Areas
28 changes in this update

Added

2 changes
Buttons
  • Faster clicks - stand on a button and it keeps clicking faster and faster: three clicks a second at first, ten after about four seconds, so buying a big batch no longer takes ages. SELL still sells everything in one press.

  • Dark buttons - a button that cannot work right now goes dark: not enough coins, nothing to merge, nothing to sell. Its icon keeps its colour, so you always know which button it is.

Improved

23 changes
Cards
  • Every card rebuilt - cards from level 1 to level 25, The Simulation and Galaxy Slab were rebuilt from scratch: clean shapes, proper fans with curved blades, sharp labels and much lighter models.

  • The Simulation - no longer a beige cardboard box: a flagship card with two fans and a screen that shows the whole game world.

  • Galaxy Slab - no longer a flat slab with a picture: a real card with two fans and a round galaxy window in the middle, and another one on the back.

  • CryoCore - living snow on the metal, ice above and below, bolts with snow drifts around them.

  • The Moon - many more small craters, a proper connection to the card and a longer PCIe comb.

  • PCIe Singularity - a perfectly smooth sphere and a longer PCIe comb.

  • Datacenter In A Box - real fans instead of squashed ones.

  • Washing Machine - real depth instead of a painted picture, sharp labels, a cable harness and a proper PCIe comb.

  • Potato - soft spots, nails wound with copper wire and wires running into proper terminals.

  • RGB strips - GeFarce RTZ 3065Ti and RTZ 2065 got a smooth rainbow strip instead of flat coloured pieces.

  • Bigger on the shelf - GTZ 1665 Souper, GTZ 1055Ti, Arch A775 and Toaster now fill their shelf slot; double connectors used to shrink them.

  • Golden cards - every rebuilt card has its own baked gold: deep gold in the gaps, bright edges and a real metal shine instead of flat yellow paint.

Farm
  • New look - the buttons, the card rack, the coin tray, the shop and the exchange board now share one light steel style with glowing trim.

  • Buttons - the floor pads are real buttons now: a steel base with screws, a glowing ring in the button colour and a key with an icon for what it does. Stand on one and the key sinks in, every click gives it a kick and a flash.

  • Card rack - steel posts on bolted feet, shelves with a strip glowing in your island colour, and a stand under every slot, so you can see where your next card goes.

  • Coin tray - steel rails with glowing strips, arrows pointing down to the pit, corner posts, and no more grass showing through between the tray and the pit.

  • Shop - the SELL stall is a proper market stall now: a striped awning in your island colour, a big GF coin on the roof, a pile of coins and a register on the counter, and the keeper standing right behind it.

  • Exchange board - steel frame, a glowing EXCHANGE header, and the numbers printed right on a light screen.

  • Guide arrows - the arrows that show new players where to go are solid glowing arrows on a dark base now.

Lucky blocks
  • Prize reveal - the card you win now faces you instead of spinning around, so you can tell what it is at a glance, and the reel turns calmly instead of shaking.

Interface
  • Text - every label in the world uses one style: white for names and big numbers, green for money and levels, gold for anything golden, and the button colour for a line about that button.

  • Side buttons - Rebirth and Upgrades on the right now match their windows: purple with a thick outline, turning green when there is something to do.

  • Gem limit - the 34 / 1000 gem counter now sits next to your gems instead of under them.

Fixed

3 changes
  • Framerate - the Mining Rig was built from half a million triangles, and a few of them on the rack dragged the framerate down. It is now seven times lighter.

  • Floating players - a player who joined someone else's server could float and slide around instead of walking. Movement now works the same for everyone.

  • Lucky blocks - opening a second block while the first was still revealing made the two reveals overlap, and a quick double open could skip the first reveal completely. Blocks now open one at a time, and the button says ONE AT A TIME until the reveal ends.

Areas
9 changes in this update

Added

5 changes
Gold Rush
  • Gold Rush - a new event for the whole server: five minutes of rush, ten minutes of rest, round and round. A gold bar in the bottom right corner shows the timer, grey while you wait and shining gold while the rush is on. Hover over it to see what it does.

  • Golden cards - during a Gold Rush every card you buy has a 10% chance to come out golden. A golden card is the same card cast in gold with GOLDEN over its name, and every coin it drops is worth three ordinary ones.

