Faster clicks - stand on a button and it keeps clicking faster and faster: three clicks a second at first, ten after about four seconds, so buying a big batch no longer takes ages. SELL still sells everything in one press.
Dark buttons - a button that cannot work right now goes dark: not enough coins, nothing to merge, nothing to sell. Its icon keeps its colour, so you always know which button it is.
Every card rebuilt - cards from level 1 to level 25, The Simulation and Galaxy Slab were rebuilt from scratch: clean shapes, proper fans with curved blades, sharp labels and much lighter models.
The Simulation - no longer a beige cardboard box: a flagship card with two fans and a screen that shows the whole game world.
Galaxy Slab - no longer a flat slab with a picture: a real card with two fans and a round galaxy window in the middle, and another one on the back.
CryoCore - living snow on the metal, ice above and below, bolts with snow drifts around them.
The Moon - many more small craters, a proper connection to the card and a longer PCIe comb.
PCIe Singularity - a perfectly smooth sphere and a longer PCIe comb.
Datacenter In A Box - real fans instead of squashed ones.
Washing Machine - real depth instead of a painted picture, sharp labels, a cable harness and a proper PCIe comb.
Potato - soft spots, nails wound with copper wire and wires running into proper terminals.
RGB strips - GeFarce RTZ 3065Ti and RTZ 2065 got a smooth rainbow strip instead of flat coloured pieces.
Bigger on the shelf - GTZ 1665 Souper, GTZ 1055Ti, Arch A775 and Toaster now fill their shelf slot; double connectors used to shrink them.
Golden cards - every rebuilt card has its own baked gold: deep gold in the gaps, bright edges and a real metal shine instead of flat yellow paint.
New look - the buttons, the card rack, the coin tray, the shop and the exchange board now share one light steel style with glowing trim.
Buttons - the floor pads are real buttons now: a steel base with screws, a glowing ring in the button colour and a key with an icon for what it does. Stand on one and the key sinks in, every click gives it a kick and a flash.
Card rack - steel posts on bolted feet, shelves with a strip glowing in your island colour, and a stand under every slot, so you can see where your next card goes.
Coin tray - steel rails with glowing strips, arrows pointing down to the pit, corner posts, and no more grass showing through between the tray and the pit.
Shop - the SELL stall is a proper market stall now: a striped awning in your island colour, a big GF coin on the roof, a pile of coins and a register on the counter, and the keeper standing right behind it.
Exchange board - steel frame, a glowing EXCHANGE header, and the numbers printed right on a light screen.
Guide arrows - the arrows that show new players where to go are solid glowing arrows on a dark base now.
Prize reveal - the card you win now faces you instead of spinning around, so you can tell what it is at a glance, and the reel turns calmly instead of shaking.
Text - every label in the world uses one style: white for names and big numbers, green for money and levels, gold for anything golden, and the button colour for a line about that button.
Side buttons - Rebirth and Upgrades on the right now match their windows: purple with a thick outline, turning green when there is something to do.
Gem limit - the 34 / 1000 gem counter now sits next to your gems instead of under them.
Framerate - the Mining Rig was built from half a million triangles, and a few of them on the rack dragged the framerate down. It is now seven times lighter.
Floating players - a player who joined someone else's server could float and slide around instead of walking. Movement now works the same for everyone.
Lucky blocks - opening a second block while the first was still revealing made the two reveals overlap, and a quick double open could skip the first reveal completely. Blocks now open one at a time, and the button says ONE AT A TIME until the reveal ends.