Build-generated assembly metadata and global using directives file added to the Game project. It declares global usings for Sandbox and Blazor components and embeds assembly metadata like addon title, identifiers, compile time and target framework.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "SbTween" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "sbtween" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "resync" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "resync.sbtween" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "6/17/2026 7:47:49 AM" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "25" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.146.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.146.0")]