Lucky blocks

1.0.2
27 August 2026
10 changes in this update

Added

10 changes
  • Your best card can drop a block instead of a coin. Walk up to it, pay to open it, and get a graphics card at or above the best level you own.

  • Only your single best card rolls for a block, and only from LVL 6 onwards. The rest of the rack does not take part, so a wall of potatoes will not find you anything.

  • Three kinds of block. Basic is common, Diamond is rarer and Quantum is rare. The rarer the block, the more it costs and the better its worst outcome: a Quantum block cannot give you anything below your best card.

  • Drop chances, rolled once per mining wave and a wave is six seconds: Basic 1.25%, Diamond 0.67%, Quantum 0.17%. In practice that is a Basic about every 8 minutes, a Diamond about every 15 minutes and a Quantum about once an hour.

  • What is inside, counted from your best card. Basic: one level below it 75%, the same level 20%, one above 5%. Diamond: the same level 60%, one above 30%, two above 10%. Quantum: one above 55%, two above 30%, three above 15%.

  • Opening a block plays a reveal on your screen: cards spin past, slow down, and the winner drops in with its name and level.

  • Blocks wait in your pit instead of replacing each other, so nothing is lost while you are away.

  • Every block takes room a coin could have used, and each extra block of the same kind takes more than the last. Sit on a hoard and your pit fills up, which stops the mining until you deal with them.

  • A block always drops when its roll comes up, even if there is no room left in the pit at all.

  • A block keeps the price and the cards it was found with. Growing your rack afterwards does not change what is already lying there, and a rebirth clears your blocks along with everything else.