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BL1NK
Released
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rwtrcsc
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updated
3 Days Ago
11.6MB
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BL1NK
Changes
Big Drop — Gameplay Overhaul + Multiplayer
Big Drop — Gameplay Overhaul + Multiplayer
A changelist for BL1NK.
Big Drop — Gameplay Overhaul + Multiplayer
0.2.0
9 June 2026
🎁
Added
Dive — hold Space / Left Click to fall faster for more score at more risk
Combo system — graze hazards and chain coins/rings to build a multiplier up to x8
New hazards — slaloms, rotating spinners, gates with a gap to thread, and bonus rings to fly through
Six escalating biomes with their own palettes and speed steps
Power-ups — shield, magnet, slow-mo, 2x score
Daily Challenge — one fixed seeded course for everyone, every day
Missions — rotating objectives that pay coins
Ghost racing — your best run replays beside you
5-player Race mode — host or join a Steam lobby and drop the same course together; last one falling wins
Guidance — green rings and a directional arrow mark the safe path
Global leaderboard now records and displays high scores
🧼
Improved
Hazards are far more readable: dark, red-rimmed danger vs lit-green safe lanes
Reduced obstacle density and widened spacing for fairer runs
Stronger HUD contrast so text reads on any background
Consistent hover feedback across menu buttons
Cleaner character-select and lobby layouts
🪛
Fixed
Leaderboard now actually reads/writes scores (correct stat query + best-score aggregation)
Multiplier no longer renders as raw text while diving
VS button text overflow
Several compile and sandbox-whitelist issues
🚯
Removed
Camouflaged same-color obstacles that blended into the background
⚠️
Known Issues
Multiplayer is newly added and lightly tested — please report any sync hiccups
"Highlight my own row" on the leaderboard is temporarily off
No pre-race countdown yet; the host starts manually