A major rework of the progression system will be deployed later today, or at the latest tomorrow.

This update will fundamentally restructure how upgrades work.

The current progression has proven to be too slow, and the sub-upgrades are too similar to the original main upgrades, with the only real difference being that they have no level cap. This creates balance issues and unnecessary repetition.

To fix this properly, the upgrade system will be redesigned:

  • The former sub-upgrades will become the new main upgrades, without a level cap.
  • The upgrade panel that previously unlocked only after maxing CPU Boost and Mining Bot will now be accessible from the start.
  • The upgrades inside that panel will become gain multipliers, replacing the old sub-upgrade system.
  • Overall progression will be smoother and better balanced.
Because these changes affect the core structure of the game, existing progress would conflict with the new system.
For that reason, a reset will be required to ensure everything works correctly from a clean foundation.

Thank you for your understanding — more details will follow once the update is live.

Rework & reset
0.9.1
28 February 2026
🎁 Added
  • Gain multiplier upgrades (replacing the old sub-upgrade system)
  • Upgrade panel now accessible from the start
  • Reworked progression structure
🧼 Improved
  • Overall progression speed
  • Upgrade balance and scaling
  • System clarity and upgrade hierarchy
  • Long-term stability of progression
🪛 Fixed
  • Balance issues caused by duplicated upgrade structures
  • Structural inconsistencies between main upgrades and sub-upgrades
  • Potential progression conflict
🚯 Removed
  • Old sub-upgrade system
  • Requirement to max CPU Boost and Mining Bot to unlock the secondary panel
  • Legacy upgrade limitations
⚠️ Known Issues
  • Minor balancing adjustments may be required after release
  • Some values may be tweaked based on player feedback
people
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