This pack contains a collection of stylized 3D assets created in Blender and designed for use in game environments. The models are lightweight, cleanly modeled, and ready to be integrated into Unity projects.

The assets are suitable for a variety of genres including fantasy, adventure, sci-fi, and stylized environments. They can be used as props, environmental decorations, or characters in game scenes.

All assets use material-based colors rather than texture maps, making them lightweight and easy to customize directly inside Unity.
Included Assets
  • Mr. Bird character
  • Banjo prop
  • Spooky’s Sword prop
  • Carnival Tent – Single Opening
  • Carnival Tent – Double Opening
  • Street Sign – Single
  • Street Sign – Double
Total: 7 unique 3D models
Key Features
  • Clean topology suitable for real-time applications
  • Game-ready meshes
  • Lightweight assets
  • Easy material customization
  • Compatible with Unity and other major game engines
Polygon Counts (Triangles)
  • Single Street Sign — 972 tris (496 vertices)
  • Double Street Sign — 1,996 tris (1,016 vertices)
  • Carnival Tent – Double Opening — 15,600 tris (7,878 vertices)
  • Carnival Tent – Single Opening — 15,484 tris (7,820 vertices)
  • Mr. Bird — 2,168 tris (1,094 vertices)
  • Banjo — 7,954 tris (4,115 vertices)
  • Spooky’s Sword — 25,980 tris (13,746 vertices)
Model Dimensions (Approximate)
  • Single Street Sign — 2.0m × 0.192m × 3.16m
  • Double Street Sign — 2.0m × 2.0m × 3.67m
  • Carnival Tent – Double Opening — 2.44m × 2.32m × 2.35m
  • Carnival Tent – Single Opening — 2.44m × 2.37m × 2.35m
  • Mr. Bird — 0.455m × 0.547m × 0.377m
  • Banjo — 0.7m × 0.202m × 1.77m
  • Spooky’s Sword — 0.449m × 0.108m × 1.57m
Materials and Textures
  • Uses Principled-style materials compatible with Unity’s standard shaders
  • No image textures are included
  • All assets use material color values only
Benefits:
  • Lightweight package size
  • Easy to recolor and modify materials

Intended Platforms
  • PC
  • Console
  • Mobile (possible with additional optimization)