Gold Rush - a new event for the whole server: five minutes of rush, ten minutes of rest, round and round. A gold bar in the bottom right corner shows the timer, grey while you wait and shining gold while the rush is on. Hover over it to see what it does.
Golden cards - during a Gold Rush every card you buy has a 10% chance to come out golden. A golden card is the same card cast in gold with GOLDEN over its name, and every coin it drops is worth three ordinary ones.
Golden merging - golden cards merge only with golden cards. Three golden cards of one level fold into one golden card of the next, so gold is never lost in an ordinary merge.
Diamond Coins - a new gem upgrade that opens at rebirth 3 with the rest of the gem shop. Each of its five levels adds a 5% chance that a coin falling off a card turns to diamond, up to one coin in four, and a diamond coin is worth six of that card's coins.
Gem Multiplier - a new gem upgrade that opens at rebirth 3 with the rest of the gem shop. Each of its ten levels adds a 2.5% chance, up to 25%, that the gems you pick up are tripled. The extra gems do not count toward the limit of 1000 per 12 hours.
Upgrades menu - redrawn from scratch: bright tiles two to a row with a picture for every upgrade, the price on a purple button that turns red when you are short of gems, and a list that scrolls with the wheel or the bar on the right.
Rebirth window - redrawn in the same style: now and next side by side with the mining bonus and the highest card level each allows, a progress bar to the next rebirth, and a plain list of what a rebirth resets and what it keeps.
Offline earnings window - redrawn in the same style: the coins your farm made while you were away in big print, how long you were gone and how much of it counted, and how close you came to the offline limit.
Card labels - labels over cards no longer flicker. When several cards shared a level, their identical labels blinked in and out every moment; each label now stands on its own.