  • Golden merging - golden cards merge only with golden cards. Three golden cards of one level fold into one golden card of the next, so gold is never lost in an ordinary merge.

Gem upgrades
  • Diamond Coins - a new gem upgrade that opens at rebirth 3 with the rest of the gem shop. Each of its five levels adds a 5% chance that a coin falling off a card turns to diamond, up to one coin in four, and a diamond coin is worth six of that card's coins.

  • Gem Multiplier - a new gem upgrade that opens at rebirth 3 with the rest of the gem shop. Each of its ten levels adds a 2.5% chance, up to 25%, that the gems you pick up are tripled. The extra gems do not count toward the limit of 1000 per 12 hours.

Improved

3 changes
Menus
  • Upgrades menu - redrawn from scratch: bright tiles two to a row with a picture for every upgrade, the price on a purple button that turns red when you are short of gems, and a list that scrolls with the wheel or the bar on the right.

  • Rebirth window - redrawn in the same style: now and next side by side with the mining bonus and the highest card level each allows, a progress bar to the next rebirth, and a plain list of what a rebirth resets and what it keeps.

  • Offline earnings window - redrawn in the same style: the coins your farm made while you were away in big print, how long you were gone and how much of it counted, and how close you came to the offline limit.

Fixed

1 change
  • Card labels - labels over cards no longer flicker. When several cards shared a level, their identical labels blinked in and out every moment; each label now stands on its own.

4 changes in this update

Added

4 changes
  • Five new graphics cards, levels 26 to 30. The ladder that opens with a potato now runs to a slice of a Dyson sphere, a quantum computer laid on its side, a sliver of a neutron star in a shipping container, and a spiral galaxy set in thick glass.

  • Level 30 is the punchline. The most expensive card in the game looks like the cheapest: beige plastic, a yellowed fan, a peeling serial sticker, and a tiny screen showing this very farm.

  • Income keeps climbing at the same step it always did. Every new level mines three and a half times the one below it, so the top of the ladder is worth reaching rather than a row of trophies.

  • The shop reaches level 26 at generation 12 and level 30 at generation 14. Below that they are still yours by merging, three into one, the same as every card before them.

10 changes in this update

Added

3 changes
  • Crystals. From rebirth 3 they drop into your pit every few minutes, and you pick them up like coins. Up to 1000 per 12 hours, with the counter and the reset timer on screen so you always know where you stand.

  • Four permanent upgrades bought with crystals: rebirth start cash, processing speed, coins per hash, and offline earnings. They are the only progress in the game a rebirth does not take back.

  • Every upgrade shows what it gives now and what the next level gives, so a purchase is never a guess.

Fixed

7 changes
  • Big numbers no longer break. Past nine quintillion the counters used to roll over into a negative, and the exchange sign showed a twenty digit minus across the screen. The whole economy was rebuilt on a number type that reaches far past anything a farm can produce.

  • Number suffixes go past Qa. A leaderboard reading "4210.26Qa" now reads "4.21Qi", and the ladder continues for another forty ranks after that.

  • Counters no longer show four digits before the suffix. A balance printed as "1000Sx" now reads "1Sp", which is the same number written the way it was meant to be.

  • Exchange upgrades stopped being free. Past level 500 both the price and the bonus were frozen, so every further level cost the same and gave the same. The cap is gone and the price now grows with the level.

  • The leaderboard no longer flattens everyone at the top into the same number.

  • Farms already broken by the overflow are repaired on load instead of being written off.

  • Closed a hole that let a modified client hand itself coins, cards, spins and rebirths. The commands behind those were already blocked, but the requests underneath them were not.

6 changes in this update

Improved

1 change
  • Your farm is written down every fifteen seconds, and again the moment you rebirth, collect offline coins, or leave. A crash or an alt+f4 now costs seconds, never a session.

Fixed

3 changes
  • Your farm now lives on your own machine instead of the host's. Join anyone's lobby and it comes with you, plays as yours, and goes home with you when you leave.

  • Fixed the big one: progress disappearing after a session somebody else was hosting. Everything you mined there stayed on their computer with no way to reach it. It follows you now.

  • A save damaged halfway through writing is no longer fatal. The previous good one is kept next to it and loads instead.

