📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "entities/modular_vehicle/chassis_axle_rear.vmdl",
  "Resources": "",
  "PrimaryAsset": "entities/modular_vehicle/chassis_axle_rear.vmdl",
  "ModelMetaVersion": 1,
  "RenderMins": "-15.4827032,-29.7054119,-4.94215488",
  "RenderMaxs": "15.4966736,29.7054043,9.51589489",
  "PhysicsMins": "0,0,0",
  "PhysicsMaxs": "0,0,0",
  "BoneCount": 4,
  "MeshCount": 3,
  "AttachmentCount": 0,
  "BodyPartCount": 1,
  "AssetType": "Model",
  "AssetTypeExtension": "vmdl",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Rendering",
  "AssetTypeTarget": "Sandbox.Model",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "model",
  "Lods": [
    {
      "Triangles": 1264,
      "DrawCalls": 1
    },
    {
      "Triangles": 676,
      "DrawCalls": 1
    },
    {
      "Triangles": 274,
      "DrawCalls": 1
    }
  ],
  "Meshes": 1,
  "Bones": 4,
  "Animations": 0,
  "Hitboxes": 0,
  "BodyGroups": 0,
  "MaterialGroups": 0,
  "MemorySize": 1920,
  "HasCollision": false,
  "Materials": [
    "entities/modular_vehicle/modular_vehicle_a.vmat"
  ],
  "BoundsMin": "-15.482703,-29.705412,-4.942155",
  "BoundsMax": "15.496674,29.705404,9.515895"
}