- Much calmer pace — base fall speed and the difficulty ramp slowed substantially; diving is now the way to go fast. Far less disorienting.
- Readability — hazards are dark with bright red rims, safe lanes glow green, and the camera sits back and looks further down the shaft so you see what's coming.
- Gates reworked — thinner walls that no longer block the view of what's behind them, bigger gaps, and a large clear run-out so nothing hides in a wall's shadow.
- Softer visuals — less screen shake, gentler spin, pastel tunnel colors, fewer wind streaks.
- Menu/HUD polish — stronger text contrast, fixed button and character-name sizing.
- Music no longer cuts out on death or pickups.
- All one-off sound effects — replaced by a single continuous music track that swells on big moments (pickups, rings, shield saves).
- Camouflaged same-color obstacles that blended into the background.
- Dive — hold Space / Left Click to fall faster for more score at more risk
- Combo system — graze hazards and chain coins/rings to build a multiplier up to x8
- New hazards — slaloms, rotating spinners, gates with a gap to thread, and bonus rings to fly through
- Six escalating biomes with their own palettes and speed steps
- Power-ups — shield, magnet, slow-mo, 2x score
- Daily Challenge — one fixed seeded course for everyone, every day
- Missions — rotating objectives that pay coins
- Ghost racing — your best run replays beside you
- 5-player Race mode — host or join a Steam lobby and drop the same course together; last one falling wins
- Guidance — green rings and a directional arrow mark the safe path
- Global leaderboard now records and displays high scores
- Hazards are far more readable: dark, red-rimmed danger vs lit-green safe lanes
- Reduced obstacle density and widened spacing for fairer runs
- Stronger HUD contrast so text reads on any background
- Consistent hover feedback across menu buttons
- Cleaner character-select and lobby layouts
- Leaderboard now actually reads/writes scores (correct stat query + best-score aggregation)
- Multiplier no longer renders as raw text while diving
- VS button text overflow
- Several compile and sandbox-whitelist issues
- Camouflaged same-color obstacles that blended into the background
- Multiplayer is newly added and lightly tested — please report any sync hiccups
- "Highlight my own row" on the leaderboard is temporarily off
- No pre-race countdown yet; the host starts manually