Known Issues

2 changes
  • The first join after this update is the one exception. You have no copy yet, so the farm is picked up from the machine of whoever is hosting. If you used to play in someone else's lobby, join that same person once and your farm moves over to you for good.

  • The farm is stored on the computer you play on. Sitting down at a different PC starts you fresh.

Added

2 changes
  • Your farm keeps working while you are gone. Up to one hour of absence is waiting for you in coins, so closing the game no longer means the rack stops dead.

  • A return screen shows exactly what the farm earned without you: how long you were away, how much of it counted, and the sum it turned into. One press of COLLECT and it is yours. Nothing is lost if you leave before pressing, it waits for the next time.

2 changes in this update

Improved

2 changes
  • The exchange is 2.2x faster at every level. A queue that used to take an hour now clears in twenty seven minutes, and the pile of unsold hashes stops being the thing your whole farm waits on.

  • Exchange upgrades cost half of what they did. The same coins now buy twice the speed, so a rack that ran away from your exchange can be caught up in one sitting instead of one evening.

Added

8 changes
  • Parkour. A portal in the middle of the plaza takes you to a lobby with three courses behind three doors: easy, hard and hardcore. Reach the finish and you are paid in wheel spins.

  • Every course is a different shape, not the same one made tighter. The easy one runs straight, the hard one breaks into sharp turns you have to take mid-jump, and the hardcore one spirals back on itself for forty five obstacles.

  • Falling off a course puts you back at its start, not on your farm.

  • A wheel of fortune. Spend a spin, win a boost. Every slice is the size of its own chance, so the wheel you look at is the odds table.

  • Three kinds of boost, each with three strengths: mining speed, coins you pick up, and how fast the exchange gets through your hashes.

  • Boosts do not replace each other. A 1.25 and a 1.5 of the same kind both run, each on its own five minute timer, and their bonuses add up to 1.75. Winning the same one again extends that timer instead.

  • Each course rests after a run: ten minutes for easy, twenty for hard, thirty five for hardcore. The other two stay open while one rests.

  • Easy pays 1 spin, hard pays 3, hardcore pays 5.

Fixed

1 change
  • Lucky blocks waiting in your pit are no longer lost when you leave the game. They were never written to the save at all, so a block could sit there for half an hour and vanish on restart.

10 changes in this update

Added

10 changes
  • Your best card can drop a block instead of a coin. Walk up to it, pay to open it, and get a graphics card at or above the best level you own.

  • Only your single best card rolls for a block, and only from LVL 6 onwards. The rest of the rack does not take part, so a wall of potatoes will not find you anything.

  • Three kinds of block. Basic is common, Diamond is rarer and Quantum is rare. The rarer the block, the more it costs and the better its worst outcome: a Quantum block cannot give you anything below your best card.

  • Drop chances, rolled once per mining wave and a wave is six seconds: Basic 1.25%, Diamond 0.67%, Quantum 0.17%. In practice that is a Basic about every 8 minutes, a Diamond about every 15 minutes and a Quantum about once an hour.

  • What is inside, counted from your best card. Basic: one level below it 75%, the same level 20%, one above 5%. Diamond: the same level 60%, one above 30%, two above 10%. Quantum: one above 55%, two above 30%, three above 15%.

  • Opening a block plays a reveal on your screen: cards spin past, slow down, and the winner drops in with its name and level.

  • Blocks wait in your pit instead of replacing each other, so nothing is lost while you are away.

  • Every block takes room a coin could have used, and each extra block of the same kind takes more than the last. Sit on a hoard and your pit fills up, which stops the mining until you deal with them.

  • A block always drops when its roll comes up, even if there is no room left in the pit at all.

  • A block keeps the price and the cards it was found with. Growing your rack afterwards does not change what is already lying there, and a rebirth clears your blocks along with everything else.

2 changes in this update

Fixed

2 changes
  • "PIT FULL, MINING STOPPED" over an empty pit. It only ever happened to players who joined someone else's lobby, and mining really was stopped: the host kept its own copy of your pit, nothing emptied it, and once it filled up it told you your pit was full.

  • Long names were cut off on both sides on the island sign. The sign now shrinks the name to fit, up to the full 30 characters Steam allows.