This library gives the player nothing visible, it is a placeholder component with no behavior. It adds a MyLibraryComponent that inherits from Sandbox.Component and has only a Title attribute. The project also has the compiler metadata file and a duplicate component declaration in two paths.
An editor-side tool library that adds a JSON-IPC bridge and a large set of handlers to scaffold code, mutate scenes, run playtests, record movies, and drive editor utilities for a s&box project. Creators get one-click generators for components, UI, networking helpers, NPC brains, economy/save systems, and batch scene operations, plus wrappers to call these via an MCP gate. It is built as many IBridgeHandler classes that read JSON, write C#/Razor/asset files, reflect into the editor scene, and in a few cases spawn local sbox.exe clients for multiplayer tests.
Unit tests for a library that touches scene management. One test spins up a Scene, pushes it on the scene stack, creates a GameObject, then asserts the scene directory reports one object. A test setup class initializes and shuts down Sandbox.TestAppSystem around the suite.