📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "sounds/impact/concrete_impact_bullet2.wav",
  "Resources": "",
  "PrimaryAsset": "sounds/impact/concrete_impact_bullet2.vsnd",
  "AssetType": "Sound File",
  "AssetTypeExtension": "vsnd",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Sounds",
  "AssetTypeTarget": "Sandbox.SoundFile",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "vsnd",
  "Duration": 1.3151927,
  "SampleRate": 44100,
  "Bits": 16,
  "Channels": 1,
  "Format": "WAV",
  "IsLooping": true
}