A plug-and-play checkpoint system for s&box with a built-in editor tool. Drop checkpoints anywhere in your scene with a single click, configure sequential or free-roam order, and hook into your own game systems via events. Perfect for racing games, obstacle courses, speedruns, and any game that needs ordered checkpoints.
Features
- Visual checkpoint placer tool built into the editor
- Checkpoints auto-number and parent under a manager object
- Sequential mode forces checkpoints to be hit in order
- Finish line is blocked until all checkpoints are cleared
- Fully event-based — fires events your game can listen to
- Color feedback on finish via any ModelRenderer
- Reset support for replaying
- Zero dependencies — works with any game setup