Alpha v0.2 - Getting stable
Alpha v0.2 - Getting stable
27 May 2026
🎁 Added
  • Previously, Deathrun only supported the classic Old School ending. Now, endings can be loaded from separate scenes into the active game world at runtime, giving us a more flexible foundation for future endings and varied gameplay.
  • This update adds the dr_iceworld_v2fix bhop ending also gives a first look at our Source-to-s&box porting work. For the first time, you can see imported Source Engine assets, geometry, and models running inside Deathrun, with functioning logic like teleporters, weapons, and breakable bhop platforms rebuilt in s&box.
  • This is only an ending for now, but it is a major first step toward a full porting pipeline for bringing classic Deathrun maps into s&box. More is coming soon, so stay tuned!
🧼 Improved
  • Alongside the new ending system, v0.2 includes several gameplay and balance updates:
  • * Trap order has been adjusted for better pacing.
  • * The hinge trap has been reworked to cover a larger area.
  • * The exploding barrel trap has been moved later in the level to improve early-round balance.
  • * The runner track has been tuned to give Death more room to catch up.
  • * General stability improvements and bug fixes.
🪛 Fixed
  • Movement defaults have been updated to improve runner-versus-Death balance:
  • * Death now moves at 600u/s by default
  • * Death can hold Shift to walk at 300u/s, making buttons easier to press accurately
  • * Runners now move at 180u/s by default
  • * Runners can hold Shift to sprint at 210u/s
  • * Runner max speed is now capped at 525u/s, so bhopping runners can still build speed, but cannot fully outrun Death forever
  • These changes are aimed at keeping movement skillful while making rounds feel more competitive and fair.