You run Earth's launch pad.
Aim an altitude, launch when the arrow is straight. Satellites that meet in the same orbit dock into bigger ones: cubesat, comsat, telescope, lab, station, ring habitat, Gateway. Every lap they fly pays you. Cross two orbits and they collide. The debris keeps orbiting and shreds whatever it meets next. When the debris wins, the sky closes.
That is the Kessler syndrome. It is your fault. You will want to go again.
MOUSE AND KEYBOARD
- Point at a shell with the mouse, or step with W and S. Click or press SPACE to launch.
- Launch with the arrow straight for a clean circle; launch off-centre for an ellipse that crosses traffic.
- The path preview turns red when it will cross an occupied shell. Every crash is a choice you made.
BUILD THE SKY
- Same shell, same kind: they dock into the next tier. Seven tiers, from a cubesat to the Gateway.
- Build a Gateway and the Moon comes online: double income for the rest of the run.
- Three daily contracts give every run a purpose beyond the score.
- Once a run, the Sweeper drone clears every piece of debris. Save it for when you need it.
DAILY SKY
- The same satellite queue for everyone, once a day. One attempt counts, practice is unlimited.
- Beat your friends on the leaderboard.
HONEST AND LIGHT
- No ads. No account beyond Steam.
- Progress saves on your PC.
Hand-drawn pixel art, original music and sound. Built by a small studio that wanted a space game you can understand in one second and play for a month.
How long can you keep the sky open?