Improved

5 changes
  • Much calmer pace — base fall speed and the difficulty ramp slowed substantially; diving is now the way to go fast. Far less disorienting.

  • Readability — hazards are dark with bright red rims, safe lanes glow green, and the camera sits back and looks further down the shaft so you see what's coming.

  • Gates reworked — thinner walls that no longer block the view of what's behind them, bigger gaps, and a large clear run-out so nothing hides in a wall's shadow.

  • Softer visuals — less screen shake, gentler spin, pastel tunnel colors, fewer wind streaks.

  • Menu/HUD polish — stronger text contrast, fixed button and character-name sizing.

Fixed

1 change
  • Music no longer cuts out on death or pickups.

Removed

2 changes
  • All one-off sound effects — replaced by a single continuous music track that swells on big moments (pickups, rings, shield saves).

  • Camouflaged same-color obstacles that blended into the background.

Added

11 changes
  • Dive — hold Space / Left Click to fall faster for more score at more risk

  • Combo system — graze hazards and chain coins/rings to build a multiplier up to x8

  • New hazards — slaloms, rotating spinners, gates with a gap to thread, and bonus rings to fly through

  • Six escalating biomes with their own palettes and speed steps

  • Power-ups — shield, magnet, slow-mo, 2x score

  • Daily Challenge — one fixed seeded course for everyone, every day

  • Missions — rotating objectives that pay coins

  • Ghost racing — your best run replays beside you

  • 5-player Race mode — host or join a Steam lobby and drop the same course together; last one falling wins

  • Guidance — green rings and a directional arrow mark the safe path

  • Global leaderboard now records and displays high scores

Improved

5 changes
  • Hazards are far more readable: dark, red-rimmed danger vs lit-green safe lanes

  • Reduced obstacle density and widened spacing for fairer runs

  • Stronger HUD contrast so text reads on any background

  • Consistent hover feedback across menu buttons

  • Cleaner character-select and lobby layouts

Fixed

4 changes
  • Leaderboard now actually reads/writes scores (correct stat query + best-score aggregation)

  • Multiplier no longer renders as raw text while diving

  • VS button text overflow

  • Several compile and sandbox-whitelist issues

Removed

1 change
  • Camouflaged same-color obstacles that blended into the background

Known Issues

3 changes
  • Multiplayer is newly added and lightly tested — please report any sync hiccups

  • "Highlight my own row" on the leaderboard is temporarily off

  • No pre-race countdown yet; the host starts manually