Compiler-generated assembly attributes file for the Game project. It sets global using directives and embeds assembly metadata like addon title, idents, engine version, target framework, compile time, and version numbers.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "RICO CRAZY 2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "rico_crazy_2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "ricomdp" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "ricomdp.rico_crazy_2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-26T14:39:16.9756122Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.111.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.111.0")]