What is Claude Bridge?
Claude Bridge connects the Claude AI assistant to your s&box editor in real-time. Describe what you want in plain English — Claude creates the scripts, builds the scenes, adds physics, configures networking, and iterates until it works.
You: "Make a cube at position 0,0,100 with physics so it falls" Claude: creates GameObject, assigns box model, adds Rigidbody + BoxCollider
Setup (3 steps)
Step 1: Install Claude Bridge from the Asset Library into your project. Open the Claude Bridge dock panel from the View menu in the editor.
Step 2: Install the MCP Server You need Node.js 18+ installed. Then in a terminal:
git clone https://github.com/LouSputthole/Sbox-Claude.git
cd Sbox-Claude/sbox-mcp-server
npm install
npm run build
Step 3: Connect Claude Code Install Claude Code CLI, then run:
claude mcp add sbox -- node /full/path/to/Sbox-Claude/sbox-mcp-server/dist/index.js
That's it. Open Claude Code and start building.
78 Tools Included
- Scene Building — Create, duplicate, transform, parent GameObjects. Full hierarchy access and editor selection.
- Scripts & Templates — Generate player controllers, NPC AI, game managers, trigger zones, networked players, lobby managers.
- Components — Add any of s&box's 130+ components, read/write properties, assign models and materials.
- Physics — Rigidbodies, colliders (box, sphere, capsule, hull), joints (fixed, spring, hinge, slider), raycasts.
- UI — Razor UI components, screen panels, world panels.
- Audio — Sound events, assign sounds to objects, preview audio in editor.
- Networking — Network spawn, sync properties, RPC methods, network helpers, lobby configuration.
- Assets — Search the asset library, install packages, browse and manage prefabs.
- Editor — Undo/redo, take screenshots, play/stop mode, save scenes.
- Publishing — Validate projects, configure settings, set thumbnails, fetch package details.
How It Works
The bridge uses file-based IPC (no network connection needed). The MCP server writes request files to a temp directory, the bridge addon polls for them inside the s&box editor, processes commands on the main editor thread, and writes response files back. All communication stays on your local machine.
Requirements
- s&box (Steam)
- Node.js 18+
- Claude Code CLI (from Anthropic)
Links
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