on explosive props
Post Process
Combat PP : reduced the damage effect from small hits
Build
Changed default stair rotation
Fixed a bug when taking damage
TDM
Added a TDM gamemode vote option at the end of the match The gamemode has not been fully reworked yet, but it works and is currently playable. It's not being put in the spotlight for now, so if you're reading this, you might be one of the few people who know this feature exists 👀
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