1.0.2

1.0.2
6 September 2026
22 changes in this update

Added

7 changes
  • First launch now asks for your language, English or Russian, and never asks again.

  • Full training run: double jump, recoil, knockback and ring outs, 12 steps you clear by doing them, not by waiting out a timer.

  • Training is offered once before your first match, and the skip is remembered.

  • Escape opens a pause menu: settings, back to the lobby, leave the match.

  • An endless demo fight now plays behind the main menu.

  • Bot difficulty in the room rules: Easy, Normal, Hard.

  • The room tells you who just joined and why the lobby opened.

Improved

6 changes
  • Rebuilt main menu and lobby: rounded buttons, one visual language on every screen.

  • Fighter sprites redrawn: even outline over the whole body, no white edges left from the cutout.

  • Your aim always follows the mouse, including while you are down or respawning.

  • Bots hunt each other instead of jumping in place behind cover, and no longer fire faster than they reload.

  • Training steps hold long enough to read what you just did.

  • Store capsule and preview art redone in the game font.

Fixed

7 changes
  • A player joining a host landed in an empty arena with no fighters and no interface. The host world was never handed to the network when the room opened later, so nothing was ever in sync.

  • Joining while the host was in training or sitting in the menu left the guest stuck. The room now opens a shared lobby for both.

  • Panels knocked out by the rooftop event came back invisible and could not be stood on.

  • Fighters could spawn inside a platform and be unable to move.

  • The camera zoomed out when a fighter was launched far off screen.

  • The cursor disappeared on the rule pick and on the rematch screen.

  • The crosshair pointed the wrong way right after a spawn.

Removed

2 changes
  • Off screen distance marker that pointed at nothing players needed.

  • Debug labels above the nicknames and the console spam behind the tilde key.